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Ravager

At that point, I had already lost. Updated for SOTS

CHANGELOG

Changelog

1.4.1

  • Added air strafe animations
  • Added flinch animations

1.4.0

  • Fixed for SOTS
  • Fixed CN translation
  • Attempted to fix enemies being flung away after being grabbed with Brutalize

1.3.20

  • Updated RU translation
  • Separated changelog from readme
  • Blood decals from Brutalize are now dynamic and last much longer; paint the battlefield with the blood of your foes

1.3.19

  • Added Chinese translation, big thanks to Elchia_Mushroom for this!
  • Updated Blood Rush's overlay material for more swag

1.3.18

  • Tweaked animations for Sellsword and Guerrilla skins
  • Added a critical attack animation
  • Added a subtle animation to Twisted Mutation, along with an indicator showing where the blink will end up
  • Reduced the amount of bonus meter gained from a full speed hold slash- this was way too strong

1.3.17

  • Fixed language files

1.3.16

  • Added skin: Sellsword
  • Added skin: Guerrilla (locked behind cursed config as it's a Driver skin port)
  • Added translation support featuring a Russian translation by Mark Lecarde, big thanks to Moffein as well for making this easy!

1.3.15

  • Brutalize's boss cling is now blacklisted on some bosses
  • Clinging onto a boss with Brutalize now lets you use your selected utility skill instead of a generic block
  • Clinging onto a boss with Brutalize now has a duration of 8 seconds- added config to make this infinite again
  • Fixed unintended animation cancel on Twisted Mutation
  • Fixed weird inconsistencies when grabbing bosses with empowered Brutalize
  • Fixed Brutalize sometimes teleporting you when grabbing enemies

1.3.14

  • Twisted Mutation reworked- now a charging blink similar to default passive, still requires no terrain, still refreshes on hit
  • Legacy version is available via cursed config, also lowered health cost from 10% to 5%
  • Holding secondary while releasing Nullify now makes it do an AoE blast instead
  • Added animations to indicate this and the primary mechanic
  • Grounded empowered Cleave no longer deals bonus damage to low health targets- instead, each enemy hit refreshes the lunge and boosts the damage to the next target by 50% (stacking)
  • Pummel is now non-lethal
  • The shockwave following Pummel is now guaranteed to hit its primary target
  • Brutalize no longer punches bosses, now clings onto them allowing you to slash them and recast for a powerful flourish
  • ^m1 slashes for default m1 damage, m2 slower stabs for 600%, util defends, r slashes and jumps off for 1000%
  • Readded ground impact, fixed inconsistency and made it much harder to trigger
  • Lowered enemy step detection radius, but now can jump off any hurtbox
  • ^previously only counted bullseyes, meaning bosses were incredibly inconsistent, this is fixed
  • Moved Ravager directly behind Void Fiend in the CSS
  • Fixed certain alt skins using the void skin VFX set instead of the default

1.3.13

  • Removed ground impact until further notice
  • Changed mastery skin again, added an alternate due to request
  • Updated Voidborn skin- still looks awful but maybe a little bit less so?
  • Releasing Nullify above half charge now uses the quick blast instead of the beam if you're holding M1- thanks to tsuyoikenko for this
  • Fixed the stupid vanilla lobby skin bug

1.3.12

  • Reduced frequency of ground impacts and made skills cancel it properly

1.3.11

  • forgot to remove a line of debugging code

1.3.10

  • Cleave now forces a sprint (making it agile was screwing with my muscle memory)
  • Fixed animation bug

