You are viewing a potentially older version of this package. View all versions.
poopchudgamer422-HUNK-1.0.8 icon

HUNK

Mission accomplished. The survival rate was 4% and valuable human resources were lost, but that is war.

Date uploaded a month ago
Version 1.0.8
Download link poopchudgamer422-HUNK-1.0.8.zip
Downloads 11277
Dependency string poopchudgamer422-HUNK-1.0.8

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5

README

HUNK

  • Adds HUNK from the Resident Evil franchise
  • Has a handful of unlockable skins/knife skins and is fully multiplayer compatible
  • Comes with a unique side objective and a ton of unique weapons to obtain (permanently)
  • Configurable stats and a toooon of other things to mess around with
  • Full Risk of Options support for all configuration options
  • Highly customizable with tons of different loadout options to change the way you play the game

_

Skills

Main Passive

Every stage an enemy will get infected with a Virus, powering it up.

Once defeated, you will obtain a virus sample that can be turned into an Umbrella Terminal to exchange it for a keycard. Keycards can be used to open the corresponding weapon cases which you'll find on each stage.

On stage 1, the Virus will always be a weaker strain of the G-Virus, and there will always be only one weapon case. After stage 1, there will be two cases per stage and a variety of different viruses, listed below.

G-Virus

1 infected monster will mutate over time, up to 5 times max, gaining more power each time. Falling below 50% health immediately mutates, healing 25% max health.

Once the host is killed, the G-Young parasite jumps out. Killing this will drop the G-Virus Sample.

T-Virus

7 infected monsters will resist death two times, healing to full the first time and half health the second time. T-Virus Sample drops when the last monster is killed.

C-Virus

4 infected monsters will resist death once, entering a frenzy and exploding after a few seconds. C-Virus Sample drops when the last monster explodes.

Uroboros

1 monster will be infected with the Uroboros virus, granting it the power to dodge 7 instances of damage before stunning itself and recharging this ability. Playing around the window of vulnerability is key. Killing this monster drops the Uroboros Sample.

Secondary Passive

This passive slot alters your loadout and the way your weapon acquisition plays out for the run, letting you spice up your progression or start with a different weapon entirely.

Gear and Perks

HUNK has a handful of extra slots to choose what gear he takes into a run. These allow you to tweak the character to suit your preferred playstyle.


Unique Item Interactions

Since cooldown items do almost nothing on HUNK, most of them have unique interactions that play around his ammo system instead

Backup Magazine - +1 fake bullet every time you complete a reload

Bandolier - Gives you half a mag of fake bullets on pickup

Alien Head - Increased ammo on pickup, same scaling and nerfed if Green Alien Head is installed

Brainstalks - Shots don't consume ammo while active

Lysate Cell - +1 fake bullet every time you swap to a new gun

Purity - Double magazine capacity (consumption remains the same)

FAKE BULLETS can be fired without consuming any actual ammo, but are all lost when you reload or swap weapons


???

The mod comes with an extra bit of bonus content as well, which can be disabled in the mod config.

Interacting with this corpse can be highly rewarding, but do so at your own risk....


Credits

Someone - Code, animation, sfx, mostly everything

swuff - Code, design help, entire interactable system, T-Virus code, just an awesome co-dev overall

RandomlyAwesome - Controller support for radial menu

VCR - Tyrant model

.score - Code fixes

Thingw - Secondary and Special skill icons

Bruh - Golden Gun gun model

tsuyoikenko - Slayer skin

Capcom - Models

Known Issues

  • ProperSave mod does not save ammo

Recommended Mods

Below are mods recommended to get the full HUNK experience

USS Squad - A pack of unique, high quality skins featuring other Resident Evil characters

OutOfBoundsItemsFix - Prevents your Samples from falling off the map

LesserWispRework - Makes Lesser Wisp attacks dodgeable with util

GupAttackTelegraph - Helps counter Gup attacks

Catacombs - Indoors stage that fits really well with HUNK's close-up camera

MoreSacrificeInteractables - More ammo pickups when playing with Sacrifice on

GreenAlienHead - Makes Alien Head more accessible, which helps when gathering ammo

HUNK Variants - Features Jacket from Payday 2 for a more streamlined gameplay experience with HUNK's kit, especially good for alternate gamemodes like Simulacrum

