Decompiled source of Driver v1.8.1

plugins/rob_gaming-Driver/Driver.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Driver")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Driver")]
[assembly: AssemblyTitle("Driver")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Driver;

[BepInPlugin("com.rob.Driver", "Driver", "1.0.0")]
public class Driver : BaseUnityPlugin
{
	public const string MODUID = "com.rob.Driver";

	private void Awake()
	{
		Debug.Log((object)"This is the Mod of All Time");
	}
}