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Decompiled source of FasterProcChains v1.0.1
FasterProcChains.dll
Decompiled 5 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2.Orbs; using RoR2; using RoR2.Orbs; using RoR2.Projectile; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FasterProcChains")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+23ea7e10894255552568fa9c678395df455738b0")] [assembly: AssemblyProduct("FasterProcChains")] [assembly: AssemblyTitle("FasterProcChains")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FasterProcChains { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("swuff.FasterProcChains", "FasterProcChains", "1.0.1")] public class FasterProcChainsPlugin : BaseUnityPlugin { public const string PluginGUID = "swuff.FasterProcChains"; public const string PluginAuthor = "swuff"; public const string PluginName = "FasterProcChains"; public const string PluginVersion = "1.0.1"; public static ConfigEntry<bool> MissileConfig { get; set; } public static ConfigEntry<bool> FireworkConfig { get; set; } public static ConfigEntry<bool> VoidMissileConfig { get; set; } public static ConfigEntry<bool> DaggerConfig { get; set; } public static ConfigEntry<bool> StunAndPierceBoomerangConfig { get; set; } public static ConfigEntry<bool> BossMissileConfig { get; set; } public static ConfigEntry<bool> UkuleleConfig { get; set; } public static ConfigEntry<bool> TeslaConfig { get; set; } public static ConfigEntry<bool> RazorConfig { get; set; } public void Awake() { MakeConfig(); ModifyProjectiles(); } public void MakeConfig() { MissileConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "ATG Missile Speed Changes", true, "Enable ATG speedup?"); FireworkConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Firework Speed Changes", true, "Enable Firework speedup?"); VoidMissileConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Plasma Shrimp Speed Changes", true, "Enable Plasma Shrimp speedup?"); DaggerConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Ceremonial Dagger Speed Changes", true, "Enable Ceremonial Dagger speedup?"); StunAndPierceBoomerangConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Electric Boomerang Speed Changes", true, "Enable Electric Boomerang speedup?"); BossMissileConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Warbonds missile Speed Changes", true, "Enable Warbonds missile speedup?"); UkuleleConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Ukulele Speed Changes", true, "Enable Ukulele speedup?"); TeslaConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Tesla Coil Speed Changes", true, "Enable Tesla Coil speedup?"); RazorConfig = ((BaseUnityPlugin)this).Config.Bind<bool>("Projectile Config", "Razorwire Speed Changes", true, "Enable Razorwire speedup?"); } public void ModifyProjectiles() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Expected O, but got Unknown //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) if (MissileConfig.Value) { GameObject val = Addressables.LoadAssetAsync<GameObject>((object)"2b983d683d9cd5a4595c990f5ff28c51").WaitForCompletion(); MissileController val2 = default(MissileController); if ((Object)(object)val != (Object)null && val.TryGetComponent<MissileController>(ref val2)) { val2.maxVelocity = 75f; val2.delayTimer = 0.1f; val2.giveupTimer = 4f; val2.deathTimer = 8f; val2.acceleration = 9f; } } if (FireworkConfig.Value) { GameObject val3 = Addressables.LoadAssetAsync<GameObject>((object)"041fe0a68f990b843acd9652941f8f87").WaitForCompletion(); MissileController val4 = default(MissileController); if ((Object)(object)val3 != (Object)null && val3.TryGetComponent<MissileController>(ref val4)) { val4.maxVelocity = 75f; val4.giveupTimer = 4f; val4.deathTimer = 8f; val4.acceleration = 9f; } } if (VoidMissileConfig.Value) { GameObject val5 = Addressables.LoadAssetAsync<GameObject>((object)"e006990e46d3b7b4eb92dcebf62d2307").WaitForCompletion(); MissileController val6 = default(MissileController); if ((Object)(object)val5 != (Object)null && val5.TryGetComponent<MissileController>(ref val6)) { val6.maxVelocity = 80f; } } if (DaggerConfig.Value) { GameObject val7 = Addressables.LoadAssetAsync<GameObject>((object)"35853d5e14376084a9b9fe465c7ea20d").WaitForCompletion(); if ((Object)(object)val7 != (Object)null) { ProjectileSimple val8 = default(ProjectileSimple); if (val7.TryGetComponent<ProjectileSimple>(ref val8)) { val8.desiredForwardSpeed = 200f; EnableOnTimer enableOnTimer = val7.AddComponent<EnableOnTimer>(); enableOnTimer.componentToToggle = (MonoBehaviour)(object)val8; enableOnTimer.active = false; enableOnTimer.