CHANGELOG

Changelog

1.0.18

  • Restored all skins
  • Added new passive: Ultimate Mercenary - start with a fully upgraded LE 5 and no sidearm
  • Added a Sale Star icon to custom money display because i keep fucking opening the small chests
  • Added a Perfect Apple timer to the custom HUD's health bar
  • HUNK now gains bonus style points when dodging and countering if Dante's global Style Meter is enabled
  • Nemesis now takes 1-2 minutes to spawn in when using the Artifact of the Pursuer
  • Artifact of Contamination now takes longer to activate every stage- HUNK wants it immediately for his keycards, other survivors can use the breathing room
  • Artifact of Contamination can now spawn Uroboros
  • Uroboros health multiplier: 175% > 350%
  • Uroboros movespeed multiplier: 120% > 150%
  • Uroboros attack speed multiplier: 150% > 200%
  • Uroboros now gets adaptive armor
  • ^ for being a single virus enemy, this shit has to be a full on boss fight like the reworked G-Virus is
  • Attack Helicopter guns rotate faster and deal more damage
  • Attack Helicopter rockets are slower, have a larger blast radius and less offensive VFX
  • Strike Teams now take a couple extra minutes to become active
  • Strike Team helicopter count now scales up with stages completed, up to a maximum of 6
  • Fixed Strike Teams somehow following you into hidden realms
  • Fixed custom money display spamming the log and being 100000 miles away on HUNK
  • Fixed Golem eyes not being visually disabled after being stabbed

1.0.17

  • Wanna douse yourself in gasoline and play with the lighter?

1.0.16

  • Infinite Monkey last time didn't work. This Time Monkey Is Truly Infinite And Far Beyond Mortal Comprehension

1.0.15

  • Infinite Monkey

1.0.14

  • Added support
  • Added a new money display to the custom HUD- this one is dynamic and attached to your character, only popping up when needed
  • Ammo popups are now closer to the center of the screen with custom HUD disabled; objectives display was covering them
  • Fixed ammo popups showing for ALL HUNKs in multiplayer when anyone picked up ammo

1.0.13

  • Added item: Crystal Skull - can be used in ANY cauldron to receive one free item
  • Strike Teams now drop one Crystal Skull per stage, but only when the artifact is active
  • Added item transformation notifications to the custom HUD; these are a little inconsistent still

1.0.12

  • MGL's cylinder is now broken and needs to be manually rotated after each shot
  • Added attachment: Refurbished Cylinder (MGL) that restores its semi-auto capabilities (lacking a model for now)
  • W870 damage: 14x140% > 14x150%
  • M3 damage: 14x120% > 10x130%
  • Fixed child neck snaps being weirdly offset
  • Fixed Beetle Guard counter being weirdly offset (what did they even change to break this one?)
  • Fixed Uroboros monsters sometimes defying death and then aimlessly walking in one direction for the remainder of their life
  • Fixed NRE spam whenever HUNK died

MGL was/is way too strong, W870 didn't seem to hit as hard as it should and M3 needs a noticeable damage drop as its tradeoff for being semi-auto

1.0.11

  • A few times I've been around that track
  • So it's not just gonna happen like that
  • Cause I ain't no hollaback girl
  • I ain't no hollaback girl

1.0.10

  • S.T.A.R.S. Badge no longer spawns chests
  • S.T.A.R.S. Badge now transforms into USB Dongle Key on the next stage after picking it up
  • USB Dongle Key spawns red item chests
  • Nemesis now appears immediately when you pick up the S.T.A.R.S. Badge
  • Nemesis' theme now only plays on his first appearance
  • Nemesis now leaves the stage permanently when you down him on his first appearance
  • ^Solves the issue of Nemesis artifact being purely beneficial by giving a red item on stage 1, and solves the issue of Nemesis' bgm overriding the game's bgm constantly, while also giving Nemesis a warning shot before you're fucked sideways for the rest of the run

1.0.9

  • Frag Grenade damage: 8000% > 10000%
  • Added grenade: Brilliant Behemoth - single use 8000% damage rocket
  • Added OSP display to health bar
  • Added Medkit and First Aid Spray displays to health bar
  • Added Lunar Ruin display to health bar
  • Added custom item interactions to the custom HUD
  • Fixed missing barrier display on health bar
  • Fixed broken text on HUNK's custom item interaction popups
  • Fixed Anti-Tank Missile and Riot Shield cases destroying themselves immediately after spawning

