rob_gaming-Driver icon


Adds the Driver, a mostly grounded survivor focused on simple gunplay. Gunga ginga?

Last updated 2 weeks ago
Total downloads 196568
Total rating 19 
Categories Mods Player Characters
Dependency string rob_gaming-Driver-1.3.5
Dependants 38 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-5.0.5 icon

A modding API for Risk of Rain 2

Preferred version: 5.0.5



  • Adds the Driver, an original character based on the Driver from the film Drive (2011)
  • Fully functional base kit with many weapon pickups that give him new attacks- all weapons can be found on the Wiki on this page
  • Has item displays, unlockable skins and skills and is fully multiplayer compatible
  • Configurable stats and a few other things to mess around with
  • Full Risk of Options support for all configuration options
  • Ancient Scepter support and crosscompat with a couple other mods
  • Many more weapons planned!!!!

To share feedback, report bugs, or offer suggestions feel free to DM @braindead_ape on Discord or make an issue on the GitHub repo


This can be circumvented via config for the lazy (it's a really easy unlock)



Enemies drop weapon briefcases that change your skills for 8 seconds, starting when you first attack with it


Shoot gun


Aim gun and charge a high damage shot




Stun grenade

Compatibility Stuff


Driver's custom weapon HUD is fully compatible with this UI overhaul

Standalone Ancient Scepter

Has Scepter upgrades for both specials

Starstorm 2

Enemies marked by the Relic of Termination are guaranteed to drop a weapon when killed

Steel Mechorilla

Unique weapon drop

Golden Gun

no more needed to say


If you enjoy my work and would like to support me, you can donate to my Ko-fi


rob - Mostly everything

TheTimesweeper - Maintaining everything in my absence, making it super easy to get back on my feet, lots of code help and feedback

Moffein - Also maintained things :-) Riot Shotgun SFX, networking help and great feedback

Swuff - Code help, feedback, networking help

Bog - Code for Shuriken interaction fix

Hyperinvox - Briefcases, Plasma Cannon model

Bruh - Riot Shotgun, Golden Gun, Nemesis gun models

Glasus - Grand Mastery skin concept and feedback

Falxxx - Grenade Launcher Model

iedalton - Heavy Machine Gun Model

Big thanks to everyone in the community for all the valuable feedback and criticism as well, he wouldn't be the same without it

Future Plans

  • Many more weapons (dual uzis, railgun, minigun, etc.)
  • Other things 100% decided on pure whimsy
  • Proper skill icons? (unlikely given just how many weapons there are.)
  • Unique monster-themed weapon drops (templar minigun, scav cannon, etc.)
  • More mod crosscompat
  • Unique secondary skills for each weapon; these are difficult to come up with, so feel free to hit me with any ideas!

Known Issues

  • None as of right now



  • Alien Head's cooldown reduction now applies to Driver's ammo consumption, using the same formula
  • Fixed a couple animations
  • Fixed Driver umbra not having a headshot hurtbox


  • Sniper Rifle reworked: charge removed, damage 800% > 1800%, unscoped spread increased, scope now only lowers spread + exposes headshots + makes bullets pierce, scope now enters first person view
  • ^this weapon has been consistently terrible and needed an identity that's not walmart snipermod so let's go with quickscoping
  • Bazooka fully charged primary damage: 800% > 1200%, charging it felt like a complete waste of time
  • Flashbang now detonates a little bit faster- just a tiny qol
  • Updated animations for all two handed guns, allowing their animations to properly aim vertically
  • Updated Flashbang SFX
  • Updated Focus stock indicators
  • Added a new skin locked behind Cursed config


  • Updated Flashbang skill icon
  • Updated standard crosshair, can be disabled in config
  • Driver's crosshairs are now highlighted while hovering over something, can be disabled in config
  • ^ this can be applied to ALL crosshairs via a config option, if that interests you
  • Added config option to move Predatory Instincts item display to the head
  • Fixed some weapon tooltips
  • Fixed Delicate Watch item display (thanks Zenithrium for both these fixes!!)
  • Fixed Sniper Rifle consuming double the intended meter while shooting with Focus
  • Optimized some asset initialization so the mod should load up a little faster


