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prodzpod-RealerHex3Mod-2.1.5 icon

RealerHex3Mod

Adds 25 new items. Fully configurable, now with Risk Of Options!

Date uploaded a month ago
Version 2.1.5
Download link prodzpod-RealerHex3Mod-2.1.5.zip
Downloads 8967
Dependency string prodzpod-RealerHex3Mod-2.1.5

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.0.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.1
RiskofThunder-R2API_Items-1.0.1 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.0.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_ContentManagement-1.0.1 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.1
RiskofThunder-R2API_Networking-1.0.0 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.0
RiskofThunder-R2API_Unlockable-1.0.0 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.0
bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103
Rune580-Risk_Of_Options-2.5.3 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.5.3

README

!! NOTICE !!

this mod is a port of Hex3's mod for SotS. I've made this with permission. Permission




Hex3Mod 2.0

Adds 1 artifact and 25 new items to the game:

  • 7 Common
  • 5 Uncommon
  • 4 Legendary
  • 7 Void
  • 1 Lunar
  • 1 Lunar Equipment
Icon Description Unlock

COMMON

ATG Prototype
After inflicting 10 hits, fire a missile that deals 80% (+80% per stack) TOTAL damage.
Bucket List
Move 24% faster (+24% per stack). Reduce this bonus by 80% during boss fights.
Hopoo Egg
Jump 30% (+30% per stack) higher. Reduces fall damage.
Shard Of Glass
Increase your base damage by 7% (+7% per stack).
400 Tickets
The next chest, lunar pod or void cradle you open will contain double the amount of items. Consumed on use.
Balance
Gain a maximum 20% chance to dodge attacks (+20% per stack, hyperbolic) the slower you're moving: Full chance while not moving, half chance while walking or receiving a speed debuff, and no chance while freely sprinting. Unaffected by luck.
Miner's Helmet
Every time you earn $25 (Scaling with time), reduce your skill cooldowns by 2 seconds (+2 per stack).
UnlockCarry enough money to buy 3 legendary chests.

UNCOMMON

Empathy
When an enemy takes damage within 13m of you, heal for 3 HP (+3 per stack).
Scattered Reflection
Block and reflect 7% of all received damage back to your attacker, magnifying it by 700% (+700% per stack). For every Shard Of Glass in your inventory, reflect 0.7% (+0.7% per stack) more damage.
Scavenger's Pouch
When an item is consumed, replace it with a brand new one. This may occur up to 2 times before the pouch is empty.
The Unforgivable
Activate your on-kill effects at your location every 10 (-50% per stack) seconds.
Overkill Overdrive
Amplify the radius of your area buffs and holdout zones by 20% (+20% per stack).

LEGENDARY

Apathy
When an enemy dies within 13m of you, gain a stack of Apathy. After reaching 10 stacks, enter a frenzy which grants you +100% movement speed, attack speed and 20 hp/s of regeneration for 7.5 seconds (+7.5s per stack).
Mint Condition
Provides immunity to movement restricting status effects. Gain 20% movement speed (+60% per stack) and 1 (+2 per stack) extra jumps.
Elder Mutagen
Killing a new monster species grants a permanent 10 max health and 0.5 HP per second regeneration bonus. Each stack allows you to gain this bonus 1 more time from all species.
Do Not Eat
Chests and shop terminals have a 10% (+10% per stack) chance to also contain a Pearl or an Irradiant Pearl.

VOID

Corrupting Parasite
At the start of each stage, 1 random item will be corrupted into its void equivalent (+1 per stack).
UnlockEnter the Deep Void.
Notice Of Absence
Become invisible for 10 seconds (+5 per stack) whenever a boss spawns or a teleporter event begins. Corrupts all Bucket Lists.
Drop Of Necrosis
Your attacks have a 5% (+5% per stack) chance to inflict Blight, which deals 5% more damage for each stack of this item. Corrupts all Shards Of Glass.
Captain's Favor
The first (+1 per stack) chest you open each stage will instead drop a Void Potential, inheriting the tier of the item it replaced. Corrupts all 400 Tickets.
Discovery
Using a world interactable grants 3 points of permanent regenerating shield to everyone on your team. Caps at 300 shield per stack. Corrupts all Infusions.
Spattered Collection
Your attacks have a 10% chance to inflict Blight, which now reduces enemies' armor by 2 (+2 per stack) for each stack. Corrupts all Scattered Reflections.
The Hermit
Taking damage grants a stacking damage resistance of 5% that lasts for 10 seconds (+5 per stack). Corrupts all Symbiotic Scorpions.

