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rob-PaladinMod-0.0.5 icon

PaladinMod

Adds a fully custom Paladin survivor (model by Zenta)

Date uploaded 3 years ago
Version 0.0.5
Download link rob-PaladinMod-0.0.5.zip
Downloads 3710
Dependency string rob-PaladinMod-0.0.5

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.13 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.13

README

PaladinMod

  • Adds the Paladin, a fully custom playable survivor with a huge greatsword and various spells
  • Fully multiplayer compatible
  • Has some item displays, unlockable skins and alt skills

join the discord to share feedback/bugs- https://discord.gg/ZkUvUYNQFg ping/dm me- @rob#2365

IMPORTANT, READ ME

This is an early release, mostly just getting it out there for hosting purposes, so expect there to be issues!

Overview

The Paladin is a tanky survivor who uses a combination of powerful melee attacks and long range spells.

Known Issues

  • Spell effects and animations are all a heavy work in progress
  • Lots of assets including spell effects are placeholder
  • Minor stutters when selecting Paladin due to cloth, not much that can be done besides removing the cloth entirely

Credits

rob - Coding, animation Zenta - Model OK - Skill icons Jame - Made the original concept And thanks to everyone in the Paladin discord for all the valuable feedback

Changelog

0.0.5

  • Tweaked sword color
  • Fixed sword hitboxes
  • Added a new secondary, Lunar Shards
  • Tweaked aerial Spinning Slash some more
  • Rewrote Quickstep, added an extra charge(animations in progress)

0.0.4

  • Tweaked aerial Spinning Slash movement
  • Removed air dashes, Quickstep now always functions the same

0.0.3

  • All skins now have cloth
  • Minor animation update
  • Added a new skin
  • Lowered armor per level to 1
  • Big gameplay overhaul, aiming to make him overall more interactive and better support melee playstyles

Primary

  • Divine Blade -- Lowered base duration from 1.3s to 1s -- Lowered base damage from 450% to 400%(buffed damage unchanged) -- Buffed sword beam damage from 225% to 300%, increased range/speed/hitbox size, updated VFX, added keyword -- Adjusted hitstop duration -- Updated icon

Secondary

  • Sunlight Spear -- Damage changed from 100%-2400% to 200%-1200% -- Charge time lowered from 2s to 1.5s -- Moved to secondary slot, now agile -- Cooldown lowered to 8s -- Updated icon

  • Spinning Slash -- Dash removed, moved to its own skill in the utility slot -- Damage increased to 800% -- Base duration increased to 1.2s -- Cooldown increased to 6s -- Range now increased while passive is active -- Aerial version performs Artorias' leap strike, damage increased by passive instead -- Updated icon

Utility

  • Quickstep (NEW) -- Use while grounded to dash in a direction, use while airborne to dash forward -- Grants i-frames during the dash and 15% barrier once it ends -- Hitting stuff with Divine Blade lowers the cooldown(more atk spd = more barrier = more tank)

Special

  • Sacred Sunlight -- Heal amount greatly reduced, armor buff greatly reduced, now grants some barrier

  • Vow of Silence -- Fixed performance issues, current visual is placeholder -- No longer destroys projectiles(might come back eventually)

0.0.2

  • Fix typo

0.0.1

  • Initial release

Future Plans

  • Custom sounds
  • Finish the rest of the item displays
  • Polish everything
  • More melee-focused alt skills
  • Skills++ and Scepter support