svellky-RiskRefined2 icon

RiskRefined2

A Modpack with all the QoL improvements you need, plus tons of new Content that tries not to break the Vanilla Essence. Fully Multiplayer compatible.

By svellky

CHANGELOG

3.1.0

  • Added HighItemVizability mod.
  • Void Seeds are back to a maximum of 2 in pre-loop and loop.

3.0.0 - 3.0.7

Difficulty and Content Update

  • βž– Removed mods:
    • UmbralMithrix: According to feedback, Mithrix becomes too difficult, to the point of not being fun.
    • Unlobotomize: RiskyMod already unlobotomizes one of the two enemies that this mod unlobotomizes, so it's not really necessary.
    • Inferno: It doesn't really cause any problems, but with so many modifications to enemies, this mod forces the removal of features from other mods.
    • Seamstress: Visual bugs in the HUD and does not match the vanilla essence
  • βž• Added mods:
  • Some spawnpools were modified to improve enemy variety.
  • Tweaks to some enemy features that were previously disabled to achieve compatibility with Inferno.
  • Tweak LookingGlass settings.
  • πŸͺ² A known issue was added to the readme.

2.2.0 - 2.2.5

HOTFIX Update

  • Added ProperlyPersistentProfilesPatchPlugin mod.
  • Added TILER2NoPoll mod to improve performance.
  • Removed "FalseSonBossTweaks" mod: It has some problems and makes the fight against False Son Boss easier.
  • Removed some skins that caused issues when previewing in the lobby.
  • Max void seeds: 2 -> 1.
  • Per loop max extra void seeds: 0 -> 2.
  • Some adjustments to the LookingGlass configuration.
  • LogMute and AssyncLoggers configuration updated, thanks score.

2.1.0 - 2.1.5

Drone Update

  • βž– Removed mods:
    • MinionMeld - Having more drones is cool and players like it.
    • BetterDrones - RiskyMod already improves drones, and the improvements provided by BetterDrones are minimal in comparison.
    • NoAllyAttackBlock - It fixes a bug in the BetterDrones mod and is no longer necessary.
    • LessBlueRoost - Because it made the stage look too dark.
    • ArtifactOfPutrefaction - It broke too easily when there were too many enemies.
  • βž• Added mods:
    • ChensGradiusMod, ChillDrone and their dependencies:
      • These mods add a total of 4 new drones, 2 items, and a drone-based artifact.
  • Now, RiskyMod will improve vanilla drones, but also the Shock Drone from Starstorm2 and the new drones from ChensGradiusMod (and ChillDrone).
  • The Sandswept drones (Inferno Drone and VoltaicDrone) have been disabled as they perform similar functions to existing ones and RiskyMod does not provide compatibility for them.
  • Log collection was modified to extract only what is necessary, indirectly improving performance.
  • Some settings related to compatibility and fixes have been changed, and a considerable decrease in issues is expected.

2.0.4

  • New skins added: The Cargo Hold.
  • The stats of the meld drones were slightly improved:
    • Health multiplier: 30 -> 35
    • Damage multiplier: 30 -> 35
    • Attack speed multiplier: 20 -> 25
    • Cooldown reduction multiplier: 20 -> 25
  • Compatibility options with external mods to RiskRefined2 were enabled to minimize issues.
  • The Readme has been updated with information related to frequently asked questions.
  • The stage variants changed their pre-loop chance from 33 to 50.

2.0.3

  • Reverted some configs that should subtly improve performance.

2.0.2

  • Alpha Constructs, Solus Probes and Strike Drones have been added to MinionMeld's blacklist (they will no longer merge).
  • Some issues were fixed.

2.0.1

  • Fixes.

2.0.0

Important Update

  • Driver, a new survivor with tons of content and unique gameplay, has been added. A skin was also added for it (ReaperDriver).
  • Fixed a bug that caused Gunner Turrets' Energy Shield to block attacks from certain survivors due to an incorrect hitbox. Thanks to the NoAllyAttackBlock mod.
  • The DebugToolkit mod was added.
  • The Unlobotomize mod was added.
  • The dependencies and configuration files were updated.

Pre 2.0.0 Changelog

1.5.1

  • Visual enhancements to the in-game hud.
  • Updated README, adding Known issues.

1.5.0

  • CleanestHud, NoMoreMath and Inferno mods added.
  • ScoreboardJump and HUDdleUP mods removed.
  • By default the console is now closed when the game loads (configurable).
  • Possible improvements in game performance. Although the loading screen may last a couple of seconds longer.

1.4.3

  • EnemiesReturns is back.
  • ColossusMainStages and Judgement mods added.
  • When upgrading a drone, it gains a little more HP and damage, but less attack speed and less cooldowns reduction.
  • General improvements to the aspect drop, plus some bug fixes.

1.4.2

  • One minute of silence for EnemiesReturns

1.4.1

  • Changes in README.
  • Icon update.

1.4.0

  • Added the BetterDrones mod:
  • Improved AI and general changes to drones.
  • Configured to give the best experience, but may receive balance changes in future updates.

1.3.999

  • The Torn Feather item of the Sandswept mod has been disabled because it is a bit complicated to use and the VanillaVoid mod already has a similar item (Quasitemporal Quill).

1.3.998

  • Update of new configuration files for recently updated mods.
  • Void Seeds are kept at a maximum of 2 in pre-loop and looping.
  • The maximum number of players who can join has increased from 8 to 12.

1.3.997

  • Fixed visual bug in the lobby when selecting Artificer.

1.3.996

  • ArtifactOfPutrefaction and LessBlueRoost mods were added.
  • Fixed an issue that caused the TR90 Railgun Turret to disappear in use when one was already deployed.
  • The probability of a pre-loop variant (stage 1 - 5) appearing was reduced from 50% to 33%. In addition, the ugly blue variant of Sulfur Pools has been removed.
  • Some more improvements and fixes.

1.3.995

  • BazaarExpand mod has been removed because it is too broken.
  • MinionMeld mod was added because too many drones and turrets are appearing.
  • Some missing mechanics should now work.

Balance:

  • Robomando: "Re wire" success cooldown: 8s -> 4s.

1.3.994

  • Replaced the β€œParry” skill of Mercenary: SkillsReturns -> Parry.
  • Removed the REFURBISHED ROBOMANDO mod as many of its settings do nothing.

Balance:

  • Robomando: "Evasive maneuver" crash duration: 2s -> 1s.

1.3.993


1.3.992

  • Fully tested version: Mods configured for the best experience.
  • Previous Changelog removed, as it was not very relevant.
  • Next updates will have a more detailed Changelog.