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Date uploaded | 2 days ago |
Version | 1.5.1 |
Download link | rob_gaming-Belmont-1.5.1.zip |
Downloads | 6107 |
Dependency string | rob_gaming-Belmont-1.5.1 |
This mod requires the following mods to function
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bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905
README
Belmont
- Adds the Belmont, an original survivor based on the famous Belmonts from the Castlevania games
- Fully functional kit with a ton of unlockable skins made by VCR!
- Fully multiplayer compatible!
- Has item displays and emotes
- Full Risk of Options support for all configuration options
Unlock
Currently comes unlocked by default
Skills
Passive
Every stage a Shrine of the Night spawns that triggers a night creature invasion. After killing 7 of them and the boss at the end they drop a Key Fragment.
Collecting 3 Key Fragments combines them into a Skeleton Key, which is used to open Treasure Chests. Each stage 4 has a guaranteed Treasure Chest spawn in a fixed location.
Treasure Chests contain sacred relics that greatly boost Belmont's kit in unique ways. These are both extremely powerful and nonessential to his kit so they're intentionally difficult to find.
Primary
Basic melee slash in close range
At a distance whip cracks with lower dps but higher burst damage
Secondary
Slide kick someone please make gifs of these skills for the readme i can't do this
Utility
Dash, then swing off target enemy with whip
Special
Throw a flask of "holy water"
Donations
If you enjoy my work and would like to support me, you can donate to my Ko-fi: https://ko-fi.com/robdev
Credits
rob - Everything
VCR - All the skins and tons of other misc assets
getsurabbit - Lore/logbook entry
PiPetka - Skill icons
Known Issues
uhm
Future Plans
uhhh?
CHANGELOG
Changelog
1.5.1
- Pegasus Boots no longer displace bosses, too cheesy sorry
- Mithrix now counters whip slams, taking no damage and firing his own shockwaves
- Improved Pegasus Boot kick VFX
1.5.0
- Winged Boots have returned, with a huge glow up
- Winged Boots renamed to Pegasus Boots, hover removed, now upgrades Rush into a combo move that knocks enemies into the air (even heavies), setting up easy whip slams
- Crissaegrim damage: 3x175% > 3x300% - melee doesn't scale well because of the risk, Morning Star on the other hand is crazy no matter how far into a run, this should level the playing field a little
1.4.9
- Added a logbook entry, HUGE thanks to getsurabbit for this
- Silver Bullet damage: 1000% > 800%
- Silver Bullet now resets cooldowns on kill- this skill was a joke and never intended to be good, and obviously didn't mesh with his kit at all, but maybe this change gives it a niche that makes it worth taking for those who find that fun
1.4.8
- Added more breakdance flair
- Fixed Ancient Flame and Hellfire dealing a fraction of their intended damage
1.4.7
- Belmont has taken breakdancing lessons from Ravager
- Added, updated and rebalanced a handful of sound effects
- Added a Skeleton Key transformation effect
- Added an alternate primary locked behind cursed config. it was an experiment and not fun in practice
1.4.6
- Silver Bullet cooldown: 12s > 8s
1.4.5
- Updated Battle Cross skill icon
1.4.4
- Networked whip slam
1.4.3
- Ancient Flame damage per hit: 500% > 800%
- Hellfire damage per hit: 500% > 1200% REJECT WEAK BORING WEAPONS EMBRACE EYE SHATTERING VFX龍雲木 雲 龍
1.4.2
- Updated Ancient Flame cast animation to match the new subweapon
- Fixed Ancient Flame not working if used too close to an enemy
1.4.1
- Gargoyle damage cut in half
- Blue Fangs damage cut in half, Hellfire cooldown doubled
- Blue Fangs no longer sprints
- Shrine of the Night delay between spawns increased from 3s to 6s, with a 16s delay for the boss spawn
1.4.0
- Shrine of the Night has finally been upgraded from simple Lemurians still very rough, expect more polish very soon
1.3.0
- Added two unlockable alternate specials, earned by collecting the subweapons hidden in the world
- ^Both have Ancient Scepter upgrades and hints to their locations ingame
- Rush cooldown: 6s > 5s
- Added rest emote
- Some animation tweaks
- Fixed Julius achievement still requiring Winged Boots new special icons are a work in progress still
1.2.7
- Winged Boots REMOVED- by far the worst and most boring relic, they'll be back after a substantial rework but for now it's better not having them clog up the pool
- Sacred Flame icon updated
- Sacred Flame damage per tick: 150% > 300%
- Sacred Flame finisher damage: 2000% > 4000%
- Sacred Flame ticks now apply burn
- Sacred Flame pull range and strength doubled
- ^for being usable once every 3 mins it needs more base value instead of relying on proc items to do anything
- Ancient Flame is now a multi-hit as the visual would suggest. Damage unchanged so go crazy
- Networked whip slam (again)(?(?(????))
