Weapons

Updated a month ago

Standard Weapons

These weapons can be found in weapon cases throughout the run.

Weapon Primary Details
LE 5 (Starter weapon) Shoot for 300% damage. 32 round, 125% headshot modifier, standard bullet falloff, high spread
MUP (Starter weapon) Shoot for 320% damage. 16 round, 125% headshot modifier, standard bullet falloff
W-870 Fire a short-range piercing blast for 14x140% damage. 8 round, 150% headshot modifier, no falloff, round reload, pump action
Slugger Fire a long-range piercing slug for 2400% damage. 4 round, 150% headshot modifier, no falloff, pump action
M3 Fire a short-range piercing blast for 14x140% damage. 6 round, 150% headshot modifier, no falloff, round reload, semi-automatic
Street Sweeper Fire a short-range piercing blast for 14x48% damage. 24 round, 150% headshot modifier, no falloff, full auto
Lightning Hawk Shoot for 3200% damage. 7 round, 150% headshot modifier, standard bullet falloff
Quickdraw Army Shoot for 3200% damage. 6 round, 150% headshot modifier, standard bullet falloff, round reload, rapidfire
Colt Single Action Army Shoot for 4800% damage. 6 round, 150% headshot modifier, standard bullet falloff, round reload
GM-79 Launch an incendiary round for 3200% damage. 1 round, large radius, no blast falloff, igniting
MGL Launch an explosive round for 2400% damage. 6 round, medium radius, no blast falloff, round reload
Flamethrower Fire a short range stream of flames for tons of damage. 300 round, igniting
CQBR Assault Rifle Shoot for 385% damage. 64 round, 150% headshot modifier, standard bullet falloff, high spread
Minigun Shoot for 500% damage per bullet. 400 round,standard bullet falloff, high spread, heavy
ATM-4 Prototype Launch a rocket for 8000% damage. 1 round, deals 1/3 damage outside the center of the blast

Specialized Tools

These tools are selectable in the loadout and have a unique function.

Tool Function
EMF Scanner Locates weapon cases on the current stage, based on proximity
Hookshot Grapple hook that pulls you in, allowing you to counterattack after landing

Special Weapons

These weapons are all obtained through their own unique methods. Major spoilers below!!

Weapon How to obtain
M19 In the back of HUNK's drop pod, where the Fuel Array would normally be.
Golden Gun Weapon case in Gilded Coast. Requires the U.C. Keycard (Star).
Blue Rose Weapon case in A Moment, Fractured.
Anti-Tank Missile Dropped in a case on Commencement, during Mithrix's final phase.
ATM-4 Available only through the Early Supporter skin earned by playing the mod before its official release.
Ferromagnetic Infantry-use Next Generation Railgun Weapon case in The Planetarium. Requires the I.D. Wristband.
Pages