Weapons
Updated 4 months agoStandard Weapons
These weapons can be found in weapon cases throughout the run.
Weapon | Primary | Details | |
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LE 5 (Starter weapon) | Shoot for 300% damage. |
32 round, 125% headshot modifier, standard bullet falloff, high spread | |
MUP (Starter weapon) | Shoot for 320% damage. |
16 round, 125% headshot modifier, standard bullet falloff | |
W-870 | Fire a short-range piercing blast for 14x140% damage. |
8 round, 150% headshot modifier, no falloff, round reload, pump action | |
Slugger | Fire a long-range piercing slug for 2400% damage. |
4 round, 150% headshot modifier, no falloff, pump action | |
M3 | Fire a short-range piercing blast for 14x140% damage. |
6 round, 150% headshot modifier, no falloff, round reload, semi-automatic | |
Street Sweeper | Fire a short-range piercing blast for 14x48% damage. |
24 round, 150% headshot modifier, no falloff, full auto | |
Lightning Hawk | Shoot for 3200% damage. |
7 round, 150% headshot modifier, standard bullet falloff | |
Quickdraw Army | Shoot for 3200% damage. |
6 round, 150% headshot modifier, standard bullet falloff, round reload, rapidfire | |
Colt Single Action Army | Shoot for 4800% damage. |
6 round, 150% headshot modifier, standard bullet falloff, round reload | |
GM-79 | Launch an incendiary round for 3200% damage. |
1 round, large radius, no blast falloff, igniting | |
MGL | Launch an explosive round for 2400% damage. |
6 round, medium radius, no blast falloff, round reload | |
Flamethrower | Fire a short range stream of flames for tons of damage. |
300 round, igniting | |
CQBR Assault Rifle | Shoot for 385% damage. |
64 round, 150% headshot modifier, standard bullet falloff, high spread | |
Minigun | Shoot for 500% damage per bullet. |
400 round,standard bullet falloff, high spread, heavy | |
ATM-4 Prototype | Launch a rocket for 8000% damage. |
1 round, deals 1/3 damage outside the center of the blast |
Specialized Tools
These tools are selectable in the loadout and have a unique function.
Tool | Function | |
---|---|---|
EMF Scanner | Locates weapon cases on the current stage, based on proximity | |
Hookshot | Grapple hook that pulls you in, allowing you to counterattack after landing |
Special Weapons
These weapons are all obtained through their own unique methods. Major spoilers below!!
Weapon | How to obtain | |
---|---|---|
M19 | In the back of HUNK's drop pod, where the Fuel Array would normally be. |
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Golden Gun | Weapon case in Gilded Coast . Requires the U.C. Keycard (Star) . |
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Blue Rose | Weapon case in A Moment, Fractured . |
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Anti-Tank Missile | Dropped in a case on Commencement , during Mithrix's final phase. |
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ATM-4 | Available only through the Early Supporter skin earned by playing the mod before its official release. |
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Ferromagnetic Infantry-use Next Generation Railgun | Weapon case in The Planetarium . Requires the I.D. Wristband . |