using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LongstandingSolitudeFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b7d737084ac3bc867487363fd6ab7bbbbf326503")]
[assembly: AssemblyProduct("LongstandingSolitudeFix")]
[assembly: AssemblyTitle("LongstandingSolitudeFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LongstandingSolitudeFix
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Tutorials.ConfigurationTutorial", "ConfigurationTutorial", "1.0.0")]
public class Configs : BaseUnityPlugin
{
private static ConfigFile CustomConfigFile { get; set; }
public static ConfigEntry<bool> BreakIntoPearl { get; set; }
internal static void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
CustomConfigFile = new ConfigFile(Paths.ConfigPath + "\\LongstandingSolitudeFix.cfg", true);
BreakIntoPearl = CustomConfigFile.Bind<bool>("LongstandingSolitudeFix", "BreakIntoPearlAtMaxLevel", true, "Whether or not to break Longstanding Solitude into a pearl at max level");
}
}
public class Hooks
{
[CompilerGenerated]
private static class <>O
{
public static Action<CharacterBody> <0>__GlobalEventManager_onCharacterLevelUp;
public static hook_OnInteractionBegin <1>__PurchaseInteraction_OnInteractionBegin;
public static hook_GiveItem_ItemIndex_int <2>__Inventory_GiveItem_ItemIndex_int;
}
internal static void Init()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
GlobalEventManager.onCharacterLevelUp += GlobalEventManager_onCharacterLevelUp;
object obj = <>O.<1>__PurchaseInteraction_OnInteractionBegin;
if (obj == null)
{
hook_OnInteractionBegin val = PurchaseInteraction_OnInteractionBegin;
<>O.<1>__PurchaseInteraction_OnInteractionBegin = val;
obj = (object)val;
}
PurchaseInteraction.OnInteractionBegin += (hook_OnInteractionBegin)obj;
object obj2 = <>O.<2>__Inventory_GiveItem_ItemIndex_int;
if (obj2 == null)
{
hook_GiveItem_ItemIndex_int val2 = Inventory_GiveItem_ItemIndex_int;
<>O.<2>__Inventory_GiveItem_ItemIndex_int = val2;
obj2 = (object)val2;
}
Inventory.GiveItem_ItemIndex_int += (hook_GiveItem_ItemIndex_int)obj2;
}
private static void Inventory_GiveItem_ItemIndex_int(orig_GiveItem_ItemIndex_int orig, Inventory self, ItemIndex itemIndex, int count)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
if (itemIndex != Items.OnLevelUpFreeUnlock.itemIndex)
{
orig.Invoke(self, itemIndex, count);
return;
}
if (!Configs.BreakIntoPearl.Value)
{
orig.Invoke(self, itemIndex, count);
return;
}
CharacterMaster component = ((Component)self).gameObject.GetComponent<CharacterMaster>();
if ((Object)(object)component == (Object)null)
{
orig.Invoke(self, itemIndex, count);
return;
}
CharacterBody body = component.GetBody();
if ((Object)(object)body == (Object)null)
{
orig.Invoke(self, itemIndex, count);
return;
}
if (body.level < (float)TeamManager.naturalLevelCap)
{
orig.Invoke(self, itemIndex, count);
return;
}
orig.Invoke(self, Items.Pearl.itemIndex, count);
CharacterMasterNotificationQueue.SendTransformNotification(body.master, Items.OnLevelUpFreeUnlock.itemIndex, Items.Pearl.itemIndex, (TransformationType)0);
}
private static void PurchaseInteraction_OnInteractionBegin(orig_OnInteractionBegin orig, PurchaseInteraction self, Interactor activator)
{
int num = 0;
CharacterBody component = ((Component)activator).GetComponent<CharacterBody>();
if ((Object)(object)component != (Object)null)
{
num = component.GetBuffCount(Buffs.FreeUnlocks);
}
orig.Invoke(self, activator);
if (num == 0 || (Object)(object)component == (Object)null || self.cost > 0)
{
return;
}
int buffCount = component.GetBuffCount(Buffs.FreeUnlocks);
if (num - buffCount > 0)
{
for (int i = 0; i < num - buffCount; i++)
{
component.AddBuff(Buffs.FreeUnlocks);
}
}
}
private static void ReplaceLSWithPearl(CharacterBody body, Inventory inventory)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if (Configs.BreakIntoPearl.Value && !(body.level < (float)TeamManager.naturalLevelCap))
{
int itemCount = inventory.GetItemCount(Items.OnLevelUpFreeUnlock);
if (itemCount >= 1)
{
inventory.RemoveItem(Items.OnLevelUpFreeUnlock, itemCount);
inventory.GiveItem(Items.Pearl, itemCount);
CharacterMasterNotificationQueue.SendTransformNotification(body.master, Items.OnLevelUpFreeUnlock.itemIndex, Items.Pearl.itemIndex, (TransformationType)0);
}
}
}
private static void GlobalEventManager_onCharacterLevelUp(CharacterBody body)
{
ReplaceLSWithPearl(body, body.inventory);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("royal.LongstandingSolitudeFix", "LongstandingSolitudeFix", "1.0.0")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "royal.LongstandingSolitudeFix";
public const string PluginAuthor = "royal";
public const string PluginName = "LongstandingSolitudeFix";
public const string PluginVersion = "1.0.0";
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
Configs.Init();
Hooks.Init();
}
}
}