  • Added weapon pickup notifications; these can be disabled via config if you find it too intrusive
  • Prototype Rocket Launcher primary damage: 450% > 600%, low duration of the weapon means it can get some of its power back
  • Rocket Launcher secondary meter consumption reduced by 33%
  • Fixed Sniper Rifle secondary not actually boosting damage at all, oops


  • Added weapon drop VFX
  • Using weapons no longer consumes meter while Brainstalks is active
  • Shifted Driver's position in the CSS because he is that guy


  • ^Weapon duration is no longer time based, it's now a pseudo ammo system that scales with attack speed
  • Readded weapon configs, game no longer has to be restarted to toggle weapons on or off
  • Added weapon: Stone Cannon- rare drop from Stone Golems
  • Machine Gun primary damage: 200% > 160% - this one was just shredding WAY too fast
  • Sniper Rifle primary damage: 600% > 800% - this one sucked all around
  • Sniper Rifle secondary max damage: 4000% > 5000%, damage now scales linearly with charge instead of being all or nothing
  • Updated Heavy Machine Gun SFX
  • Updated Chimeric Cannon VFX
  • Improved weights on the Hitman skins
  • Restored weapon pickup SFX
  • Fixed stats not updating while holding down Focus


  • Added weapon: ???
  • Added weapon: ???
  • Added some more Starstorm 2 crosscompat goodies
  • Hammer of the King primary damage: 345600% > 3210%
  • Badass Shotgun self force now scales down with attack speed
  • Fixed certain weapon recoils not scaling down with attack speed
  • Fixed Pyrite Gun overriding the other stronger pistol upgrades


  • Added weapon: Chimeric Cannon
  • Added weapon: Hammer of the King
  • Added weapon: Badass Shotgun
  • Added radius indicators to all explosives so you can actually see the blast radius
  • Added Lystate Cell functionality to alternate special
  • Added a wiki to the mod page listing all the weapons currently available
  • Updated some projectile models and VFX to add a little more variety
  • Grenade Launcher primary damage: 300% > 500%, blast radius 4m > 6m, fire rate increased by 25%, knockback force severely reduced
  • ^this weapon really sucked and needed every one of these buffs
  • Fixed cooldowns being reset any time the inventory was updated (this included equipment being used or coming off cooldown)


  • Fixed weapon pickups not being fully networked, clients can now see what's in them!
  • Fixed certain Pistol upgrades being overridden by inventory changes
  • Fixed weapon HUD showing for everyone in multiplayer if someone else was playing Driver
  • Fixed some animations/skill states not being networked properly


  • Added support for permanent weapon replacements
  • Upon reaching a run-ending boss stage, your default Pistol will now upgrade itself to better help you in the fight
  • ^ can be disabled in config but that's no fun
  • Added weapon: Needler
  • Added weapon: Pyrite Gun, a permanent Pistol upgrade
  • Heresy primary and secondary no longer take priority over picked up weapons- this hasn't been thoroughly tested so please report if you run into any weirdness
  • Added animation and vfx for heresy skills
  • Added some more flair to Combat Slide
  • Added some new sounds
  • Prototype Rocket Launcher secondary damage: 300% > 250%, base projectile count 7 > 4 (still scales up with attack speed)
  • ^ weapon was deleting bosses way too fast even after the nerfs
  • Fixed Egocentrism item display
  • Fixed heresy special skill having no cooldown when used with alternate special


  • Added RiskUI support! thanks to Bubbet for keeping the code clean so this was easy to implement
  • Added a stock display to Pistol's secondary so you don't have to keep looking in the corner to see if you have any shots ready
  • Golden Gun easter egg now works with the Golden Gun from ClassicItemsReturns (don't ask for classic ClassicItems compat it won't happen)


