PaladinMod
Adds a fully custom Paladin survivor (model by Zenta), now with Ancient Scepter support!
Date uploaded | 3 years ago |
Version | 1.1.0 |
Download link | rob-PaladinMod-1.1.0.zip |
Downloads | 12197 |
Dependency string | rob-PaladinMod-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
PaladinMod
- Adds the Paladin, a fully custom playable survivor with a powerful greatsword and various spells in his arsenal
- Fully multiplayer compatible
- Has some unlockable skins and alt skills
join the discord to share feedback/bugs- https://discord.gg/ZkUvUYNQFg feel free to ping/dm me with all your complaints- @rob#2365
Overview
The Paladin is a tanky melee hybrid survivor who uses a combination of powerful melee attacks and long range spells. Writing these descriptions is time consuming so just try the character out for yourself and find out what works.
Known Issues
- Spell effects are all a work in progress
- Some animations were rushed for release and pending updates
- Drip skin has unintentional bling!!
Credits
rob - Coding, animation Zenta - Model bruh - Modelling OK - Skill icons Jame - Made the original concept TheTimesweeper - Helped with sword smear KomradeSpectre - Helped get the Torpor debuff visuals working Dragonyck - Made the awesome Dark Souls skin pack that forced me to add support for custom skin VFX SkeletorChampion - Concept art And thanks to everyone else for providing tons of valuable feedback, the mod wouldn't be the same without it
Future Plans
- Finish the rest of the item displays
- VFX polish all around
- More unlockable skins
- Skills++ support
Concepts
A bit of concept art made by some talented artists, give them some love-
Nemesis Paladin by SkeletorChampion
Changelog
1.1.0
- Added a new skin
- Added custom passive lightning for certain Dark Souls skins
- Added Quickstep effects
- Quickstep no longer forces a sprint(last fix didn't work)
- Heavily buffed Sacred Oath(radius, stats, duration, etc don't remember it all)
1.0.9
- Fixed Sacred Sunlight bug
- Fixed Scepter upgrades not actually casting the upgraded spells
1.0.8
- Added unlock challenges for alt skills
- Added a new special, Sacred Oath- a channeled spell that grants +30% damage and +50 armor for a short time
- Removed the armor buff from Sacred Sunlight
- Lowered Sacred Sunlight barrier per tick from 1.5% back to 1%
- Lowered Quickstep barrier amount from 15% to 10%
- Quickstep no longer forces sprint
- Renamed Heal to Replenish
- Lowered Replenish barrier amount from 20% to 10%
- Added Ancient Scepter upgrades for all specials, adjusted VFX
- Hallowed Sunlight: Heal amount +100%, radius +50%, barrier +50%
- Oath of Silence: Slow amount 60% > 80%, now destroys projectiles
- Sacred Oath (Scepter): Damage buff +100%, armor buff +100%, radius +50%
- Tweaked cloth to be a little less rigid
- Removed all reflection from code, should improve performance
- Actually fixed jiggly items
- Did not add stat config
1.0.7
- Fixed kills from Vow of Silence not granting kill gold
- Spells now apply one tick of their effect instantly when casted
- Tweaked bat SFX/VFX
- Tweaked walk animation
- Added custom emote for Drip skin
- Added shield for Havel skin, fixed some mismatched VFX
- Added a couple more item displays
1.0.6
- Tweaked Lunar Shard aim some more
- Added cape to N'kuhana skin, tweaked various other things
- Adjusted spell VFX
- Added custom Aegis displays for Dragonyck's Dark Souls skins
- Added custom red VFX for Pursuer skin
- Added config option for disabling item displays
1.0.5
- Added a new skin
- Added some spell VFX
- Added spawn animation
- Tweaked animations some more, this time focusing mainly on the awkward cape movement
- Consecutive aerial Spinning Slashes now stack up damage if nothing is hit, consuming all stacked damage on first enemy hit
- Rewrote Quickstep for the 3rd(4th?) time- this should solve all issues with inconsistent movement
- Quickstep no longer counts as a combat skill
1.0.4
- Tweaked some animations, right arm should no longer be weird with custom skins
- Smoothed out primary transitions
- Lunar Shard aim adjusted
- Aiming spells no longer hides the crosshair
- Added some sounds
- Added a 1.5s channel time to Sacred Sunlight before it can be cast
- Sacred Sunlight barrier per tick increased from 1% to 1.5%
- Sacred Sunlight duration increased from 10s to 12s
- Sacred Sunlight cooldown lowered from 24s to 18s
- Added a 2s channel time to Vow of Silence before it can be cast
- Vow of Silence slow strength increased from 60% to 80%
- Vow of Silence duration increased from 8s to 10s
- Vow of Silence cooldown lowered from 24s to 18s
- Added a visual effect for Torpor
- Added a couple more item displays
1.0.3
- Added a handful of item displays
- Fixed passive not activating at all with shields
1.0.2
- Shields are now counted for passive activation
- Passive description now properly states the threshold of 90%(was changed previously but description was never updated to match)
- Base armor lowered from 15 to 10
- Base health regen lowered from 2.5/s to 1.5/s
- Primary damage lowered from 375% to 350%
- Sunlight Spear max damage lowered from 1200% to 1000%
- Lunar Shard damage increased from 200% to 225%
- Quickstep barrier lowered from 20% to 15%
- Heal radius increased from 12m to 16m
- Heal amount lowered from 20% to 10%
- Heal now grants 20% barrier
- Sacred Sunlight radius increased from 14m to 16m
- Sacred Sunlight armor buff lowered from 10 to 5
- Sacred Sunlight barrier per tick lowered from 1.5% to 1%
- Sacred Sunlight duration increased to 10 seconds
- Fixed skin VFX system breaking with certain skins
1.0.1
- Added custom VFX for skins- this includes support for Dragonyck's Dark Souls skins, check that out if you haven't already
- Tweaked some textures and skill icons
- Made sword glow in character select
- Fixed slight stutters whenever an enemy spawns
- Fixed rest emote not being networked properly
- Fixed global swing sounds
1.0.0
- Huge overhaul!!