LUNAR

One Ticket
This ticket grants legendary items when deposited into a cleansing pool: One (+1 per stack) for each stage cleared while holding it. ALL enemies spawn as Perfected Elites while it is in your inventory, and each stack makes them stronger.
UnlockUse 400 Tickets to duplicate the contents of a Scavenger's bag.

LUNAR EQUIPMENT

Blood Of The Lamb
Purge 6 of your items for a random boss item. Any item except Lunar, Tierless, or Boss items may be purged.

ARTIFACTS

Artifact Of Bugs
Gives you one Corrupting Parasite each stage.

Each item has a unique effect and configurable values. Special thanks to the RoR2 Modding Discord for teaching me how to do this, and for providing enough feedback on the mod to get it to this point.

Bugs

KNOWN ISSUES:

  • Overkill Overdrive's incompatibility with certain mods. I'd prefer a way to have it modify Focus Crystal and Bustling Fungus non-destructively.
  • Corrupting Parasite can be found without the achievement. Not sure why this is happening.

Please give feedback/bug reports on the RoR2 Modding discord, or by messaging directly: hex3#7952

Changelog

2.1.5

400 tickets / captain's favor works with sale star now

2.1.2 ~ 2.1.4

dw about it

2.1.1

made it work for sots

2.1.0 - For balance changes to take effect, delete your config file. This will be done automatically in the future.

A 3.0 update is in the future with new items, but first I want to focus on getting everything in working condition, and making it all look good.

  • Revamped VFX for Apathy
  • Captain's Favor Rework: The first chests you open each stage will instead contain a Void Potential.
  • Discovery Rework: Using a world interactable grants a small amount of permanent regenerating shield to your whole team.
  • 400 Tickets now works on lockboxes, void potentials and (optionally) cleansing pools. Thanks to prodzpod for contributing this fix.
  • Scattered Reflection no longer procs off of itself or razorwire.
  • Scattered Reflection damage prevention cap reduced to 80%.
  • Empathy healing now stacks.
  • Do Not Eat is rewritten so that it is tracked per-player, using each player's luck value individually.
  • Do Not Eat can now work on multishop terminals.
  • Do Not Eat is now AI blacklisted.
  • Do Not Eat item displays corrected.
  • Corrupting Parasite can now be configured to not corrupt in hidden realms and the bazaar.
  • One Ticket should no longer spawn the Artifact Reliquary as an elite.
  • Added support for Ghostly Apple (Mystic's Items) to Scavenger's Pouch.
  • Bucket List non-boss speed boost 20% -> 24%Bucket List, come to think of it, doesn't have enough of an edge over other movement speed items to justify its downside. This buff makes it considerably better than a Goat Hoof, increasing its case for use.
  • Bucket List speed reduction if boss present 75% -> 80%Slight increase in downside to make up for the buff. It should still provide around 5% speed while a boss exists.
  • Hopoo Egg jump height boost 20% -> 30%Sometimes you just want to jump higher.
  • Empathy effective range 20m -> 13mBoth of these items felt like they overreached their niche as melee boosters. It also puts it in line with Focus Crystal, increasing their opportunity to work together.
  • Scavenger's Pouch disabled by default for items: Delicate Watch, Regenerating Scrap, One Ticket, Platinum Card (Mystic's), Clockwork Mechanism (VanillaVoid), Sharpened Chopsticks (HCFIB)There were a few unsatisfying interactions with the pouch that either instantly consumed it or consumed it for very little gain. Regenerating Scrap and Platinum Card regen every stage- making the replacement redundant- and the watch items can easily consume all charges of a pack if you fall to low HP. One Ticket being replaced gives very little value, as you almost always want to just be rid of it when given the chance. You can always re-enable these if you want.
  • The Unforgivable activation interval 8s -> 10sTurns out, an on-kill effect at your location every 8 seconds is very powerful. It also stacks extremely well. I'm unsure if this is enough of a nerf, but it should hamper the item's power a bit.
  • Apathy effective range 20m -> 13mBoth of these items felt like they overreached their niche as melee boosters. It also puts it in line with Focus Crystal, increasing their opportunity to work together.
  • Apathy stacks required for buff 15 -> 10To compensate for the range nerf.
  • Apathy buff duration 5s -> 7.5sApathy already lacked consistency and felt a little underwhelming, so I gave it a bit of a duration boost.
  • Elder Mutagen 1 HP/s regen per species -> 0.5 HP/sElder mutagen can stack very quickly up to 20 or even 30, making its regen extremely powerful for a single item. It feels justified to just halve it.
  • Elder Mutagen 15 max HP per species -> 10 max HPIf we're still going on 30 being a benchmark, having 300 extra HP from one item is pretty potent, especially combined with the added regen.
  • Mint Condition first stack jump increase 0 -> 1A very powerful item still; I just felt like there should be more accessible ways to gain extra jumps.
  • Fixed some descriptions.
  • Changed some RiskOfOptions sliders to be easier to use.
  • RiskOfOptions sliders now generate automatically. Looking at you, HIFU

