You are viewing a potentially older version of this package. View all versions.
tsuyoikenko-Seamstress-1.0.9 icon

Seamstress

Adds the Seamstress and Raven. Full release with animations and emotes support!

Date uploaded 6 months ago
Version 1.0.9
Download link tsuyoikenko-Seamstress-1.0.9.zip
Downloads 20702
Dependency string tsuyoikenko-Seamstress-1.0.9

This mod requires the following mods to function

RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Orb-1.0.1 icon
RiskofThunder-R2API_Orb

API for creation and management of custom Orb types.

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Dot-1.0.1 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.1
RiskofThunder-R2API_TempVisualEffect-1.0.2 icon
RiskofThunder-R2API_TempVisualEffect

API for adding custom temporary visual effects for characters.

Preferred version: 1.0.2
RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4
RiskofThunder-RoR2BepInExPack-1.19.0 icon
RiskofThunder-RoR2BepInExPack

Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.

Preferred version: 1.19.0
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_DamageType-1.1.1 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.1

README

Seamstress

Overview

The Seamstress is a half-imp survivor who uses her health for damage. She doesn't gain base damage per level so stack health items to take advantage of her passive. Managing her needles, weapons, and health are all apart of her complex kit.

tex-Seamstress-Icon.png

Skills

https://youtu.be/vQJDFoajnA8 stupidassthumbnail.png

Passive: It Hungers

Screenshot-2024-05-24-015345.png

Passive: Imp Touched Heart

Screenshot-2024-05-24-015403.png

Primary: Trim

Screenshot-2024-05-24-015417.png

Primary: Flurry

Screenshot-2024-05-24-015512.png

Secondary: Clip

Screenshot-2024-05-24-015429.png

Secondary: Planar Manipulation

Screenshot-2024-05-24-015520.png

Utility: Brutalize

Screenshot-2024-05-24-015442.png

Utility: Retaliate

Screenshot-2024-05-24-015528.png

Special: Skewer

Screenshot-2024-05-24-015452.png

Keywords

Crush

Screenshot-2024-05-24-015550.png

Insatiable

Screenshot-2024-05-24-015611.png

Symbiotic Slash

Screenshot-2024-05-24-015541.png

Symbiotic Reach

Screenshot-2024-05-24-015601.png

Skins

asdsadsa.png

Raven

raven.png ravendgb.png

Credits

tsuyoikenko - Code, skill icons, majority of models, sound, and animations.

hkryu - Icon and art https://www.instagram.com/hkryu_/ https://twitter.com/___hkryu

TheTimeSweeper - Incredible new Henry template and responsible for fixing like half my bugs.

rob - Creator of the glorious Henry template. Also, his code for other survivors helped me get started.

Gemo - Eclipse skin model (Raven)

Feilong - Seamstress skin designer (Raven) and permission to use the assets.

KoalaWalls, shitter, and everyone in modcord - Valuable feedback that helped cleanup the gameplay.

CHANGELOG

1.4.3

  • Oops

1.4.2

  • She will no longer sit on your face

1.4.1

  • Lowered emission saturation
  • Fixed mending elite orbs being invincible

1.4.0

  • Full Remodel

1.3.7

  • Fixed ragdoll

1.3.6

  • Fixed Weaver for multiplayer

1.3.5

  • Accidently left in debug logs

1.3.4

  • Reverted deltaTime crap

1.3.3

  • Smaller fixes

1.3.2

  • Fixed an animation

1.3.1

  • un(fixed)deltaTime

1.3.0

  • Playable in SOTS
  • Many known framerate bugs cause inconsistent vfx duration or skill durations so ignore it until Gearbox fixes their crap
  • Largest current bugs are the vfx tether disappearing quickly and enemies clipping into the ground w alt secondary

1.2.6

  • Fixed scissor animations

1.2.5

  • Fixed texturing

  • Fixed Special dealing 4x the damage it was supposed to (Slight compensation added to damage 400% -> 500%, base scaling 0.03 -> 0.04)

1.2.4

  • Enjoy!

