Decompiled source of OverexposedMercenary v1.0.0

OverexposedMercenary.dll

Decompiled 7 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using R2API;
using RoR2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OverexposedMercenary")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OverexposedMercenary")]
[assembly: AssemblyTitle("OverexposedMercenary")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OverexposedMercenary
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("rotatingfumos.OverexposedMercenary", "OverexposedMercenary", "1.0.0")]
	public class OverexposedMercenary : BaseUnityPlugin
	{
		public const string PluginGUID = "rotatingfumos.OverexposedMercenary";

		public const string PluginAuthor = "rotatingfumos";

		public const string PluginName = "OverexposedMercenary";

		public const string PluginVersion = "1.0.0";

		private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>();

		public static ConfigEntry<float> ExposeDamage { get; set; }

		public void Awake()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			ExposeDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Expose", "ExposeDamage", 500f, "% Damage added when Expose is consumed");
			HealthComponent.TakeDamageProcess += (Manipulator)delegate(ILContext il)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Expected O, but got Unknown
				ILCursor val = new ILCursor(il);
				FieldReference val2 = default(FieldReference);
				if (val.TryGotoNext(new Func<Instruction, bool>[6]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, ref val2) && ((MemberReference)val2).Name == "MercExpose",
					(Instruction x) => true,
					(Instruction x) => true,
					(Instruction x) => ILPatternMatchingExt.MatchLdfld(x, ref val2) && ((MemberReference)val2).Name == "attackerBody",
					(Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_damage"),
					(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 3.5f)
				}))
				{
					val.Index += 5;
					val.Next.Operand = ExposeDamage.Value / 100f;
					ReplaceText();
				}
				else
				{
					Log.Error(((MemberReference)il.Method).Name + " IL Hook failed!");
				}
			};
		}

		private void ReplaceText()
		{
			ReplaceString("KEYWORD_EXPOSE", "<style=cKeywordName>Expose</style><style=cSub>Hitting Exposed enemies reduces all skill cooldowns by <style=cIsUtility>1.0s</style> and deals an additional <style=cIsDamage>" + ExposeDamage.Value + "% damage</style>.");
		}

		private void ReplaceString(string token, string newText)
		{
			DefaultLanguage[token] = Language.GetString(token);
			LanguageAPI.Add(token, newText);
		}
	}
}