2.0.7

  • Disabling items via config now actually disables them on the next run, removing them from the drop pool.
  • Discovery's hidden item will no longer spam the logs
  • Fixed some mixed-up configuration
  • Fixed some readme details

2.0.6 - For best results, delete your config file before startup.

Risk Of Options integration! All configurable settings can now be changed in real time through the Mod Settings menu. Visual changes to stats will update between stages.

  • Added a toggleable expansion to the lobby menu.
  • Elder Mutagen max health boost per species 4% Max HP -> 15 Max HPElder Mutagen's max health stacking was a little too potent for one legendary item, considering how many species can be killed in one run. The flat HP boost should still net you 300 max HP for killing 20 unique species, which is a decent number.
  • Mint Condition default move speed per additional stack 40% -> 60%The stacking should be more powerful for this item since above 1 stack it doesn't give any new effects, just mobility.
  • Captain's Favor default interactable increase 10% -> 7.5%This item's increase in interactables boosts the most powerful thing in the game: Items. A nerf is necessary to make this an actual tradeoff with tickets.
  • Scavenger's Pack's synergy with Regenerating Scrap can now be disabled properly
  • Mint Condition should remove debuffs more reliably
  • Fixed the dependencies

2.0.5

I am currently in the process of re-modelling each of this mod's items, because some of them were rushed and I'd like for the mod to have a more complete visual style. These changes will come out gradually along with some fixes once I have time to investigate the more annoying bugs.

  • Revamped VFX for Empathy
  • Revamped VFX for Scavenger's Pack: Now named Scavenger's Pouch
  • Revamped VFX for Elder Mutagen
  • Updated to latest R2API version.
  • Overkill Overdrive's Bustling Fungus and Focus Crystal buffs are now automatically disabled while UltimateCustomRun or VanillaRebalance are present, to avoid conflicts.
  • Fixed One Ticket spamming the logs (I think)

2.0.4

  • Apathy default regen boost 15 hp/s -> 20 hp/sApathy's regen only occurs for 5 seconds at a time, so its effects shouldn't feel underwhelming. Might change more if necessary.
  • Overkill Overdrive now affects Void Fields cells
  • Empathy and Apathy now properly utilize Overkill Overdrive's configurable radius boost
  • Empathy now actually uses the config value for healing instead of 2
  • Small VFX improvements to Overkill Overdrive, Empathy, Apathy, Drop Of Necrosis and Spattered Collection
  • ATG Prototype optimizations
  • Fixed some readme details

2.0.3

  • Scattered Reflection default reflect damage boost per stack 70% -> 700%Scattered Reflection can be a potent item when it comes to damage prevention if you get the right build going, but its damage was always very underwhelming for a green item. This 10x increase seems huge but it really just bumps it up to usable levels, considering how low 7% really is.
  • Empathy default healing per hit 2 -> 4For its limitations, it really should have a bit more healing power than two leeching seeds.
  • Scavenger's Pack default uses 3 -> 2Scavenger's Pack is hard to balance because some consumable items are incredibly good, while others aren't. Having less uses might make one value their pack more, and consider which consumables they want to pick up.
  • Do Not Eat default pearl chance 8% -> 10%A little boost for this item, because it kind of needs it.
  • One Ticket now provides immunity to the Cripple debuff while it's being held.Fighting Perfected Elites is a challenge on its own with their shields and extra stats, but on top of that, the cripple debuff made it way more tedious than challenging. It also gives you a much needed "advantage" if you're forced to keep the item for difficult fights.
  • Overkill Overdrive now has an optional blacklist for Engineer turrets.
  • One Ticket now has a proper consumed version.
  • Fixed a conflict with ArtifactOfPotential and Do Not Eat.

