score-MoreElites icon

MoreElites

Adds 4 new elites

Last updated 10 hours ago
Total downloads 214
Total rating 0 
Categories Mods Enemies Seekers of the Storm Update
Dependency string score-MoreElites-1.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7
RiskofThunder-R2API_RecalculateStats-1.5.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.5.0

README

More Elites

SUBMIT ANY ISSUES USING THE LINK ABOVE

There's a config for disabling specific elites, setting which tier an elite will appear in, and Tier1/Tier2 HP and Damage Multipliers.

Try out setting echo and volatile elites to GuildedTier, where they will begin to appear on stage 3 onwards along with the guilded elites. HP and Damage will adjust accordingly.

Known issues

  • Zets aspects may not work exactly right for Empowering and Volatile elites until it gets an update

Tier 1

Volatile (RoR1)

  • All attacks explode
  • Fires a missile in random intervals between 1 and 5 seconds (inclusive)
  • Missile damage uses fixed scaling instead of base damage
  • Fixed damage scaling values: 12 base +2.4/lvl for normal enemies and 18 base +3.6/lvl for boss class enemies

2 lems

Frenzied (RoR1)

  • +2 base move speed
  • +50% attack speed
  • Teleport to closest enemy or in move direction

Empowering

  • 25m radius zone that applies a warbanner buff to itself and surrounding allies

Tier 2

Echo

  • Spawns 2 clones of itself with 10% max HP
  • Clones die if main body is killed
  • Clones fire hunter projectiles
  • Hunter Projectiles damage uses fixed scaling instead of base damage
  • Some crown displays might be wonky.
  • Fixed damage scaling values: 24 base +4.8/lvl for normal enemies and 32 base +7.2/lvl for boss class enemies
    • I don't loop lmk if these values are too high or too low

3 elite beetles