操 = true; enableOnTimer.duration = 3.05f; } ProjectileDirectionalTargetFinder componentToToggle = default(ProjectileDirectionalTargetFinder); if (val7.TryGetComponent<ProjectileDirectionalTargetFinder>(ref componentToToggle)) { EnableOnTimer enableOnTimer2 = val7.AddComponent<EnableOnTimer>(); enableOnTimer2.componentToToggle = (MonoBehaviour)(object)componentToToggle; enableOnTimer2.duration = 0.25f; EnableOnTimer enableOnTimer3 = val7.AddComponent<EnableOnTimer>(); enableOnTimer3.componentToToggle = (MonoBehaviour)(object)componentToToggle; enableOnTimer3.active = false; enableOnTimer3.duration = 3.05f; } ProjectileSteerTowardTarget componentToToggle2 = default(ProjectileSteerTowardTarget); if (val7.TryGetComponent<ProjectileSteerTowardTarget>(ref componentToToggle2)) { EnableOnTimer enableOnTimer4 = val7.AddComponent<EnableOnTimer>(); enableOnTimer4.componentToToggle = (MonoBehaviour)(object)componentToToggle2; enableOnTimer4.duration = 0.25f; EnableOnTimer enableOnTimer5 = val7.AddComponent<EnableOnTimer>(); enableOnTimer5.componentToToggle = (MonoBehaviour)(object)componentToToggle2; enableOnTimer5.active = false; enableOnTimer5.duration = 3.05f; } DestroyOnTimer val9 = default(DestroyOnTimer); if (val7.TryGetComponent<DestroyOnTimer>(ref val9)) { val9.duration = 3.25f; } } } if (StunAndPierceBoomerangConfig.Value) { GameObject val10 = Addressables.LoadAssetAsync<GameObject>((object)"c3e60bb47577fdc4692263b66eec052e").WaitForCompletion(); BoomerangProjectile val11 = default(BoomerangProjectile); if ((Object)(object)val10 != (Object)null && val10.TryGetComponent<BoomerangProjectile>(ref val11)) { val11.travelSpeed = 90f; } } if (BossMissileConfig.Value) { GameObject val12 = Addressables.LoadAssetAsync<GameObject>((object)"5d325a2b9a87683448896f2fae27570c").WaitForCompletion(); ProjectileSimple val13 = default(ProjectileSimple); if ((Object)(object)val12 != (Object)null && val12.TryGetComponent<ProjectileSimple>(ref val13)) { val13.desiredForwardSpeed = 600f; } } LightningOrb.Begin += new hook_Begin(LightningOrb_Begin); } private void LightningOrb_Begin(orig_Begin orig, LightningOrb self) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Invalid comparison between Unknown and I4 //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Expected O, but got Unknown //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Invalid comparison between Unknown and I4 bool flag = false; float genericFloat = 0.1f; string text = null; LightningType lightningType = self.lightningType; LightningType val = lightningType; if ((int)val != 0) { if ((int)val != 1) { if ((int)val == 6) { text = "Prefabs/Effects/OrbEffects/RazorwireOrbEffect"; genericFloat = 0.05f; flag = RazorConfig.Value; } } else { text = "Prefabs/Effects/OrbEffects/TeslaOrbEffect"; genericFloat = 0.025f; flag = TeslaConfig.Value; } } else { text = "Prefabs/Effects/OrbEffects/LightningOrbEffect"; genericFloat = 0.025f; flag = UkuleleConfig.Value; } if (flag) { EffectData val2 = new EffectData { origin = ((Orb)self).origin, genericFloat = genericFloat }; val2.SetHurtBoxReference(((Orb)self).target); EffectManager.SpawnEffect(OrbStorageUtility.Get(text), val2, true); } else { orig.Invoke(self); } } } public class EnableOnTimer : MonoBehaviour { public float duration; private float timer; public MonoBehaviour componentToToggle; public bool active = true; private bool triggered = false; public bool 操 = false; public void FixedUpdate() { timer += Time.fixedDeltaTime; if (!triggered && timer >= duration) { triggered = true; ((Behaviour)componentToToggle).enabled = active; if (操) { ((Component)this).GetComponent<Rigidbody>().useGravity = true; } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }