Weapons

Updated a year ago

Standard Weapons

These weapons will drop at random from any enemy killed (excluding the Pistol).

Weapon Primary Stats
Pistol (Default) Shoot for 220% damage. Proc: 1.0
Shotgun Fire a short-range blast for 8x190% damage. Proc: 1.0
Riot Shotgun Fire a short-range piercing blast for 6x140% damage. Proc: 0.75
Slug Shotgun Fire a short-range slug for 900% damage. Proc: 1.0
Machine Gun Fire a rapid spray of shots for 200% damage. Proc: 1.0
Heavy Machine Gun Fire a spray of armor piercing shots for 160% damage. Proc: 1.0
Grenade Launcher Launch a grenade for 500% damage. Proc: 1.0
Bazooka Charge and fire a rocket for 600-800% damage. Proc: 1.0
Sniper Rifle Shoot for 600% damage. Proc: 1.0

Legendary Weapons

These weapons are a guaranteed drop from boss monsters.

Weapon Primary Stats
Rocket Launcher Fire a rocket for 700% damage. Proc: 1.0
Badass Shotgun Fire a short-range blast for 24x180% damage. Proc: 1.0

Unique Weapons

These weapons all have their own unique drop conditions, with some being permanent upgrades.

Weapon How to obtain Permanent?
Pyrite Gun Defeat Aurelionite and obtain his unique item. Yes
Golden Gun Pick up a Golden Gun. No
Chitin Shield 5% chance to drop from a slain Beetle. No
Arm Cannon 50% chance to drop from a slain Steel Mechorilla. No
Prototype Rocket Launcher Use the skill Supply Drop. No
Perfected Blaster Enter Commencement. Yes
Chimeric Cannon 50% chance to drop from a slain Lunar Chimera (Golem). No
Needler Obtain Visions of Heresy. Yes
Hammer of the King Defeat the King of Nothing. Yes
Corrupted Blaster Enter The Planetarium. Yes
Super Plasma Cannon Use the Ancient Scepter skill Call of the Void. No
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