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Decompiled source of ResonantEvil v1.0.0
HunkMusic.dll
Decompiled 5 months agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using R2API; using R2API.Utils; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HunkMusic")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HunkMusic")] [assembly: AssemblyTitle("HunkMusic")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace HunkMusic; [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.rob.HunkMusic", "HunkMusic", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string MODUID = "com.rob.HunkMusic"; public static string[] songs = new string[9] { "bgm_rob_backup", "bgm_rob_krauser", "bgm_rob_leon", "bgm_rob_loomingdread", "bgm_rob_mourning", "bgm_rob_re5", "bgm_rob_re6", "bgm_rob_thrill_ride", "bgm_rob_wesker" }; private void Awake() { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HunkMusic.hunkmusic_bank.bnk"); byte[] array = new byte[stream.Length]; stream.Read(array, 0, array.Length); SoundBanks.Add(array); } }