2.0.2

  • Overkill Overdrive no longer prevents bustling fungus from stacking. However, be careful about using mods that change the radius of Bustling Fungus or Focus Crystal, as they'll most likely break this item and cause errors. I may add special support for mods like this in the future.
  • To compensate, the zones that Overkill Overdrive affects can now be enabled or disabled individually.
  • 400 Tickets description clarified.

2.0.1

  • Readme inconsistencies

2.0.0 - Version 2.0, and lots of big changes!

7 brand-new items, 7 reworks to existing items, 3 achievements, and a lot of tweaks and bugfixes:

  • Added item "Balance" (Common)
  • Added item "Miner's Helmet" (Common)
  • Added item "The Unforgiven" (Uncommon)
  • Added item "Overkill Overdrive" (Uncommon)
  • Added item "Captain's Favor" (Void Common)
  • Added item "One Ticket" (Lunar)
  • Added item "Blood Of The Lamb" (Lunar Equipment)
  • Added achievement "We're Rich!": Unlocks Miner's Helmet
  • Added achievement "From The Depths": Unlocks Corrupting Parasite
  • Added achievement "It's A Feature": Unlocks One Ticket
  • Empathy rework: Heal for a small amount whenever a nearby enemy is hit.
  • Apathy rework: Power up after seeing enough violence.
  • Elder Mutagen: Kill new types of creatures to evolve.
  • Corrupting Parasite rework: Corrupts an item into its void equivalent every stage.
  • Notice of Absence rework: Become temporarily invisible when boss fights begin.
  • Spattered Collection rework: Your attacks may inflict a potent Blight which melts through enemies' armor.
  • The Hermit rework: Getting hit grants stacking damage resistance.
  • ATG Prototype now plays a subtle audio cue on the penultimate hit
  • Hopoo Egg fall damage reduction now scales proportionately to jump height.
  • 400 Tickets no longer appears in printers.
  • 400 Tickets now tracks per-player, preventing unintended behavior.
  • Scattered Reflection's damage reflection bonus per Shard Of Glass now stacks.
  • Cleaned up Scattered Reflection's code so that it doesn't cause console errors with Shard Of Glass.
  • Scavenger's Pack code is much more efficient. Now works on fragile items.
  • Scavenger's Pack item restoration is fully configurable, and supports more modded items.
  • Scavenger's Pack now displays as a buff how many uses are left in one's pack.
  • Mint Condition now properly applies move speed.
  • Do Not Eat drop chance 5% -> 8%
  • Do Not Eat no longer stacks irradiant pearl chance.
  • Do Not Eat can now be scrapped properly.
  • Drop Of Necrosis chance and damage bonuses 10% -> 5%
  • Artifact Of Bugs is now hidden if Corrupting Parasite is disabled
Earlier updates

1.1.1

  • Fixed an issue where some enemies were untargetable by Huntress

1.1.0 - Due to the many changes, deleting or modifying your config file will be necessary.

A lot of the mechanics in the mod felt too convoluted, and some just didn't feel good to play. In this update I hope to revamp the items in a way that keeps their original purpose, but makes them more consistent and useful. Let me know how I've done!

  • Added item "Do Not Eat" (Legendary)
  • Hopoo Egg rework: Jump higher and take less fall damage.
  • Empathy rework: Heal for a fraction of the damage your allies take.
  • Apathy rework: Gain a permanent max health and damage buff when an ally is killed, as well as full barrier.
  • Elder Mutagen rework: Buffs you receive and debuffs you inflict last longer, and cooldown buffs are shorter.
  • Hopoo egg jump height increase 15% -> 20%
  • Discovery shields per interaction 2 -> 3
  • Scattered Reflection proc coefficient 1 -> 0
  • The Hermit debuff duration 4 -> 5 seconds
  • Scavenger's Pack no longer appears in printers to avoid infinite item duplication

1.0.1

  • ATG Prototype no longer procs on missile attacks
  • ATG Prototype now correctly procs every 10 hits instead of every 9
  • Drop Of Necrosis and Spattered Collection now utilize proc coefficients properly
  • Fixed stacks of Drop Of Necrosis adding way too much damage

1.0.0

The mod feels complete enough to give a 1.0 release, so here it is! More features (Boss items, lunars, companion mods, etc.) will come in the future.