- Updated model and animations, all remade from the ground up! (model by Zenta)
- Updated a lot of VFX
- Added custom sounds
- Added ragdoll
- All hitboxes greatly improved
- Lowered base damage from 14 to 13
- Lowered primary damage to 375%, removed passive bonus damage because the sword beam already increases damage if you hit both so it was redundant
- Increased primary sword beam damage to 300%
- Increased primary base duration
- Grounded Spinning Slash range greatly increased
- Aerial Spinning Slash can now cancel into itself with backup mags
- Aerial Spinning Slash passive bonus damage removed- now fires a shockwave upon landing for 300% damage
- Sunlight spear no longer pierces, now explodes on impact
- Spellcasts no longer have a weird lingering duration that prevents you from doing anything
- Made some changes to emotes- 1 by default is now a rest emote, Praise the Sun moved over to 2 default, Point Down not yet reimplemented, more planned
- Fixed a skin being unlocked seemingly at random- was actually whenever a Malachite elite spawned
- Removed Hunter skin for now- expect it back at some point
- Item displays out for now- will be added back over time, but had to be trashed due to the new model(good thing I never put in the hours to add all of them before this)
- A bunch of other changes that I probably missed
0.0.8
- Base damage/growth lowered to 14/2.8
- Fixed Phase Round Lightning applying on sword beams
- Buffed Lunar Shard damage to 200%, adjusted cooldown mechanics
- Lunar Shard animation cancel somewhat restored
- Fixed torpor not grounding enemies,, enjoy slamming vagrants into the ground
- Increased Vow of Silence radius
- Made spells castable on enemies
0.0.7
- Torpor change may not have been networked, fixed that
0.0.6
- Updated character portrait
- Updated skins
- Improved melee hitboxes
- Passive now activates with barrier as well as >80% health
- Increased base damage/growth from 12/2.4 to 15/3
- Lowered empowered primary damage from 600% to 500% to compensate for base damage buff
- Tweaked aerial Spinning Slash movement to help with flying enemies
- Fixed Lunar Shards animation cancelling and nerfed damage
- Increased Quickstep barrier amount from 15% to 20%, increased base dash distance
- Cleaned up Quickstep visuals
- Torpor now grounds enemies- slow harshly nerfed to compensate
- Vow of Silence visual is now red, still placeholder, but different enough to prevent confusion
0.0.5
- Tweaked sword color
- Fixed sword hitboxes
- Added a new secondary, Lunar Shards
- Tweaked aerial Spinning Slash some more
- Rewrote Quickstep, added an extra charge(animations in progress)
0.0.4
- Tweaked aerial Spinning Slash movement
- Removed air dashes, Quickstep now always functions the same
0.0.3
- All skins now have cloth
- Minor animation update
- Added a new skin
- Lowered armor per level to 1
- Big gameplay overhaul, aiming to make him overall more interactive and better support melee playstyles
Primary
- Divine Blade -- Lowered base duration from 1.3s to 1s -- Lowered base damage from 450% to 400%(buffed damage unchanged) -- Buffed sword beam damage from 225% to 300%, increased range/speed/hitbox size, updated VFX, added keyword -- Adjusted hitstop duration -- Updated icon
Secondary
-
Sunlight Spear -- Damage changed from 100%-2400% to 200%-1200% -- Charge time lowered from 2s to 1.5s -- Moved to secondary slot, now agile -- Cooldown lowered to 8s -- Updated icon
-
Spinning Slash -- Dash removed, moved to its own skill in the utility slot -- Damage increased to 800% -- Base duration increased to 1.2s -- Cooldown increased to 6s -- Range now increased while passive is active -- Aerial version performs Artorias' leap strike, damage increased by passive instead -- Updated icon
Utility
- Quickstep (NEW) -- Use while grounded to dash in a direction, use while airborne to dash forward -- Grants i-frames during the dash and 15% barrier once it ends -- Hitting stuff with Divine Blade lowers the cooldown(more atk spd = more barrier = more tank)
Special
-
Sacred Sunlight -- Heal amount greatly reduced, armor buff greatly reduced, now grants some barrier
-
Vow of Silence -- Fixed performance issues, current visual is placeholder -- No longer destroys projectiles(might come back eventually)
0.0.2
- Fix typo
0.0.1
- Initial release