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RobItems

This is the greatest item mod of All Time

By rob
Date uploaded a day ago
Version 1.3.1
Download link rob-RobItems-1.3.1.zip
Downloads 1359
Dependency string rob-RobItems-1.3.1

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1

README

RobItems

Adds some items

Includes config to disable them, item displays for vanilla characters, my own characters and Starstorm 2 characters bc they're chill like that, Risk of Options support as well

Should be fully multiplayer compatible if not please let me know so i can fix it ASAP

Also includes a handful of crafting recipes for the new DLC

Green Herb

Heal a percentage of damage dealt

Red Herb

Slightly boost incoming healing

Mixed Herb

Heal a percentage of damage dealt and boost incoming healing. Having a Green Herb and a Red Herb automatically combines them into a Mixed Herb. Cannot be obtained normally

Well-Done Steak

On kill drop a steak that makes your next 3 skills guaranteed to crit

Explorer's Scarf

Summon Chip

Perfect Apple

Occasionally heal a small amount and cleanse debuffs

Chorus Fruit

Void Perfect Apple Occasionally heal a moderate amount and warp to a random point nearby

Freshly-Baked Pie

Chance on-hit to throw pies, ATG-adjacent but more epic

First Aid Spray

500 armor for 0.5s after taking damage, then heal a small amount

Bundle of TNT

On hit, spread TNT in the area detonating for high damage

Time Gear

Falling below 25% health or activating a teleporter causes you to freeze ALL enemies in time, consumed on use and recharges every stage

Heavy-Duty Boots

Destroy DoT zones stun nearby enemies when landing, and negate fall damage

Golden Apple

Survive a lethal hit, recharges every stage

Trident of Retribution

Throw a trident that strikes with lightning when using primary

Accursed Bident

Throw a bident that strikes with hellfire for high damage when using utility

Legendary Spark

On kill, call forth lightning pillars nearby. Drops as a boss item from Moffein's Ancient Wisp, or defaults to red tier if that isn't installed

Thanks Swuff for the item icons Thanks VCR for the Legendary Spark model Thanks PlNK and Ebbysauce for lore

todo general polish and lots more items i really don't care to deal with text formatting or write lore for them

CHANGELOG

Changelog

1.3.1

  • Green Herb heal percentage: 2% > 1%
  • Mixed Herb heal percentage: 5% > 3%
  • Well-Done Steak now grants 3 stacks of its buff for every steak eaten

1.3.0

  • Added Mixed Herb combination SFX
  • Lowered volume of some of the more annoying item SFX
  • First-Aid Spray now uses a MUCH softer sound, no more spray (:
  • Reworked Green Herb: now heal 2%(+2% per stack) of ALL damage dealt
  • Reworked Mixed Herb: flat 2 heal replaced with 5%(+5% per stack) of ALL damage dealt
  • ^may be overshooting, but i'll take this over whatever the hell they were before
  • Chip now gains a stack of Razorwire for every scarf
  • Optimized Chip's size scaling netcode to sync far less frequently
  • More recipes, combining Explorer's Scarf with any edible item now gives you 2 scarves
  • Rewrote Time Gear from scratch: is now limited to a 40m radius around you, now consistently freezes every enemy including new spawns, 200% less buggy
  • Tidied up some item descriptions, adding color and shit

1.2.3

  • Reworked Time Gear activation effect
  • Time Gear no longer has a cooldown
  • Time Gears are now consumed on use and refresh every stage
  • Combining Red and Green Herbs now has a separate icon to show they're both being transformed, rather than just the Red Herb
  • Heavy-Duty Boots now destroy DoT zones when stepped on, and doing this also triggers the AoE stun
  • Heavy-Duty Boots now negate fall damage
  • Updated readme
  • Fixed Chip scaling

1.2.2

  • Time Gear lore thanks PlNK!!

1.2.1

  • Networked Chip's size

1.2.0

  • Added item: Red Herb (White) - Boosts all incoming healing by 8% (+8% per stack)
  • Added item: Green Herb (White) - 25% chance on hit to heal 2(+2 per stack) health
  • Added item: Mixed Herb (Green) - Boosts all incoming healing by 10%(+10% per stack) and heal 2(+2 per stack) health on hit. Cannot drop normally, but Green and Red herbs automatically combine into this
  • AtG Mk.2 recipe updated: AtG + AtG = Red AtG
  • Added recipe: Orphaned Core + Queen's Gland = 5x Explorer's Scarf
  • Well-Done Steak is now a green item, max buff count changed from 1(+1 per stack) to 3(+3 per stack)
  • Bundle of TnT damage: 400% > 200%
  • First-Aid Spray is now AI blacklisted

1.1.0

  • Added a handful of crafting recipes

1.0.3

  • Added config option to disable the SFX from Well-Done Steak

1.0.2

  • Trident and Bident now have a minimum timer of 0.5s before they return to you
  • Added config option to disable the SFX from Heavy Duty Boots
  • Added config option to disable the SFX from First Aid Spray

1.0.1

  • Added config option for Trident to change or remove the impact sound entirely
  • Added config option for Bident to change or remove the impact sound entirely
  • Added config for a high performance rework for Bundle of TNT - instead of spawning TNT projectiles, it explodes instantly like Brilliant Behemoth, except a random distance away to simulate the damage falloff. this is intended for players with lag concerns, and will run a lot better than the default behavior
  • Added config to disable Bundle of TNT's explosion sound
  • Bundle of TNT fuse timer: 1s > 0.75s
  • Bundle of TNT explosion force: 2000 > 1000
  • Bundle of TNT no longer rolls its own crit, it now inherits it from the attack that procced it
  • Well-Done Steak now consumes steaks even if you're already at max stacks - there's a config option to revert this behavior

1.0.0

  • Rerelease under new(old) management
  • Added item: AtG Missile Mk. 2 (Red) - 7% chance on hit to fire 3 missiles that deal 3x300% (+300% per stack) damage
  • Added Dante item displays
  • Well-Done Steak reworked: no longer has a limited duration, max stack count is now 1 (+1) per stack instead of infinite
  • Once again reduced the intensity of Trident, Bident and Legendary Spark VFX
  • Added a config option to remove the VFX from Trident and Bident
  • Fixed Time Gear applying an overlay to affected enemies permanently