  • Added item "Scavenger's Pack"
  • Apathy max damage reduction 90% -> 80%
  • Scattered Reflection max damage reduction 90% -> 80%
  • Optimized multiple items' code (Thanks to Bubbet for pointing out the issues)
  • Using 400 Tickets on Void Chests should no longer drop the two items inside of each other

0.4.5

  • Icons were too big :(

0.4.4

  • The Hermit rework: Now grants a stacking debuff on hit which reduces the enemy's damage up to 75%.
  • Elder Mutagen rework: Now has a chance to inflict a random debuff on hit, and also grants a random buff every 15 seconds.
  • ATG Prototype damage per stack 100% -> 80%
  • Clarified 400 Tickets' description.

0.4.3

  • ATG Prototype no longer procs on attacks with 0 proc coefficient
  • Fixed Drop of Necrosis and Spattered Collection applying blight to the player
  • Drop of Necrosis and Spattered Collection should no longer apply blight on knockback such as Concussive Mines

0.4.2

  • ATG Prototype now deals damage based on the hit that procced it, similarly to the ATG Missile Launcher. Its damage should be far more noticeable now.

0.4.1

  • Updated for new patch
  • Put all the files on GitHub (DISCLAIMER: All of the code in this project is written by someone who learned C# very recently. A rewrite is in order, but not today...)

0.4.0

  • Added item "Drop Of Necrosis" (Void common)
  • Added item "Spattered Collection" (Void uncommon)

0.3.4

  • Added character item displays for all items (No modded character compatibility yet)
  • Empathy no longer triggers from void fog damage
  • Apathy no longer triggers from void fog damage
  • Updated some item icons

0.3.3

  • Added item "Elder Mutagen" (Legendary)
  • Mint Condition should no longer prevent Hunter's Harpoon from activating

0.3.2

  • Discovery's stack limit should now scale correctly
  • Discovery should no longer add any stacks above its limit
  • Added speed cap for Notice Of Absence (default 500%) to prevent uncontrollably high speeds
  • Fixed some clerical errors

0.3.1

  • Added item "400 Tickets" (Common)
  • Added visual and sound effects for Discovery
  • Added sound effects for Scattered Reflection
  • New buff icons for Discovery, The Hermit and Apathy

0.3.0

  • VFX Overhaul part 2: New models, icons and shaders for all items
  • Added 'Alternate Mode' and 'No Replication' config options for Corrupting Parasite.
  • Scattered Reflection should no longer attack teammates or proc itself

0.2.5

  • Added item "The Hermit" (Void legendary)
  • Adjusted the sizes of some item models
  • Fixed an NRE caused by the Newt
  • Made Apathy's barrier gain cooldown more consistent

0.2.4

  • Added artifact "Artifact Of Corruption"

0.2.3 - Void Update, pt 1

  • Added item "Corrupting Parasite". Thanks to kking and conq for giving me the idea for the item and allowing me to use it (Void common)
  • Added item "Notice of Absence" (Void common)
  • Added item "Discovery" (Void uncommon)
  • Apathy damage reduction reverted to 20% (+10%)
  • Apathy barrier on hit 5% (+2%) -> 3% (+2%)

0.2.2

  • Added item "Mint Condition" (Legendary)

0.2.1

You may need to change your config files for some of these changes to take effect.

  • Added AI blacklist to Apathy to prevent invincible enemies
  • Apathy damage reduction 20% (+10%) -> 30% (+15%).
  • Apathy 10% barrier requirement for damage reduction -> 5%
  • Apathy description cleared up
  • Scattered Reflection proc coefficient 0 -> 1
  • Hopoo Egg jump power modifier 10% -> 15%
  • Hopoo Egg air control modifier 5% -> 10%

0.2.0

  • Added item "Apathy" (Legendary)

0.1.6

  • VFX Overhaul: New models, icons and shaders for all items

0.1.5

  • Added item "ATG Prototype" (Common)

0.1.4

  • (Hopefully) fixed another NRE caused by Scattered Reflection interacting with Blood Shrines and Void Cradles incorrectly
  • Removed the non-functional Common item accidentally included with 0.1.3

0.1.2

  • Fixed an NRE caused by Scattered Reflection

0.1.1

  • Added item "Empathy" (Uncommon)

0.1.0

  • Initial release