1.3.9

  • i swear it works this time

1.3.8

  • 1.3.7 was not playtested

1.3.7

  • The newly added landing impact can now be cancelled into a charged jump

1.3.6

  • Added fall damage immunity, replaced it with an impact animation
  • Physical Prowess no longer cancels itself when used on the ground
  • Increased range of Physical Prowess walljump check, moved closer to the ground to make ground jumps easier
  • Cleave no longer cancels sprint
  • Nullify charge gained per projectile severely lowered
  • Eating up projectiles in the first 0.5s after starting Nullify now grants 5x the value
  • ^less effective for passively charging up, but more rewarding on well timed counters
  • Pummel unlock requirement changed from 5 slams to 3
  • Pummel base damage: 1000% > 1250%
  • ^Brutalize goes up to 1500% based on fall distance, so this is just addressing that damage disparity
  • Pummel now applies heavy force to its target, guaranteeing most things get hit by the following shockwave
  • Empowered Pummel new effect: no longer doubles damage, but instead hits the enemy with a barrage of punches
  • Updated default skin model once again
  • Various forms of visual and audio polish
  • Fixed incorrect healing amount in special descriptions

1.3.5

  • Physical Prowess leaps now force a sprint- this removes the necessity to be sprinting beforehand to get full value out of the leap
  • Fixed Blood Rush overlay expiring near instantly

1.3.4

  • Added new unlockable alt special
  • Empowered punch now deals double damage
  • Twisted Mutation now refreshes when grabbing something with Brutalize- means you can blink, grab, blink again for more style points
  • Updated some VFX for the void skins
  • Fixed issues resulting from grabbing flying bosses with Brutalize
  • Fixed Hopoo Feather doing nothing with Twisted Mutation- now consumes the extra jumps before using up the blink
  • Fixed duplicate passive in character select

1.3.3

  • Nullify beam duration no longer scales with attack speed; tick rate still does though (maybe op who knows)
  • Rewrote Brutalize punch logic to fix multiplayer weirdness
  • Added config to disable the boss grab from empowered Brutalize- recommended until the collision issues are fixed, or if you find it grief in multiplayer
  • Fixed Coagulate not playing its animation for multiplayer clients

1.3.2

  • Base armor: -10 > 0
  • Fixed Nullify starting off at full charge if it had previously absorbed projectiles

1.3.1

  • whoops forgot to remove the network testing hook

1.3.0

Changes

  • Networked EVERYTHING! Every single part of the character should now work properly on every client! Huge thanks to Tsweep and Moffein for helping with this :-)
  • Added alternate primary: Dismantle - Three hit combo with bonus damage and stun on the third hit
  • Physical Prowess wall leaps now scale with movement speed, but base distance has been reduced
  • Added new mastery skin and moved the current one to cursed config
  • Finally added unique emotes
  • Fixed Coagulate hop distance not scaling properly

Buffs

  • Hack Hold Stance damage multiplier increased from 4x to 5x, special animation added for max damage swings
  • Blood Well activation healing now counts as healing instead of regen, letting it benefit from the appropriate items
  • Blood Well no longer drains while charging a wall jump- should give it a little more niche use in combat
  • Brutalize punch shockwave damage: 400% > 1000%
  • Brutalize new effect: Can grab bosses when empowered
  • Brutalize now empowers Wandering Vagrant orbs when grabbed, greatly increasing blast radius and damage
  • Empowered Nullify charge speed increased

Nerfs

  • Base armor: 20 > -10
  • Base health regen: 2.5/s > 0.5/s
  • Hack damage: 270% > 230%
  • Cleave damage: 600% > 500%
  • Blood Well activation healing: 100% max hp > 75% missing hp
  • Brutalize heal on kill: 15% max hp > 10% max hp
  • Brutalize drag damage over time: 300%/s > 100%/s
  • Brutalize now deals half damage for each repeated slam on the same enemy (in the same grab)

1.2.4

  • Fixed a gamebreaking bug caused by using Brutalize on an enemy with the Witch's Ring item from Aetherium (thanks yarrowyeen for finding the cause!)