1.2.6
- Fixed Shrine of the Night
1.2.5
- Networked Hellfire
1.2.4
- Fixed enemies going through the ground when whip slammed
1.2.3
- Added relic: Soul of the King - gain Mithrix's power on most of your attacks, earned after defeating him (every Belmont in the game gets their own in multiplayer)
- Added custom swords for each skin, thanks VCR for this!!
- Sacred Flame damage and vacuum radius buffed
- Winged Boots now increase the knockup force from Rush
- Abscond dash force slightly increased while on the ground, so you don't HAVE to jump before using it every time
- Abscond speed boost from cancelling a roll now applies from any form of cancel instead of just walking, and speed is greatly increased
- Skeleton Key glow range: 96m > 128m
- Shrine of the Night Gargoyles temporarily reduced to ordinary Lemurians, will be fixed at a later date
- Shrine of the Night now spawns an enemy every 1 second, down from 3, just to speed things up
- Networked the SFX when picking up a relic
- Fixed Aria of Sorrow being unlocked while playing any survivor
- Fixed new relics not counting toward certain achievements
- Fixed whip slam not working for multiplayer clients
1.2.2
- Added Ancient Scepter upgrade: Hellfire - pillars are larger, do more damage and leave a trail of flame
- Added whip slam: double tap m1 while targeting an airborne enemy to cancel the whip crack and instead slam them down for 1800% damage, target indicator also changes to show this move is available - very situational but rewarding if used right
- Ancient Flame now has strong vertical knockback to combo with the new whip slam
- Added a proper lobby pose
- Fixed Sacred Flame not being properly networked
- Fixed RiskUI shit again
1.2.1
- RiskUI fixes (thanks score!)
- Fixed the achievement for getting all the relics not counting the two added last patch
1.2.0
- Added relic: Savior's Scarf - every 3 minutes replace your special with Sacred Flame, a massive AoE attack
- Added relic: Winged Boots - greatly boost ground sprint speed and gain an aerial hover
- Added config option to make Red Whip replace your whip when obtained, just for fun- off by default
1.1.1
- Updated skill icons, all made by PiPetka give him all the love
1.1.0
- Added more item displays, including all relics
- Added more flair to Ancient Flame's flask
- Added config for alternate, lamer animations
- Morning Star's explosion now always goes off even if the target dies before the delay is over, added new impact effect as well
- Rush hitbox is now separate from the sword hitbox, and is also made thinner so it's more reliable as an escape tool
- Abscond velocity retained when letting go of your swing greatly increased, and no longer enters a freefall state if you launch yourself high enough upward
- Treasure Chests now drop random relics, excluding ones you already possess
- Skeleton Key will now glow when near a Treasure Chest
- Made Purify's sword close-up detection more consistent- all this means is standing close to a big enemy will more consistently slash instead of thinking you're further away and defaulting to whip (this is a large BUFF before anybody whines)
- Improved Purify's whip animation tracking by having the character face your target instead of camera direction
- Relics can no longer be picked up by non-Belmont survivors (they can still snatch your keys though)
- Greatly improved Ancient Flame's aim mode accuracy
- Various animation improvements
- Fixed blade hits with enough attack speed sending you way higher than intended, making it hard to keep hitting
- Fixed sideways sprints not having footsteps
- Fixed Shrine of the Night objective prompt showing up for ALL survivors in multiplayer, rather than just the Belmont(s)
- Fixed Morning Star's explosion effect and SFX being extremely inconsistent
- Fixed character model being able to turn in unintended directions during an aerial Rush
- Fixed certain SOTS items not working after their reworks, go crazy with Breaching Fin now
- Fixed mod requiring SeekerPatcher to work (but you should probably have that installed anyways)
1.0.4
- Whip base duration: 1.5s > 1.7s
- Sword damage: 350% > 300%
- Rush damage: 500% > 350%
- Rush iframes on hit: 1s > 0.5s
1.0.3
- Abscond now recharges all stocks at once, but cooldown resets when a stock is used
- Abscond now always factors sprint speed into the dash distance, previously it wouldn't if you weren't sprinting before using it, resulting in much shorter dashes
- Helminth Hatchery Treasure Chest is now actually obtainable, one wasn't supposed to spawn here but it did due to an oversight so it has a proper placement now
1.0.2
- Abscond cooldown: 3s > 4s
- Abscond base charges: 1 > 2
- ^should boost usability in a fun way
- Treasure Chests now spawn on Commencement (both variants) as doing the shrine each stage got you an extra key that went unused in a standard no-loop run, so now you get an extra powerup before Mithrix if you can find the chest
- Treasure Chest logic slightly changed: instead of flipping a coin for the item, Morning Star is now always guaranteed first with Crissaegrim following, and after that it's random red items
- Mithrix and False Son now talk shit to Belmont
1.0.1
- Fixed lang
1.0.0
- Initial release