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RiskRefined2

A Modpack with all the QoL improvements you need, plus tons of new content that gives Risk of Rain 2 a fresh feel. Fully Multiplayer Compatible.

By svellky

CHANGELOG

5.0.1

  • UmbralMithrix buffed a bit, but P4 removed.
  • Now the equipment/aspects in the Bazaar cost a little money.
  • Fixes to item/survivor descriptions and stability improvements.
  • Fixed an issue that prevented logging.

5.0.0

πŸ†• Update summary

  • The Bazaar has been greatly improved with new visual enhancements and new interactables.
  • Artifact of the King has been removed and UmbralMithrix is back, with minor nerfs to keep the fun above all else.
  • Improvements to Beetle Guard (ally) and Aurelionite (ally) to make them more useful.
  • Command Artifact now displays all items (as in vanilla) and a new artifact has been added to replace its previous function: Artifact of Potential.
  • Shrine of Order is now an interesting interactable.
  • Many QoL improvements related to elites, stages, enemies, and survivors.

βž– Removed mods:

  • Artifact of the King
  • BetterCommandArtifact
  • BazaarExpansion

βž• Added mods:

⚠️ This is a major update. Please delete your profile and create a new, clean one where you can install this new version.

❀️ Thanks to everyone for playing RiskRefined2!


Previous changelog

4.0.0


3.4.8

  • New mod added: BazaarExpansion.
    • Cleansing Pool disabled because it may be too powerful.
  • Disabled Composite Injector item: Visual issue with the HUD.
  • Some issues fixed and general stability improvements.

3.4.6 - 3.4.7

  • Changes to the new Pilot settings.

3.4.5

  • Fixed for the latest mod updates.
  • Added Bleed Chance to Stats Display.

3.4.3 - 3.4.4

  • Added Luck to Stats Display.
  • The amount of light in Sulfur Pools has been reduced.

3.4.2


3.4.1

  • Inferno Drone enabled.
  • Void Fields cells: 5 -> 9 (Vanilla).

3.4.0

  • βž– Removed mods:
  • βž• Added mods:
  • The cost of the Adaptive Elite was slightly increased to prevent it from appearing too often.
  • The Voidling will no longer be able to spawn Vaccum/Singularity in the center of the arena. This is because it causes issues in multiplayer.
  • Some performance-related issues have been fixed, and the problem with the logs may now be completely resolved.
  • Updated and cleaned dependencies.

3.3.0 - 3.3.1

  • βž– The GoldenCoastPlus mod has been removed because there are already similar items provided by other mods, and the fight against Aurelionite can sometimes be frustrating.
  • Updated icon and readme.

3.2.4

  • βž• MoreElites mod has been re-added.

  • Changes

    • Enemies with low HP returned to their base HP: 125% -> 100%
    • Extra HP of bosses reduced: 200% -> 150%
    • Elites returned to their default values as set by the EliteReworks mod: Less HP and less damage, but improved spawn rate.
    • The number of void enemies in void seeds has been slightly reduced to improve performance.
  • Fixes

    • Second attempt to resolve the log spam issue: More log levels were adjusted.
    • T2 elites can now appear correctly in Stage 5.

3.2.3

  • Removed the HalcyonFixes mod because it causes an annoying sound issue, at least in multiplayer.
  • Font size of stats reduced slightly.

3.2.2

  • βž• Readded DebugToolkit mod.

  • ⚠️ Important

    • Attempt to fix log spam, probably caused by the items β€œMakeshift Plate” from Sandswept and β€œMacho Moustache/Villainous Visage” from TinkersSatchel, so they were disabled.
      • Also, logs from some mods and unity log have been temporarily disabled until a permanent solution is found. If you encounter any errors or performance issues, please let me know on the modding Discord server.
  • πŸ”§ Changes

    • Artifact of the King:
      • Waves fired by ultimate: 16 -> 10
      • Wave duration: 5.5 -> 7.5

3.2.1

  • Small enemies now have even more HP: 110% -> 125%
  • Fixed an issue with the HP of the Engineer's TR90 Railgun Turret.
  • Fixed a compatibility issue with ZetAspects and Augmentum.
  • Disabled some items that were too similar to others, and some others that simply don't work.
  • The HP, damage, and cost of Elites have been readjusted.
  • Logs will now mostly only load errors, keeping traces and warnings. This can improve performance and give cleaner logs with only what is necessary to identify issues.

3.2.0

HOTFIX, downgrade, and testing of a new mod

  • βž– The following mods were removed: some simply did nothing, others caused performance issues, and others caused serious bugs:
    • ZetAspectHighlander
    • Engi Mechanical Spider Skill
    • MoreElites
    • NetworkedTimedBuffs
    • OptionGenerator
    • CoolerMithrix
    • DropInMultiplayer_GUI
    • HighItemVizability
    • GupAttackTelegraph
    • Mercenary_Skins_Fix
    • ColossusMainStages
    • DebugToolkit
    • StageVariety
  • βž• Added mods:
  • Combat director credit multiplier: 1.4 -> 1.2. To better match EnemyVariety and leave the 1.4 multiplier exclusive to Typhoon.
  • The cost of T2 elites was reduced from 36 to 33.
  • The HP of T1 and T2 elites has been slightly increased.
  • Small enemies now have 10% more HP.
  • Teleporter bosses now have 2x HP.
  • Many visual issues were fixed.
  • Fixed an issue that caused players to take fog damage while in Void Fields, even when standing in a cell.

3.1.0

  • Added HighItemVizability mod.
  • Void Seeds are back to a maximum of 2 in pre-loop and loop.

