Decompiled source of LongstandingSolitudeFix v1.0.1

plugins/LongstandingSolitudeFix/LongstandingSolitudeFix.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LongstandingSolitudeFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+61b5bcd82cef20cf41f39f68e901e4870178c73d")]
[assembly: AssemblyProduct("LongstandingSolitudeFix")]
[assembly: AssemblyTitle("LongstandingSolitudeFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LongstandingSolitudeFix
{
	public class Hooks
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_SetState <0>__SceneExitController_SetState;

			public static hook_OnBodyStart <1>__PlayerCharacterMasterController_OnBodyStart;

			public static Action<CharacterBody> <2>__GlobalEventManager_onCharacterLevelUp;

			public static hook_OnInteractionBegin <3>__PurchaseInteraction_OnInteractionBegin;

			public static hook_GiveItem_ItemIndex_int <4>__Inventory_GiveItem_ItemIndex_int;

			public static Action<Run> <5>__Run_onRunStartGlobal;
		}

		private static Dictionary<PlayerCharacterMasterController, int> playersLastBuffCount = new Dictionary<PlayerCharacterMasterController, int>();

		internal static void Init()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			object obj = <>O.<0>__SceneExitController_SetState;
			if (obj == null)
			{
				hook_SetState val = SceneExitController_SetState;
				<>O.<0>__SceneExitController_SetState = val;
				obj = (object)val;
			}
			SceneExitController.SetState += (hook_SetState)obj;
			object obj2 = <>O.<1>__PlayerCharacterMasterController_OnBodyStart;
			if (obj2 == null)
			{
				hook_OnBodyStart val2 = PlayerCharacterMasterController_OnBodyStart;
				<>O.<1>__PlayerCharacterMasterController_OnBodyStart = val2;
				obj2 = (object)val2;
			}
			PlayerCharacterMasterController.OnBodyStart += (hook_OnBodyStart)obj2;
			GlobalEventManager.onCharacterLevelUp += GlobalEventManager_onCharacterLevelUp;
			object obj3 = <>O.<3>__PurchaseInteraction_OnInteractionBegin;
			if (obj3 == null)
			{
				hook_OnInteractionBegin val3 = PurchaseInteraction_OnInteractionBegin;
				<>O.<3>__PurchaseInteraction_OnInteractionBegin = val3;
				obj3 = (object)val3;
			}
			PurchaseInteraction.OnInteractionBegin += (hook_OnInteractionBegin)obj3;
			object obj4 = <>O.<4>__Inventory_GiveItem_ItemIndex_int;
			if (obj4 == null)
			{
				hook_GiveItem_ItemIndex_int val4 = Inventory_GiveItem_ItemIndex_int;
				<>O.<4>__Inventory_GiveItem_ItemIndex_int = val4;
				obj4 = (object)val4;
			}
			Inventory.GiveItem_ItemIndex_int += (hook_GiveItem_ItemIndex_int)obj4;
			Run.onRunStartGlobal += Run_onRunStartGlobal;
		}

		private static void Inventory_GiveItem_ItemIndex_int(orig_GiveItem_ItemIndex_int orig, Inventory self, ItemIndex itemIndex, int count)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			if (itemIndex != Items.OnLevelUpFreeUnlock.itemIndex)
			{
				orig.Invoke(self, itemIndex, count);
				return;
			}
			CharacterMaster component = ((Component)self).gameObject.GetComponent<CharacterMaster>();
			if ((Object)(object)component == (Object)null)
			{
				orig.Invoke(self, itemIndex, count);
				return;
			}
			CharacterBody body = component.GetBody();
			if ((Object)(object)body == (Object)null)
			{
				orig.Invoke(self, itemIndex, count);
				return;
			}
			if (body.level < (float)TeamManager.naturalLevelCap)
			{
				orig.Invoke(self, itemIndex, count);
				return;
			}
			orig.Invoke(self, Items.Pearl.itemIndex, count);
			CharacterMasterNotificationQueue.SendTransformNotification(body.master, Items.OnLevelUpFreeUnlock.itemIndex, Items.Pearl.itemIndex, (TransformationType)0);
		}

		private static void PurchaseInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, PurchaseInteraction self, Interactor activator)
		{
			int num = 0;
			CharacterBody component = ((Component)activator).GetComponent<CharacterBody>();
			if ((Object)(object)component != (Object)null)
			{
				num = component.GetBuffCount(Buffs.FreeUnlocks);
			}
			orig.Invoke(self, activator);
			if (num == 0 || (Object)(object)component == (Object)null || self.cost > 0)
			{
				return;
			}
			int buffCount = component.GetBuffCount(Buffs.FreeUnlocks);
			if (num - buffCount > 0)
			{
				for (int i = 0; i < num - buffCount; i++)
				{
					component.AddBuff(Buffs.FreeUnlocks);
				}
			}
		}

		private static void ReplaceLSWithPearl(CharacterBody body, Inventory inventory)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			if (!(body.level < (float)TeamManager.naturalLevelCap))
			{
				int itemCount = inventory.GetItemCount(Items.OnLevelUpFreeUnlock);
				if (itemCount >= 1)
				{
					inventory.RemoveItem(Items.OnLevelUpFreeUnlock, itemCount);
					inventory.GiveItem(Items.Pearl, itemCount);
					CharacterMasterNotificationQueue.SendTransformNotification(body.master, Items.OnLevelUpFreeUnlock.itemIndex, Items.Pearl.itemIndex, (TransformationType)0);
				}
			}
		}

		private static void GlobalEventManager_onCharacterLevelUp(CharacterBody body)
		{
			ReplaceLSWithPearl(body, body.inventory);
		}

		private static void Run_onRunStartGlobal(Run obj)
		{
			playersLastBuffCount.Clear();
		}

		private static void PlayerCharacterMasterController_OnBodyStart(orig_OnBodyStart orig, PlayerCharacterMasterController self)
		{
			orig.Invoke(self);
			if (!playersLastBuffCount.ContainsKey(self))
			{
				return;
			}
			CharacterBody body = self.master.GetBody();
			if (!((Object)(object)body == (Object)null))
			{
				for (int i = 0; i < playersLastBuffCount[self]; i++)
				{
					body.AddBuff(Buffs.FreeUnlocks);
				}
				playersLastBuffCount.Remove(self);
			}
		}

		private static void SceneExitController_SetState(orig_SetState orig, SceneExitController self, ExitState newState)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if ((int)newState == 2)
			{
				foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
				{
					CharacterMaster master = instance.master;
					if (!((Object)(object)master == (Object)null))
					{
						CharacterBody body = master.GetBody();
						if (!((Object)(object)body == (Object)null))
						{
							int buffCount = body.GetBuffCount(Buffs.FreeUnlocks);
							playersLastBuffCount[instance] = buffCount;
						}
					}
				}
			}
			orig.Invoke(self, newState);
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("royal.LongstandingSolitudeFix", "LongstandingSolitudeFix", "1.0.0")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "royal.LongstandingSolitudeFix";

		public const string PluginAuthor = "royal";

		public const string PluginName = "LongstandingSolitudeFix";

		public const string PluginVersion = "1.0.0";

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			Hooks.Init();
		}
	}
}