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Decompiled source of NoEyes v1.0.0
voices.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HG.Reflection; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("voices")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("voices")] [assembly: AssemblyTitle("voices")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace voices { [BepInPlugin("thevoices.voices", "voices", "1.0.0")] public class voices : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_RecalculateStats <>9__8_0; internal void <Awake>b__8_0(orig_RecalculateStats orig, CharacterBody self) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (self.bodyIndex == Heretic && self.inventory.GetItemCount(Items.LunarPrimaryReplacement) <= 0) { self.visionDistance = 0f; } } } public const string PluginGUID = "thevoices.voices"; public const string PluginAuthor = "thevoices"; public const string PluginName = "voices"; public const string PluginVersion = "1.0.0"; public static ManualLogSource ModLogger; private static BodyIndex __heretic = (BodyIndex)(-1); public static BodyIndex Heretic { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) if ((int)__heretic == -1) { __heretic = BodyCatalog.FindBodyIndex("HereticBody"); } return __heretic; } } public void Awake() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown ModLogger = ((BaseUnityPlugin)this).Logger; object obj = <>c.<>9__8_0; if (obj == null) { hook_RecalculateStats val = delegate(orig_RecalculateStats orig, CharacterBody self) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (self.bodyIndex == Heretic && self.inventory.GetItemCount(Items.LunarPrimaryReplacement) <= 0) { self.visionDistance = 0f; } }; <>c.<>9__8_0 = val; obj = (object)val; } CharacterBody.RecalculateStats += (hook_RecalculateStats)obj; } } }