![rob_gaming-Ravager icon](https://gcdn.thunderstore.io/live/repository/icons/rob_gaming-Ravager-1.3.21.png.128x128_q95.jpg)
Ravager
Adds the Ravager, a mobile melee bruiser focused on healing through overwhelming violence. Translation update
CHANGELOG
Changelog
1.3.20
- Updated RU translation
- Separated changelog from readme
- Blood decals from Brutalize are now dynamic and last much longer; paint the battlefield with the blood of your foes
1.3.19
- Added Chinese translation, big thanks to Elchia_Mushroom for this!
- Updated Blood Rush's overlay material for more swag
1.3.18
- Tweaked animations for Sellsword and Guerrilla skins
- Added a critical attack animation
- Added a subtle animation to Twisted Mutation, along with an indicator showing where the blink will end up
- Reduced the amount of bonus meter gained from a full speed hold slash- this was way too strong
1.3.17
- Fixed language files
1.3.16
- Added skin: Sellsword
- Added skin: Guerrilla (locked behind cursed config as it's a Driver skin port)
- Added translation support featuring a Russian translation by Mark Lecarde, big thanks to Moffein as well for making this easy!
1.3.15
- Brutalize's boss cling is now blacklisted on some bosses
- Clinging onto a boss with Brutalize now lets you use your selected utility skill instead of a generic block
- Clinging onto a boss with Brutalize now has a duration of 8 seconds- added config to make this infinite again
- Fixed unintended animation cancel on Twisted Mutation
- Fixed weird inconsistencies when grabbing bosses with empowered Brutalize
- Fixed Brutalize sometimes teleporting you when grabbing enemies
1.3.14
- Twisted Mutation reworked- now a charging blink similar to default passive, still requires no terrain, still refreshes on hit
- Legacy version is available via cursed config, also lowered health cost from 10% to 5%
- Holding secondary while releasing Nullify now makes it do an AoE blast instead
- Added animations to indicate this and the primary mechanic
- Grounded empowered Cleave no longer deals bonus damage to low health targets- instead, each enemy hit refreshes the lunge and boosts the damage to the next target by 50% (stacking)
- Pummel is now non-lethal
- The shockwave following Pummel is now guaranteed to hit its primary target
- Brutalize no longer punches bosses, now clings onto them allowing you to slash them and recast for a powerful flourish
- ^m1 slashes for default m1 damage, m2 slower stabs for 600%, util defends, r slashes and jumps off for 1000%
- Readded ground impact, fixed inconsistency and made it much harder to trigger
- Lowered enemy step detection radius, but now can jump off any hurtbox
- ^previously only counted bullseyes, meaning bosses were incredibly inconsistent, this is fixed
- Moved Ravager directly behind Void Fiend in the CSS
- Fixed certain alt skins using the void skin VFX set instead of the default
1.3.13
- Removed ground impact until further notice
- Changed mastery skin again, added an alternate due to request
- Updated Voidborn skin- still looks awful but maybe a little bit less so?
- Releasing Nullify above half charge now uses the quick blast instead of the beam if you're holding M1- thanks to tsuyoikenko for this
- Fixed the stupid vanilla lobby skin bug
1.3.12
- Reduced frequency of ground impacts and made skills cancel it properly
1.3.11
- forgot to remove a line of debugging code
1.3.10
- Cleave now forces a sprint (making it agile was screwing with my muscle memory)
- Fixed animation bug
1.3.9
- i swear it works this time
1.3.8
- 1.3.7 was not playtested
1.3.7
- The newly added landing impact can now be cancelled into a charged jump
1.3.6
- Added fall damage immunity, replaced it with an impact animation
- Physical Prowess no longer cancels itself when used on the ground
- Increased range of Physical Prowess walljump check, moved closer to the ground to make ground jumps easier
- Cleave no longer cancels sprint
- Nullify charge gained per projectile severely lowered
- Eating up projectiles in the first 0.5s after starting Nullify now grants 5x the value
- ^less effective for passively charging up, but more rewarding on well timed counters
- Pummel unlock requirement changed from 5 slams to 3
- Pummel base damage: 1000% > 1250%
- ^Brutalize goes up to 1500% based on fall distance, so this is just addressing that damage disparity
- Pummel now applies heavy force to its target, guaranteeing most things get hit by the following shockwave
- Empowered Pummel new effect: no longer doubles damage, but instead hits the enemy with a barrage of punches
- Updated default skin model once again
- Various forms of visual and audio polish
- Fixed incorrect healing amount in special descriptions
1.3.5
- Physical Prowess leaps now force a sprint- this removes the necessity to be sprinting beforehand to get full value out of the leap
- Fixed Blood Rush overlay expiring near instantly
1.3.4
- Added new unlockable alt special
- Empowered punch now deals double damage
- Twisted Mutation now refreshes when grabbing something with Brutalize- means you can blink, grab, blink again for more style points
- Updated some VFX for the void skins
- Fixed issues resulting from grabbing flying bosses with Brutalize
- Fixed Hopoo Feather doing nothing with Twisted Mutation- now consumes the extra jumps before using up the blink
- Fixed duplicate passive in character select
1.3.3
- Nullify beam duration no longer scales with attack speed; tick rate still does though (maybe op who knows)
- Rewrote Brutalize punch logic to fix multiplayer weirdness
- Added config to disable the boss grab from empowered Brutalize- recommended until the collision issues are fixed, or if you find it grief in multiplayer
- Fixed Coagulate not playing its animation for multiplayer clients
1.3.2
- Base armor: -10 > 0
- Fixed Nullify starting off at full charge if it had previously absorbed projectiles
1.3.1
- whoops forgot to remove the network testing hook
1.3.0
Changes
- Networked EVERYTHING! Every single part of the character should now work properly on every client! Huge thanks to Tsweep and Moffein for helping with this :-)
- Added alternate primary: Dismantle - Three hit combo with bonus damage and stun on the third hit
- Physical Prowess wall leaps now scale with movement speed, but base distance has been reduced
- Added new mastery skin and moved the current one to cursed config
- Finally added unique emotes
- Fixed Coagulate hop distance not scaling properly
Buffs
- Hack Hold Stance damage multiplier increased from 4x to 5x, special animation added for max damage swings
- Blood Well activation healing now counts as healing instead of regen, letting it benefit from the appropriate items
- Blood Well no longer drains while charging a wall jump- should give it a little more niche use in combat
- Brutalize punch shockwave damage: 400% > 1000%
- Brutalize new effect: Can grab bosses when empowered
- Brutalize now empowers Wandering Vagrant orbs when grabbed, greatly increasing blast radius and damage
- Empowered Nullify charge speed increased
Nerfs
- Base armor: 20 > -10
- Base health regen: 2.5/s > 0.5/s
- Hack damage: 270% > 230%
- Cleave damage: 600% > 500%
- Blood Well activation healing: 100% max hp > 75% missing hp
- Brutalize heal on kill: 15% max hp > 10% max hp
- Brutalize drag damage over time: 300%/s > 100%/s
- Brutalize now deals half damage for each repeated slam on the same enemy (in the same grab)
1.2.4
- Fixed a gamebreaking bug caused by using Brutalize on an enemy with the Witch's Ring item from Aetherium (thanks yarrowyeen for finding the cause!)
