Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of OutOfBoundsItemsFix v1.0.1
OutOfBoundsItemsFix.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using On.RoR2; using RoR2; using RoR2.Navigation; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("OutOfBoundsItemsFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OutOfBoundsItemsFix")] [assembly: AssemblyTitle("OutOfBoundsItemsFix")] [assembly: AssemblyVersion("1.0.0.0")] namespace OutOfBoundsItemsFix; [BepInPlugin("com.rob.OutOfBoundsItemsFix", "OutOfBoundsItemsFix", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string MODUID = "com.rob.OutOfBoundsItemsFix"; public static GameObject helperPrefab; public static SpawnCard helperSpawnCard; private void Awake() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown helperPrefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab"); helperSpawnCard = ScriptableObject.CreateInstance<SpawnCard>(); helperSpawnCard.hullSize = (HullClassification)0; helperSpawnCard.nodeGraphType = (GraphType)0; helperSpawnCard.prefab = helperPrefab; MapZone.TryZoneStart += new hook_TryZoneStart(MapZone_TryZoneStart); PickupDropletController.Start += new hook_Start(PickupDropletController_Start); } private void PickupDropletController_Start(orig_Start orig, PickupDropletController self) { if (Object.op_Implicit((Object)(object)self) && Object.op_Implicit((Object)(object)((Component)self).gameObject)) { ((Component)self).gameObject.AddComponent<DropProtection>(); } orig.Invoke(self); } private void MapZone_TryZoneStart(orig_TryZoneStart orig, MapZone self, Collider collider) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Invalid comparison between Unknown and I4 //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) if ((int)self.zoneType == 0 && (Object.op_Implicit((Object)(object)((Component)collider).GetComponent<PickupDropletController>()) || Object.op_Implicit((Object)(object)((Component)collider).GetComponent<GenericPickupController>()))) { GameObject val = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(helperSpawnCard, new DirectorPlacementRule { placementMode = (PlacementMode)3, position = ((Component)collider).transform.position }, RoR2Application.rng)); if (Object.op_Implicit((Object)(object)val)) { TeleportHelper.TeleportGameObject(((Component)collider).gameObject, val.transform.position); Object.Destroy((Object)(object)val); } } orig.Invoke(self, collider); } } public class DropProtection : MonoBehaviour { private float startY; private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) startY = ((Component)this).transform.position.y; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) if (((Component)this).transform.position.y <= startY - 100f) { GameObject val = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(Plugin.helperSpawnCard, new DirectorPlacementRule { placementMode = (PlacementMode)3, position = ((Component)this).transform.position }, RoR2Application.rng)); if (Object.op_Implicit((Object)(object)val)) { TeleportHelper.TeleportGameObject(((Component)this).gameObject, val.transform.position); Object.Destroy((Object)(object)val); } } } }