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ProperLoop
Scavs will spawn on actual loops. also some enemy config.
Date uploaded | 2 years ago |
Version | 1.0.3 |
Download link | prodzpod-ProperLoop-1.0.3.zip |
Downloads | 1676 |
Dependency string | prodzpod-ProperLoop-1.0.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103README
Proper Loop
PerfectedLoop2 included, free of charge! (satisfactory)
Stage Calculation Changes
Changes how looping is calculated so that you're no longer able to desync the stages and primordial teleporters. (Such as primordial teleporter spawning at what's usually a stage 4 stage due to hidden realms such as Void Fields or Void Locus).
Enemy Spawn Changes
- Ability to configurate Scavengers's cost and minimum loop/stage.
- Scavengers' sack will now drop items proportional to the stage number. (configurable)
- Ability to configurate Elite cost by tier.
- Ability to blacklist any elite from spawning.
- Ability to change when looped bosses and looped enemies appear.
- Perfected enemies now spawn post-loop. configurable.
Artifact Compatibility
- Ability for Artifact of Honor to speed up elite spawning.
- Ability for Artifact of Sanction to speed up everything spawning. By default, T2 enemies spawn at stage 3 with sanction.
Changelog
- 1.0.3: Bugfix
- 1.0.2: Bugfix
- 1.0.1: proper AccurateEnemies support
- 1.0.0: Initial Commit