1.2.3
- Finally polished the stupid readme, god why did that take two whole ass hours
- Slightly increased size of melee hitboxes
- Twisted Mutation blink distance slightly increased
- Twisted Mutation blink now refreshes on melee hits and has subtle VFX showing when a blink is available
- Grabbing enemies with Brutalize now sets their damage stat to 0 to prevent blazing elites from killing you
- Nullify charge gain per projectile slightly decreased
- Added config to stop Nullify from eating allied projectiles
- Added config to let you cling to walls permanently
- Slight model improvements
- Updated a handful of item displays
- Fixed Brutalize punch doing way too much damage
- Fixed Hopoo Feather interaction not actually working
1.2.2
- Brutalize can now be used on bosses to perform a punch with a shockwave hitting enemies directly behind
- Hack damage: 320% > 270%
- Hack bonus attack speed while empowered slightly lowered
- ^Brutalize greatly raised his kill speed on bosses so some nerfing was needed (still real strong)
- Hopoo Feathers now allow you to perform walljumps in the air
- Attempted to network Blood Well heal but no guarantees
- yes i know the skins suck they're just shitposts i'll make proper skins for him eventually
1.2.1
- Apparently this never existed?
1.2.0
- Added a new unlockable alternate passive
- Added a new unlockable skin
- Added a Badass Mode config option (warning: Far Too Epic!!!!)
- Reworked Eldritch Blast and renamed it to Nullify, added unlock condition
- Moved Blood Well's description from primary skill to its own passive slot for clarity
- Blood Well heal amount: 75% max health > 100% max health
- Brutalize heal amount: 30% max health > 15% max health
- ^less on demand healing, more reward on the heal you actually have to work for
- Blood Rush duration slightly increased
- Coagulate's empowered explosion now always deals max damage regardless of how much meter is left
- ^makes it a viable finisher to Blood Rush instead of being all around awkward
- Added some config for the Blood Well HUD
- Attack hitstop now applies to slash effects as well
- Fixed Brutalize drag damage being 80% instead of the intended 800%
- Fixed slash effects not being networked- thanks tsweep :-)
- Fixed some other misc bugs idek
1.1.2
- Updated a handful of animations, no more pod :-)
- Skill icons now get a cool overlay when you're in Blood Rush
- Coagulate new effect: When empowered, now explodes for up to 2400% damage based on how much blood is expended
- Greatly increased the drag damage from empowered Brutalize, making it rewarding beyond purely feeling cool
- Fixed weird Brutalize interactions with certain flying enemies
1.1.1
- Bugfix
1.1.0
- Added mastery skin complete with custom VFX and SFX!!
- Hack damage 390% > 320% (this carries over to the hold stance too)
- Cleave damage 750% > 600%
- ^damage values haven't been changed once so now that he's out it's time to hit him with the balance hammer
- Moved Blood Well gauge onto the crosshair for better visibility
- Added some extra animations for Cleave
- Updated Blood Rush VFX
- Updated Brutalize skill icon
- Attempted to network Coagulate and Blood Well
- Fixed delays on a bunch of VFX
- Fixed broken VFX texture in lobby
1.0.5
- Fixed weird Shuriken procs
1.0.4
- Fixed funny grab bug
1.0.3
- Greatly increased forward lunge force on Cleave
- Updated Cleave VFX, SFX and animation
- Enemies grabbed by empowered Brutalize no longer die until the end of the drag
- Updated Brutalize blood VFX to be more noticeable
- Attempted to fix Brutalize sometimes not doing max damage or even hitting at all
- Added work-in-progress alternate utility skill, Eldritch Blast
- ^this is way more active and also way more overpowered so expect nerfs? maybe? who knows
1.0.2
- Removed wall jump limit heheheha may revert this, who knows, go crazy
- Lowered secondary animation lockout duration
- Increased forward lunge force of grounded secondary
1.0.1
- Timer for charge jumps increased from 0.5s > 0.65s, should add a bit more of a window to aim
- Fixed broken health scaling
1.0.0
- Initial release