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Decompiled source of OverexposedMercenary v1.0.0
OverexposedMercenary.dll
Decompiled 7 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using MonoMod.Cil; using R2API; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("OverexposedMercenary")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OverexposedMercenary")] [assembly: AssemblyTitle("OverexposedMercenary")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OverexposedMercenary { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("rotatingfumos.OverexposedMercenary", "OverexposedMercenary", "1.0.0")] public class OverexposedMercenary : BaseUnityPlugin { public const string PluginGUID = "rotatingfumos.OverexposedMercenary"; public const string PluginAuthor = "rotatingfumos"; public const string PluginName = "OverexposedMercenary"; public const string PluginVersion = "1.0.0"; private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>(); public static ConfigEntry<float> ExposeDamage { get; set; } public void Awake() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); ExposeDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Expose", "ExposeDamage", 500f, "% Damage added when Expose is consumed"); HealthComponent.TakeDamageProcess += (Manipulator)delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); FieldReference val2 = default(FieldReference); if (val.TryGotoNext(new Func<Instruction, bool>[6] { (Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, ref val2) && ((MemberReference)val2).Name == "MercExpose", (Instruction x) => true, (Instruction x) => true, (Instruction x) => ILPatternMatchingExt.MatchLdfld(x, ref val2) && ((MemberReference)val2).Name == "attackerBody", (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_damage"), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 3.5f) })) { val.Index += 5; val.Next.Operand = ExposeDamage.Value / 100f; ReplaceText(); } else { Log.Error(((MemberReference)il.Method).Name + " IL Hook failed!"); } }; } private void ReplaceText() { ReplaceString("KEYWORD_EXPOSE", "<style=cKeywordName>Expose</style><style=cSub>Hitting Exposed enemies reduces all skill cooldowns by <style=cIsUtility>1.0s</style> and deals an additional <style=cIsDamage>" + ExposeDamage.Value + "% damage</style>."); } private void ReplaceString(string token, string newText) { DefaultLanguage[token] = Language.GetString(token); LanguageAPI.Add(token, newText); } } }