Some mods may be broken due to the recent Alloyed Collective update.
Banshee
Adds the Banshee, an aerial survivor who whittles down her enemies before divebombing them. All animations complete! Multiplayer compatible!
By tsuyoikenko
| Date uploaded | 2 weeks ago |
| Version | 0.7.6 |
| Download link | tsuyoikenko-Banshee-0.7.6.zip |
| Downloads | 12028 |
| Dependency string | tsuyoikenko-Banshee-0.7.6 |
This mod requires the following mods to function
RiskofThunder-R2API_Orb
API for creation and management of custom Orb types.
Preferred version: 1.0.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.2.0RiskofThunder-R2API_TempVisualEffect
API for adding custom temporary visual effects for characters.
Preferred version: 1.0.3RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.3RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.26.0pseudopulse-SoundFixer
Fixes some mods lacking audio due to the recent memop changes.
Preferred version: 1.0.0README
Banshee
This is not a full release. Icons are missing or have placeholders. If you would like to do her skill icons please reach out, otherwise there may be a long wait time for them.
I lack the time for consistent development, leave feedback in the Discord and I will look at it when I get the chance.
Send feedback on Discord: https://discord.gg/3NaMEsvYeD
Skills
Values can be tweaked in config. All default values subject to change.
Check out my other mods:
https://thunderstore.io/package/tsuyoikenko/Scout/
https://thunderstore.io/package/tsuyoikenko/Seamstress/
https://thunderstore.io/package/tsuyoikenko/Spy/
https://thunderstore.io/package/tsuyoikenko/Interrogator/
https://thunderstore.io/package/tsuyoikenko/Wanderer/
Credits
tsuyoikenko - Everything.
CHANGELOG
0.7.6
- Jump item fixed
0.7.5
- Fixed utility from being a combat skill
0.7.4
- Works on my machine
0.7.3
- Removed racism
0.7.2
- Divebomb vfx changes with stocks consumed
- Token updates
0.7.1
- Updated ReadMe
- Fixed stock for secondary
0.7.0
Special Changes
- Changed VFX for grenades
Keyword Changes
- Removed Keyword: Prophecy
- Updated Keyword: Omen
- This skill fires an Ethereal Wisp when completed which deal X% damage on hit and restores 1 stock to your secondary skill.
Divebomb Changes
- Added Keyword: Aerodynamic
- The skill deals more damage the longer the distance traveled before impact.
- Divebomb is now Aerodynamic
- Added radius scaling based on distance when diving
- Removed sweet spot on divebomb
- Increased Divebomb stock max from 5 to 10
- Divebomb now has a 5 second cooldown. You can still regain stocks during the cooldown.
- Lowered default divebomb damage from 400% per stock to 350% per stock to compensate for Aerodynamic and the increased stock max
- Damage calculation example: At 100m away, it will be an extra 5m + current stock count + 5m (100m / 20) of radius and deal (350% + 100% (100m / 100)) * current stock count
- Note, now that the max stock count is 10, you will have a 2.0 (0.2 * currentStock) proc coefficient when diving at max stocks. The minimum proc chance on a dive is 0.6.
Primary Changes
- Increased attackspeed of ATK Umbrella and Ethereal Wisps by 20%
- Added new Primary THRST Umbrella (Exact same as ATK Umbrella but instead thrusts you upward with no horizontal movement)
- Added thruster vfx for ATK Umbrella Dash and THRST Umbrella Dash
0.6.0
- SFX and VFX added
0.5.2
- Anim transition cleanup
0.5.1
- emotes emotes emotes
0.5.0
- Finished all animations
0.1.9
- Fixed emotes api compat
0.1.8
- Temporary unlock achievement fix. Will not work in multiplayer.
- Updated description to not say full animations. She still needs 4.
0.1.7
- ShaderSwapper dependency
0.1.6
- Mastery achievement issue?
0.1.5
- Swing anims
- Divebomb impact anim
- Grenade model
0.1.4
- Networked
0.1.3
- Adjusted crosshair
- Adjusted cameraParams
0.1.2
- Adjusted animation transtions
- Doubled hithop velocity
- Double melee hitbox ranges
- Added Sprinting, IdleIn and RunForward Animations
0.1.1
- Indicator is better lined up with Banshee's trajectory
- Fixed ancient scepter support
- Fixed icon highlighting in loadout menu
- Adjusted utilities to feel better
0.1.0
- Added indicator for Divebomb during windup
- Divebomb now adjusts the dive direction up until the windup ends
- Language file support
0.0.9
- Added thrusters model. Activates in glide state and specific skills
- Added vfx for thrusters
- Added divebomb animation and enter glide animations
- Fixed some texturing and weighting
0.0.8
- Fixed Banshee breaking without emotes api installed
0.0.7
- Updated Readme
- Ragdoll
- Dynamic Bones
- EmotesAPI support
0.0.6
- Primary switches skills when holding space instead of hovering (Should feel more consistent to activate)
- Can no longer cancel Swing with hover. (toggle in config)
- Ancient Scepter changes
- Added Alt Utility
- Added windup for divebomb
- Increased 3rd swing hitbox size
0.0.5
- More feel good^tm changes
0.0.4
- Shader Improvements
- Slight Balance Changes
0.0.3
- Added placeholder animations
0.0.2
- Fixed the desynced idle because it was pissing me off
- Added Unlock Achievement: I'm Mary Poppins Bitch!
- As Artificer, complete a stage without touching the ground more than once.
- Added lore and outros
0.0.1
- Alpha Release









