Weapons
Updated 6 months agoStandard Weapons
These weapons can be found in weapon cases throughout the run.
Weapon | Primary | Details | |
---|---|---|---|
LE 5 (Starter weapon) | ![]() |
Shoot for 300% damage. |
32 round, 125% headshot modifier, standard bullet falloff, high spread |
MUP (Starter weapon) | ![]() |
Shoot for 320% damage. |
16 round, 125% headshot modifier, standard bullet falloff |
W-870 | ![]() |
Fire a short-range piercing blast for 14x140% damage. |
8 round, 150% headshot modifier, no falloff, round reload, pump action |
Slugger | ![]() |
Fire a long-range piercing slug for 2400% damage. |
4 round, 150% headshot modifier, no falloff, pump action |
M3 | ![]() |
Fire a short-range piercing blast for 14x140% damage. |
6 round, 150% headshot modifier, no falloff, round reload, semi-automatic |
Street Sweeper | ![]() |
Fire a short-range piercing blast for 14x48% damage. |
24 round, 150% headshot modifier, no falloff, full auto |
Lightning Hawk | ![]() |
Shoot for 3200% damage. |
7 round, 150% headshot modifier, standard bullet falloff |
Quickdraw Army | ![]() |
Shoot for 3200% damage. |
6 round, 150% headshot modifier, standard bullet falloff, round reload, rapidfire |
Colt Single Action Army | ![]() |
Shoot for 4800% damage. |
6 round, 150% headshot modifier, standard bullet falloff, round reload |
GM-79 | ![]() |
Launch an incendiary round for 3200% damage. |
1 round, large radius, no blast falloff, igniting |
MGL | ![]() |
Launch an explosive round for 2400% damage. |
6 round, medium radius, no blast falloff, round reload |
Flamethrower | ![]() |
Fire a short range stream of flames for tons of damage. |
300 round, igniting |
CQBR Assault Rifle | ![]() |
Shoot for 385% damage. |
64 round, 150% headshot modifier, standard bullet falloff, high spread |
Minigun | ![]() |
Shoot for 500% damage per bullet. |
400 round,standard bullet falloff, high spread, heavy |
ATM-4 Prototype | ![]() |
Launch a rocket for 8000% damage. |
1 round, deals 1/3 damage outside the center of the blast |
Specialized Tools
These tools are selectable in the loadout and have a unique function.
Tool | Function | |
---|---|---|
EMF Scanner | ![]() |
Locates weapon cases on the current stage, based on proximity |
Hookshot | ![]() |
Grapple hook that pulls you in, allowing you to counterattack after landing |
Special Weapons
These weapons are all obtained through their own unique methods. Major spoilers below!!
Weapon | How to obtain | |
---|---|---|
M19 | ![]() |
In the back of HUNK's drop pod, where the Fuel Array would normally be. |
Golden Gun | ![]() |
Weapon case in Gilded Coast . Requires the U.C. Keycard (Star) . |
Blue Rose | ![]() |
Weapon case in A Moment, Fractured . |
Anti-Tank Missile | ![]() |
Dropped in a case on Commencement , during Mithrix's final phase. |
ATM-4 | ![]() |
Available only through the Early Supporter skin earned by playing the mod before its official release. |
Ferromagnetic Infantry-use Next Generation Railgun | ![]() |
Weapon case in The Planetarium . Requires the I.D. Wristband . |