1.2.3

  • Finally polished the stupid readme, god why did that take two whole ass hours
  • Slightly increased size of melee hitboxes
  • Twisted Mutation blink distance slightly increased
  • Twisted Mutation blink now refreshes on melee hits and has subtle VFX showing when a blink is available
  • Grabbing enemies with Brutalize now sets their damage stat to 0 to prevent blazing elites from killing you
  • Nullify charge gain per projectile slightly decreased
  • Added config to stop Nullify from eating allied projectiles
  • Added config to let you cling to walls permanently
  • Slight model improvements
  • Updated a handful of item displays
  • Fixed Brutalize punch doing way too much damage
  • Fixed Hopoo Feather interaction not actually working

1.2.2

  • Brutalize can now be used on bosses to perform a punch with a shockwave hitting enemies directly behind
  • Hack damage: 320% > 270%
  • Hack bonus attack speed while empowered slightly lowered
  • ^Brutalize greatly raised his kill speed on bosses so some nerfing was needed (still real strong)
  • Hopoo Feathers now allow you to perform walljumps in the air
  • Attempted to network Blood Well heal but no guarantees
  • yes i know the skins suck they're just shitposts i'll make proper skins for him eventually

1.2.1

  • Apparently this never existed?

1.2.0

  • Added a new unlockable alternate passive
  • Added a new unlockable skin
  • Added a Badass Mode config option (warning: Far Too Epic!!!!)
  • Reworked Eldritch Blast and renamed it to Nullify, added unlock condition
  • Moved Blood Well's description from primary skill to its own passive slot for clarity
  • Blood Well heal amount: 75% max health > 100% max health
  • Brutalize heal amount: 30% max health > 15% max health
  • ^less on demand healing, more reward on the heal you actually have to work for
  • Blood Rush duration slightly increased
  • Coagulate's empowered explosion now always deals max damage regardless of how much meter is left
  • ^makes it a viable finisher to Blood Rush instead of being all around awkward
  • Added some config for the Blood Well HUD
  • Attack hitstop now applies to slash effects as well
  • Fixed Brutalize drag damage being 80% instead of the intended 800%
  • Fixed slash effects not being networked- thanks tsweep :-)
  • Fixed some other misc bugs idek

1.1.2

  • Updated a handful of animations, no more pod :-)
  • Skill icons now get a cool overlay when you're in Blood Rush
  • Coagulate new effect: When empowered, now explodes for up to 2400% damage based on how much blood is expended
  • Greatly increased the drag damage from empowered Brutalize, making it rewarding beyond purely feeling cool
  • Fixed weird Brutalize interactions with certain flying enemies

1.1.1

  • Bugfix

1.1.0

  • Added mastery skin complete with custom VFX and SFX!!
  • Hack damage 390% > 320% (this carries over to the hold stance too)
  • Cleave damage 750% > 600%
  • ^damage values haven't been changed once so now that he's out it's time to hit him with the balance hammer
  • Moved Blood Well gauge onto the crosshair for better visibility
  • Added some extra animations for Cleave
  • Updated Blood Rush VFX
  • Updated Brutalize skill icon
  • Attempted to network Coagulate and Blood Well
  • Fixed delays on a bunch of VFX
  • Fixed broken VFX texture in lobby

1.0.5

  • Fixed weird Shuriken procs

1.0.4

  • Fixed funny grab bug

1.0.3

  • Greatly increased forward lunge force on Cleave
  • Updated Cleave VFX, SFX and animation
  • Enemies grabbed by empowered Brutalize no longer die until the end of the drag
  • Updated Brutalize blood VFX to be more noticeable
  • Attempted to fix Brutalize sometimes not doing max damage or even hitting at all
  • Added work-in-progress alternate utility skill, Eldritch Blast
  • ^this is way more active and also way more overpowered so expect nerfs? maybe? who knows

1.0.2

  • Removed wall jump limit heheheha may revert this, who knows, go crazy
  • Lowered secondary animation lockout duration
  • Increased forward lunge force of grounded secondary

1.0.1

  • Timer for charge jumps increased from 0.5s > 0.65s, should add a bit more of a window to aim
  • Fixed broken health scaling

1.0.0

  • Initial release