  • Added weapon: Grenade Launcher
  • Added weapon: Arm Cannon - unique drop from Steel Mechorilla
  • Updated various sounds and added some more
  • Updated Heavy Machine Gun model
  • Updated crosshairs for Bazooka, Rocket Launcher, Prototype Rocket Launcher, Super Plasma Cannon
  • Further nerfs to Rocket Launcher damage, this should be enough to keep it in line
  • Fixed Golden Gun crosscompat breaking things if LostInTransit was installed but Golden Gun was disabled
  • Fixed an oversight causing Brilliant Behemoth interaction to only occur with LostInTransit installed


  • Nerfed both Rocket Launchers across the board- the new secondary is crazy strong so this was needed
  • Added weapon: Chitin Shield, rare drop from Beetles
  • Added weapon: Brilliant Behemoth, equipped when you pick up the respective item


  • Added Pocket ICBM functionality to all grenades and explosives
  • Added Ancient Scepter upgrade for Flashbang
  • Added Ancient Scepter upgrade for Supply Drop, thanks to Hyperinvox for the weapon model!
  • Gave Heavy Machine Gun and Rocket Launcher new secondary skills
  • Heavy Machine Gun primary damage: 210% > 160%, the armor penetration ended up being way more impactful than expected
  • Flashbang damage: 650% > 500%, max stocks 1 > 2, partially reverting the damage buff and giving more utility in exchange
  • Supply Drop now drops a Prototype Rocket Launcher, a slightly nerfed version of the base weapon
  • Added a secret Golden Gun weapon, thanks to bruh for the model!
  • Fixed attack speed stat not updating while using Focus, locking your fire rate at the value it was at when you pressed the skill
  • Fixed Bandolier not refreshing weapon duration if alternate special was selected
  • Fixed Supply Drop not spawning a weapon if used by a client in multiplayer


  • Added weapon: Sniper Rifle (thanks to Swuff for the weak point targeting implementation)
  • Added a new unlockable skin (thanks Glasus for the challenge idea)
  • Flashbang damage: 400% > 650%, animation slightly sped up
  • Tweaked kickback on all shotguns
  • Bazooka minimum damage: 400% > 600%, charge time lowered and lockout before you can release an uncharged shot decreased
  • Updated Grand Mastery skin, adding more detail and polish
  • Fixed weapon duration meter being visible with no weapon equipped
  • Fixed Eclipse levels not going up


  • Added Grand Mastery skin!! huge thanks to Glasus for the design
  • Added weapon: Bazooka
  • Added an unlockable alternate special- Flashbang bridges a pretty crucial gap in his kit so hopefully it's not a straight upgrade
  • Machine Gun primary damage: 190% > 200%, fire rate slightly increased
  • Heavy Machine Gun primary damage: 240% > 210%, fire rate increased, shots now ignore armor (more damage to bosses)
  • Changed a handful of item displays
  • Enemies marked by Starstorm 2's Relic of Termination are now guaranteed to drop a Rocket Launcher
  • All shotguns now have varying degrees of backwards force when fired
  • Updated models for Slug Shotgun and Rocket Launcher
  • Temporarily removed functionality from weapon duration configs and reverted Rocket Launcher to 8 seconds


  • Pocket ICBM now works on Rocket Launcher. This has to be hardcoded into the skill state apparently
  • Rocket Launcher primary damage: 800% > 1000%
  • Rocket Launcher duration: 8s > 20s - Considering it only drops from bosses, at the end of the teleporter event for pretty much the whole first loop, it can get away with lasting a while
  • Added weapon: Slug Shotgun
  • Added weapon: Heavy Machine Gun
  • Added config options to enable or disable weapons
  • Fixed weapon pickups dropping for the enemy teams, preventing player Drivers from picking them up
  • Fixed Pistol and Machine Gun spread patterns
  • Fixed Simulacrum boss waves dropping Rocket Launchers from every enemy


  • Rocket Launcher primary damage: 600% > 800%, fire rate increased
  • Shotgun primary damage: 6x190% > 8x190%, removed pierce
  • Added weapon: Riot Shotgun, deals 6x140% with 0.75 proc coefficient but pierces (thanks bruh for the model =))
  • Removed level scaling and nerfed weapon drop pity modifier a little, last update made them drop just a bit too frequently
  • Added a custom pickup model for legendary tier weapons
  • Added a config option to make Driver call out his weapon pickups- enable this in multiplayer to make people mad
  • Added a config option to use the old crate pickups if you for some reason liked those more
  • Added cursed config


