Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of OutOfBoundsItemsFix v1.0.1
OutOfBoundsItemsFix.dll
Decompiled 7 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using On.RoR2; using RoR2; using RoR2.Navigation; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("OutOfBoundsItemsFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OutOfBoundsItemsFix")] [assembly: AssemblyTitle("OutOfBoundsItemsFix")] [assembly: AssemblyVersion("1.0.0.0")] namespace OutOfBoundsItemsFix; [BepInPlugin("com.rob.OutOfBoundsItemsFix", "OutOfBoundsItemsFix", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string MODUID = "com.rob.OutOfBoundsItemsFix"; public static GameObject helperPrefab; public static SpawnCard helperSpawnCard; private void Awake() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown helperPrefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab"); helperSpawnCard = ScriptableObject.CreateInstance<SpawnCard>(); helperSpawnCard.hullSize = (HullClassification)0; helperSpawnCard.nodeGraphType = (GraphType)0; helperSpawnCard.prefab = helperPrefab; MapZone.TryZoneStart += new hook_TryZoneStart(MapZone_TryZoneStart); PickupDropletController.Start += new hook_Start(PickupDropletController_Start); } private void PickupDropletController_Start(orig_Start orig, PickupDropletController self) { if (Object.op_Implicit((Object)(object)self) && Object.op_Implicit((Object)(object)((Component)self).gameObject)) { ((Component)self).gameObject.AddComponent<DropProtection>(); } orig.Invoke(self); } private void MapZone_TryZoneStart(orig_TryZoneStart orig, MapZone self, Collider collider) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) if ((int)self.zoneType == 0 && (Object.op_Implicit((Object)(object)((Component)collider).GetComponent<PickupDropletController>()) || Object.op_Implicit((Object)(object)((Component)collider).GetComponent<GenericPickupController>()))) { GameObject val = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(helperSpawnCard, new DirectorPlacementRule { placementMode = (PlacementMode)3, position = ((Component)collider).transform.position }, RoR2Application.rng)); if (Object.op_Implicit((Object)(object)val)) { TeleportHelper.TeleportGameObject(((Component)collider).gameObject, val.transform.position); Object.Destroy((Object)(object)val); } } orig.Invoke(self, collider); } } public class DropProtection : MonoBehaviour { private float startY; private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) startY = ((Component)this).transform.position.y; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) if (((Component)this).transform.position.y <= startY - 100f) { GameObject val = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(Plugin.helperSpawnCard, new DirectorPlacementRule { placementMode = (PlacementMode)3, position = ((Component)this).transform.position }, RoR2Application.rng)); if (Object.op_Implicit((Object)(object)val)) { TeleportHelper.TeleportGameObject(((Component)this).gameObject, val.transform.position); Object.Destroy((Object)(object)val); } } } }