Decompiled source of Soulbound v0.3.0

BepInEx/plugins/Soulbound/Soulbound.dll

Decompiled 2 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Soulbound")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Soulbound")]
[assembly: AssemblyTitle("Soulbound")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Soulbound
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.comic.soulbound", "Soulbound", "0.3.0")]
	public sealed class Plugin : BaseUnityPlugin
	{
		private sealed class CatalystState
		{
			public float TrackedHealing;

			public int DamageBoosts;
		}

		[CompilerGenerated]
		private static class <>O
		{
			public static StatHookEventHandler <0>__RecalculateStatsAPI_GetStatCoefficients;
		}

		public const string PluginGuid = "com.comic.soulbound";

		public const string PluginAuthor = "comic";

		public const string PluginName = "Soulbound";

		public const string PluginVersion = "0.3.0";

		private const string SoulseekerNameToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_NAME";

		private const string SoulseekerPickupToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_PICKUP";

		private const string SoulseekerDescriptionToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_DESC";

		private const string SoulseekerLoreToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_LORE";

		private const float LifestealFraction = 0.25f;

		private const float HealRequiredPerBoost = 100f;

		private const float BaseDamageBonus = 1f;

		private const float StackDamageBonus = 1.5f;

		private static readonly Dictionary<CharacterBody, CatalystState> CatalystStates = new Dictionary<CharacterBody, CatalystState>();

		private static ItemDef _soulseekerCatalystItemDef = null;

		private static GameObject _soulseekerBoostEffectPrefab = null;

		private ConfigEntry<bool> _logRunStart;

		private ConfigEntry<bool> _enableSoulseekerCatalyst;

		internal static ManualLogSource Log { get; private set; } = null;


		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			_soulseekerBoostEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/WarCryOnMultiKill/WarCryEffect.prefab").WaitForCompletion();
			_logRunStart = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "LogRunStart", true, "Write a message to the BepInEx console whenever a run starts.");
			_enableSoulseekerCatalyst = ((BaseUnityPlugin)this).Config.Bind<bool>("Items.SoulseekerCatalyst", "EnableEffect", true, "Allow Soulseeker Catalyst to heal attackers and grant damage boosts.");
			RegisterSoulseekerCatalystItem();
			Run.Start += new hook_Start(Run_Start);
			GlobalEventManager.onServerDamageDealt += GlobalEventManager_onServerDamageDealt;
			object obj = <>O.<0>__RecalculateStatsAPI_GetStatCoefficients;
			if (obj == null)
			{
				StatHookEventHandler val = RecalculateStatsAPI_GetStatCoefficients;
				<>O.<0>__RecalculateStatsAPI_GetStatCoefficients = val;
				obj = (object)val;
			}
			RecalculateStatsAPI.GetStatCoefficients += (StatHookEventHandler)obj;
			Log.LogInfo((object)"Soulbound 0.3.0 loaded.");
		}

		private void OnDestroy()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			Run.Start -= new hook_Start(Run_Start);
			GlobalEventManager.onServerDamageDealt -= GlobalEventManager_onServerDamageDealt;
			object obj = <>O.<0>__RecalculateStatsAPI_GetStatCoefficients;
			if (obj == null)
			{
				StatHookEventHandler val = RecalculateStatsAPI_GetStatCoefficients;
				<>O.<0>__RecalculateStatsAPI_GetStatCoefficients = val;
				obj = (object)val;
			}
			RecalculateStatsAPI.GetStatCoefficients -= (StatHookEventHandler)obj;
		}

		private void Run_Start(orig_Start orig, Run self)
		{
			CatalystStates.Clear();
			orig.Invoke(self);
			if (_logRunStart.Value)
			{
				Log.LogInfo((object)"A run started. Soulseeker Catalyst state has been reset.");
			}
		}

