using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using R2API;
using R2API.Utils;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HunkMusic")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HunkMusic")]
[assembly: AssemblyTitle("HunkMusic")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace HunkMusic;
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.rob.HunkMusic", "HunkMusic", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string MODUID = "com.rob.HunkMusic";
public static string[] songs = new string[9] { "bgm_rob_backup", "bgm_rob_krauser", "bgm_rob_leon", "bgm_rob_loomingdread", "bgm_rob_mourning", "bgm_rob_re5", "bgm_rob_re6", "bgm_rob_thrill_ride", "bgm_rob_wesker" };
private void Awake()
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HunkMusic.hunkmusic_bank.bnk");
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
SoundBanks.Add(array);
}
}