3.0.0 - 3.0.7

Difficulty and Content Update


2.2.0 - 2.2.5

HOTFIX Update

  • Added ProperlyPersistentProfilesPatchPlugin mod.
  • Added TILER2NoPoll mod to improve performance.
  • Removed "FalseSonBossTweaks" mod: It has some problems and makes the fight against False Son Boss easier.
  • Removed some skins that caused issues when previewing in the lobby.
  • Max void seeds: 2 -> 1.
  • Per loop max extra void seeds: 0 -> 2.
  • Some adjustments to the LookingGlass configuration.
  • LogMute and AssyncLoggers configuration updated, thanks score.

2.1.0 - 2.1.5

Drone Update

  • βž– Removed mods:
    • MinionMeld - Having more drones is cool and players like it.
    • BetterDrones - RiskyMod already improves drones, and the improvements provided by BetterDrones are minimal in comparison.
    • NoAllyAttackBlock - It fixes a bug in the BetterDrones mod and is no longer necessary.
    • LessBlueRoost - Because it made the stage look too dark.
    • ArtifactOfPutrefaction - It broke too easily when there were too many enemies.
  • βž• Added mods:
    • ChensGradiusMod, ChillDrone and their dependencies:
      • These mods add a total of 4 new drones, 2 items, and a drone-based artifact.
  • Now, RiskyMod will improve vanilla drones, but also the Shock Drone from Starstorm2 and the new drones from ChensGradiusMod (and ChillDrone).
  • The Sandswept drones (Inferno Drone and VoltaicDrone) have been disabled as they perform similar functions to existing ones and RiskyMod does not provide compatibility for them.
  • Log collection was modified to extract only what is necessary, indirectly improving performance.
  • Some settings related to compatibility and fixes have been changed, and a considerable decrease in issues is expected.

2.0.4

  • New skins added: The Cargo Hold.
  • The stats of the meld drones were slightly improved:
    • Health multiplier: 30 -> 35
    • Damage multiplier: 30 -> 35
    • Attack speed multiplier: 20 -> 25
    • Cooldown reduction multiplier: 20 -> 25
  • Compatibility options with external mods to RiskRefined2 were enabled to minimize issues.
  • The Readme has been updated with information related to frequently asked questions.
  • The stage variants changed their pre-loop chance from 33 to 50.

2.0.3

  • Reverted some configs that should subtly improve performance.

2.0.2

  • Alpha Constructs, Solus Probes and Strike Drones have been added to MinionMeld's blacklist (they will no longer merge).
  • Some issues were fixed.

2.0.1

  • Fixes.

2.0.0

Important Update

  • Driver, a new survivor with tons of content and unique gameplay, has been added. A skin was also added for it (ReaperDriver).
  • Fixed a bug that caused Gunner Turrets' Energy Shield to block attacks from certain survivors due to an incorrect hitbox. Thanks to the NoAllyAttackBlock mod.
  • The DebugToolkit mod was added.
  • The Unlobotomize mod was added.
  • The dependencies and configuration files were updated.

1.5.1

  • Visual enhancements to the in-game hud.
  • Updated README, adding Known issues.

1.5.0

  • CleanestHud, NoMoreMath and Inferno mods added.
  • ScoreboardJump and HUDdleUP mods removed.
  • By default the console is now closed when the game loads (configurable).
  • Possible improvements in game performance. Although the loading screen may last a couple of seconds longer.

1.4.3

  • EnemiesReturns is back.
  • ColossusMainStages and Judgement mods added.
  • When upgrading a drone, it gains a little more HP and damage, but less attack speed and less cooldowns reduction.
  • General improvements to the aspect drop, plus some bug fixes.

1.4.2

  • One minute of silence for EnemiesReturns

1.4.1

  • Changes in README.
  • Icon update.

1.4.0

  • Added the BetterDrones mod:
  • Improved AI and general changes to drones.
  • Configured to give the best experience, but may receive balance changes in future updates.

1.3.999

  • The Torn Feather item of the Sandswept mod has been disabled because it is a bit complicated to use and the VanillaVoid mod already has a similar item (Quasitemporal Quill).

1.3.998

  • Update of new configuration files for recently updated mods.
  • Void Seeds are kept at a maximum of 2 in pre-loop and looping.
  • The maximum number of players who can join has increased from 8 to 12.

1.3.997

  • Fixed visual bug in the lobby when selecting Artificer.

1.3.996

  • ArtifactOfPutrefaction and LessBlueRoost mods were added.
  • Fixed an issue that caused the TR90 Railgun Turret to disappear in use when one was already deployed.
  • The probability of a pre-loop variant (stage 1 - 5) appearing was reduced from 50% to 33%. In addition, the ugly blue variant of Sulfur Pools has been removed.
  • Some more improvements and fixes.

1.3.995

  • BazaarExpand mod has been removed because it is too broken.
  • MinionMeld mod was added because too many drones and turrets are appearing.
  • Some missing mechanics should now work.

Balance:

  • Robomando: "Re wire" success cooldown: 8s -> 4s.

1.3.994

  • Replaced the β€œParry” skill of Mercenary: SkillsReturns -> Parry.
  • Removed the REFURBISHED ROBOMANDO mod as many of its settings do nothing.

Balance:

  • Robomando: "Evasive maneuver" crash duration: 2s -> 1s.

1.3.993


1.3.992

  • Fully tested version: Mods configured for the best experience.
  • Previous Changelog removed, as it was not very relevant.
  • Next updates will have a more detailed Changelog.