		private static void RegisterSoulseekerCatalystItem()
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Expected O, but got Unknown
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Expected O, but got Unknown
			_soulseekerCatalystItemDef = ScriptableObject.CreateInstance<ItemDef>();
			((Object)_soulseekerCatalystItemDef).name = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST";
			_soulseekerCatalystItemDef.nameToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_NAME";
			_soulseekerCatalystItemDef.pickupToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_PICKUP";
			_soulseekerCatalystItemDef.descriptionToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_DESC";
			_soulseekerCatalystItemDef.loreToken = "ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_LORE";
			_soulseekerCatalystItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion();
			_soulseekerCatalystItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
			_soulseekerCatalystItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
			_soulseekerCatalystItemDef.canRemove = true;
			_soulseekerCatalystItemDef.hidden = false;
			_soulseekerCatalystItemDef.tags = (ItemTag[])(object)new ItemTag[2]
			{
				(ItemTag)1,
				(ItemTag)2
			};
			LanguageAPI.Add("ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_NAME", "Soulseeker Catalyst");
			LanguageAPI.Add("ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_PICKUP", "Your attacks heal you. Healing enough through the Catalyst increases your damage.");
			LanguageAPI.Add("ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_DESC", "Your attacks <style=cIsHealing>heal</style> you for <style=cIsHealing>25%</style> of the total damage dealt. Every <style=cIsHealing>100 HP</style> healed through the Catalyst grants <style=cIsDamage>+100% damage</style> <style=cStack>(+150% per stack)</style>.");
			LanguageAPI.Add("ROR2STARTERMOD_ITEM_SOULSEEKER_CATALYST_LORE", "It does not drink blood. It listens for the moment a wound decides to close, and turns that answer into hunger.");
			ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null);
			if (!ItemAPI.Add(new CustomItem(_soulseekerCatalystItemDef, val)))
			{
				Log.LogError((object)"Failed to register Soulseeker Catalyst.");
			}
			else
			{
				Log.LogInfo((object)"Registered custom item: Soulseeker Catalyst.");
			}
		}

		private void GlobalEventManager_onServerDamageDealt(DamageReport damageReport)
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			if (!_enableSoulseekerCatalyst.Value || !NetworkServer.active || (Object)(object)damageReport.attackerBody == (Object)null)
			{
				return;
			}
			CharacterBody attackerBody = damageReport.attackerBody;
			Inventory inventory = attackerBody.inventory;
			HealthComponent healthComponent = attackerBody.healthComponent;
			if ((Object)(object)inventory == (Object)null || (Object)(object)healthComponent == (Object)null || inventory.GetItemCount(_soulseekerCatalystItemDef) <= 0 || damageReport.damageDealt <= 0f)
			{
				return;
			}
			float num = damageReport.damageDealt * 0.25f;
			float num2 = healthComponent.Heal(num, default(ProcChainMask), true);
			if (!(num2 <= 0f))
			{
				CatalystState catalystState = GetCatalystState(attackerBody);
				catalystState.TrackedHealing += num2;
				int num3 = 0;
				while (catalystState.TrackedHealing >= 100f)
				{
					catalystState.TrackedHealing -= 100f;
					catalystState.DamageBoosts++;
					num3++;
				}
				if (num3 > 0)
				{
					attackerBody.RecalculateStats();
					SpawnSoulseekerBoostEffect(attackerBody);
					Log.LogInfo((object)$"{attackerBody.GetUserName()} earned {num3} Soulseeker Catalyst damage boost(s). Total boosts: {catalystState.DamageBoosts}.");
				}
			}
		}

		private static void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			if (!((Object)(object)sender.inventory == (Object)null) && CatalystStates.TryGetValue(sender, out CatalystState value) && value.DamageBoosts > 0)
			{
				int itemCount = sender.inventory.GetItemCount(_soulseekerCatalystItemDef);
				if (itemCount > 0)
				{
					float num = 1f + 1.5f * (float)(itemCount - 1);
					args.damageMultAdd += (float)value.DamageBoosts * num;
				}
			}
		}

		private static CatalystState GetCatalystState(CharacterBody body)
		{
			if (!CatalystStates.TryGetValue(body, out CatalystState value))
			{
				value = new CatalystState();
				CatalystStates[body] = value;
			}
			return value;
		}

		private static void SpawnSoulseekerBoostEffect(CharacterBody body)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			if (!((Object)(object)_soulseekerBoostEffectPrefab == (Object)null))
			{
				EffectData val = new EffectData
				{
					origin = body.corePosition,
					scale = body.radius
				};
				val.SetNetworkedObjectReference(((Component)body).gameObject);
				EffectManager.SpawnEffect(_soulseekerBoostEffectPrefab, val, true);
			}
		}
	}
}