1.0.8

  • ummmm changelog fix sorry,,,,,,, 1.0.7 happened

1.0.7

  • You Can Now Neck Snap The Child

1.0.6

  • this never happened

1.0.5

  • Reworked Minigun: now has animation, VFX, better SFX, fire rate is flat, damage is now 300% and scales with attack speed
  • ^gun was hella rushed and totally failed to deliver on its power fantasy in terms of game feel, should feel good to use now
  • LE 5 now has a different sound when shooting with the Moderator attachment
  • M19 headshot multiplier: 1.5x > 2x
  • Laser Sight (LE 5) headshot multiplier: 1.5x > 2x
  • Dot Sight (MUP) headshot multiplier: 1.5x > 2x
  • Laser Sight (Lightning Hawk) headshot multiplier: 2x > 3x
  • M19 sidearm description now clarifies that it comes with a built-in Laser Sight
  • Luminous Shot now charges up twice as fast- satisfied with the rework mechanically, but it took too long to even be usable most of the time
  • ^keeping the charge after letting go of ADS was on the table, but that leads to the optimal gameplay being super tedious like before
  • The previous nerf to NPC HUNKs' damage is now only applied to the enemy team. sorry Goobo, you are still loved
  • Added config option: Expanded Sidearms - adds a bunch of guns to the Sidearm slot, unbalanced as hell and purely for fun
  • Added config option: Shotgun Sidearm - removes the no sidearm restriction from Supreme Authority, again unbalanced
  • Fixed missing death sounds for real this time, I hate this.
  • Fixed subtle jank around weapon wheel sounds introduced by the last patch

1.0.4

  • Added skin: Specialist - tied to the same achievement as Primal Knife for now
  • NPC HUNKs no longer get i-frames from anything
  • MUP fire rate slightly increased
  • Weapon cases will no longer contain a shotgun if you're already carrying one, significantly reducing the shotgun bloat in the weapon pool
  • Virus terminal in the Bazaar has been moved to a more reasonable spot
  • Fixed missing HUNK death and C-Virus explosion death sounds. why does the most random crap break?

1.0.3

  • Fixed broken virus terminal

1.0.2

  • HUNK kick counter can now cancel into dodges as soon as the attack frames end; this counter is now S tier
  • M19 ammo pickup multiplier: 2.5x > 1.5x - far outclasses the MUP, ammo economy drawback needs to be more clear
  • CQBR ammo pickup multiplier: 1.5x > 1x - gun is a powerhouse even when without the absurd ammo economy
  • Spark Shot ammo pickup multiplier: 2x > 1x - who let it be 2x in the first place?
  • LE 5 reload duration: 2.4s - 2.2s
  • SSG now reloads both shells at once
  • Added new experimental sidearm locked behind cursed config, Broom HC: infinite ammo, but only 120% damage per shot
  • Added a new ammo pickup notification
  • Added a new experimental interaction prompt for the custom HUD based on the ones in Resident Evil, this is disabled by default for now until the issues can be ironed out
  • Spruced up some elements of the custom HUD such as the Biomass bar thickness
  • Custom HUD's rare item SFX now plays when Boss items are picked up
  • Added a bunch of new config options to fine tune individual elements of the custom HUD
  • Nemesis now constantly pushes nearby enemies back while gaining a new mutation
  • CORRECTION: The Artifact added in 1.0.1 is actually called the Artifact of Poopfart ingame. This has not been changed
  • Hot Dogger now has VFX
  • Fixed Stun Rod electric VFX being gigantic
  • Fixed G-Virus mutating multiple times at once

1.0.1

  • Added Artifact of Strike Team - only available with playable Nemesis enabled, adds a Strike Team event for all survivors; currently has no reward and is purely for fun
  • Removed Nemesis' "spidey sense" for now as it doesn't do anything
  • HUNK kick counter duration: 1.55s > 1.4s
  • HUNK kick counter cancel timing: 0.65s > 0.6s
  • HUNK kick counter now grants brief i-frames before the kick connects
  • Nemesis nonlethal execute now consumes if it ends up killing (procs included)
  • Custom HUD is now disabled when the standalone HunkHud is installed, giving this mod precedence
  • Fixed Spark Shot's attachment not counting for a certain achievement

1.0.0

  • Rerelease
  • Strike Team HUNKs now deal 1% damage per shot with their SMG
  • Fixed G-Virus infected enemies not mutating when reduced below 50% health