  • Added weapon: Rocket Launcher, guaranteed drop from bosses
  • Picking up Bandolier drops now resets your weapon timer
  • Replaced goofy weapon drop crates with a cool looking briefcase (old ones will be a config at some point)
  • Pistol now has some spread when firing without Focus
  • Machine Gun spread reworked for better accuracy when burst firing
  • Rewrote entire weapon backend, allowing new weapons to be easily added (even from external mods) and streamlining the whole development process
  • Made mastery skin 3% more epic
  • Fixed the big guy, elite, boss drop rate tweaks from 1.0.3 not working, please don't ask why this wasn't working
  • Fixed Machine Gun's secondary cancelling before the projectile was fired if you had some attack speed


  • Fixed ragdoll; the incredibly handsome developer of this mod never dies and so never realized it was broken


  • Buffed Pistol's fire rate
  • Shooting with Focus no longer has damage falloff
  • Machine Gun no longer has falloff
  • Shotgun now has falloff
  • Weapon drops now have a pity system, chance goes up with each kill until one drops and then the pity modifier resets
  • Weapon drops no longer require a Driver to land the killing blow- the only requirement now is a Driver on the player team
  • Fixed Combat Slide consuming all charges of Hardlight Afterburner instantly


  • Weapon timer won't start until your first attack with the weapon now
  • Tweaked weapon drop rates -- Champions (beetle guard, templar, etc. big guys) now have double the chance to drop a weapon -- Elites have 50% minimum chance to drop one, and can still scale up past that threshold -- Bosses are guaranteed to drop one- when higher tier weapons are added, they will drop these as well -- Drop chance is halved when playing on Swarms


  • Synced gun pickups, but for now only the host is able to see what's in the crate (until i can figure out this stupid code)
  • Fixed non host players being unable to pick up guns
  • Fixed non host players throwing a Captain airstrike instead of a flashbang


  • Fixed gun pickups being permanent- when commenting out the gun test code for release, I accidentally hit the code that swaps back to the pistol as well, whoops


  • Initial release

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2023-11-16 1.3.5 40373 Version 1.3.5 Install
2023-11-15 1.3.4 1452 Version 1.3.4 Install
2023-11-14 1.3.3 7522 Version 1.3.3 Install
2023-11-8 1.3.2 23500 Version 1.3.2 Install
2023-11-6 1.3.1 9845 Version 1.3.1 Install
2023-11-5 1.3.0 5471 Version 1.3.0 Install
2023-11-2 1.2.9 10688 Version 1.2.9 Install
2023-10-29 1.2.8 8759 Version 1.2.8 Install
2023-10-28 1.2.7 6451 Version 1.2.7 Install
2023-10-25 1.2.6 6366 Version 1.2.6 Install
2023-10-24 1.2.5 3161 Version 1.2.5 Install
2023-10-24 1.2.4 2724 Version 1.2.4 Install
2023-10-23 1.2.3 3078 Version 1.2.3 Install
2023-10-23 1.2.2 655 Version 1.2.2 Install
2023-10-21 1.2.1 6020 Version 1.2.1 Install
2023-10-18 1.2.0 6688 Version 1.2.0 Install
2023-10-15 1.1.2 6376 Version 1.1.2 Install
2023-10-12 1.1.1 5964 Version 1.1.1 Install
2023-10-12 1.1.0 2741 Version 1.1.0 Install
2023-10-8 1.0.5 8377 Version 1.0.5 Install
2023-10-7 1.0.4 4090 Version 1.0.4 Install
2023-10-7 1.0.3 1881 Version 1.0.3 Install
2023-10-7 1.0.2 747 Version 1.0.2 Install
2023-10-6 1.0.1 811 Version 1.0.1 Install
2023-10-6 1.0.0 22828 Version 1.0.0 Install