1.2.3

  • Fixed attackspeed bug

1.2.2

  • Changed healing to be more similar to acrid regeneration
  • Removed oneshot protection from instatiable

1.2.1

  • Screwed up blink

1.2.0

  • No more fiend gauge, just barrier now
  • Dying in insatiable will pull you back instead
  • Lowered scissor pickup time but lowered its damage
  • Needles can only be gain during Insatiable or by picking up scissors. This means you can gain them while holding scissors
  • Secondary hits from scissors now stun
  • Self bleed damage slightly lowered
  • Lifesteal lowered

1.1.4

  • oops

1.1.3

  • Bens raincoat doesn't completely obliterate seamstress

1.1.2

  • Fixed Seamstresses Emissions
  • Fixed CDR Scaling not applying to scissor pickup (oops)

1.1.1

  • Barrier is ignored during bleed
  • Celebration as egg utils now works with searmtesesrsesss

1.1.0

  • Change Seamstress's bleed to count as any other bleed
  • Maybe fixed shift issue idk tbh
  • Accidently deleted old icon lmao

1.0.9

  • Networking

1.0.8

  • Needles are no longer a requirement for Manipulate but now increases its base damage dealt per slam
  • Clip no longer consumes needles but has higher cooldown and lower proc coefficient
  • Lowered Needle damage again
  • Fixed scissor swing on alt primary
  • Fixed Tokens
  • Icon is blue in lobby
  • I forgor

1.0.7

  • Added vertical movement to blink if grounded to make it feel like an omni direction wax quail (Off by Default)
  • Logbook update
  • All cdr that affects the special now reduces pickup time for weapons
  • Nerfed bleed damage from 300% (yes it was unintentionally 300% per bleed) over 3 seconds to 100% damage over 2 seconds
  • Nerfed needles from 125% damage to 75% but buffed its proc coefficient to 0.75

1.0.6

  • Ancient Scepter support: Your Symbiotic weapon has a 2 second pickup time
  • Fixed lysate stuff
  • Halved the effectiveness of shield counting towards missing hp
  • Weapons home after detaching

1.0.5

  • Quick hofix for all skins being blue

1.0.4

  • Lowered PP
  • Fixed first hopoo feather consuming needle
  • Added new vfx for blue skin
  • Hopefully fixed multiplayer drag issues

1.0.3

  • Reverted base damage per level just to make it more clear that its negligible
  • Lowered duration of i frame from 0.2 seconds to 0.1 second but buffed blink cooldown from 0.5 seconds to 0.4 seconds
  • Nerfed base damage scaling from 0.075 per 1 missing health to 0.05 per 1 missing health
  • Buffed flurry and trims damage scalings accordingly
  • Nerfed inital imp gauge amount on brutalize from ~25% inital to ~12.5% initial
  • Buffed parry to have the same standard immunity and initial gauge as brutalize
  • Buffed manipulate to move heavier things quicker

1.0.2

  • Gave her slight base damage scaling (10 base 0.4 per level) so being at full health doesnt feel AS terrible (it is still negligible)
  • Blink distance scales harder with movespeed
  • Fixed wax quail not being awesome
  • Fixed curse not counting towards base damage
  • Fixed Imp Gauge

1.0.1

  • Items dont kill Seamstress anymore lol
  • Reduced r pickup time by 1 second and gave it lysate interaction
  • Reverted armor back to 0 from -5
  • Activating Brutalize gives you 25% bar immediately and cannot be canceled for 1 second
  • Brutalize now has an 6 second cooldown
  • Accidently had lifesteal decreasing as you lost health
  • Nerfed attackspeed and movespeed gain from Insatiable
  • Animation smoothing

1.0.0

  • Full release
  • Animations
  • Heavy balance changes
  • Emote support

0.5.3

  • I would never keep things undocumented in the changelog for people to figure out what's being changed

0.5.2

  • ???

0.5.1

  • Read me

0.5.0

  • Model no animations
  • Icon is Raven cause im lazy

0.2.9

  • No model yet. I've been sick and working on smaller stuff
  • Nerfed dash to always be tied to cooldown (0.5 seconds)
  • Time it takes to pick up Scissors increased to 5 seconds
  • Scissors now form a pickup circle after 5 seconds
  • Scissors now pickup if youre in the circle when it activates (no more having to leave and enter it)
  • Networked the pickup circle (THE VANILLA IMPSPIKE ISNT NETWORKED?????)
  • Buffed lifesteal during insatiable
  • Logbook added

0.2.8

  • Fixed NRE's happening on other survivors
  • Fixed grabbing certain enemies

0.2.7

  • Fixed railgunner mines breaking

0.2.6

  • Networked!
  • Only thing I didn't network are the circles for scissors on connecting players cause I didn't care enough
  • Enjoy multiplayer! and report if anything breaks ty

0.2.5

  • bug fixes
  • rewording
  • new effects
  • unlock condition
  • new vfx
  • half networked
  • fixed blink randomly breaking
  • fixed damage being multiplied with scissors when thrown
  • removed herobrine

0.2.4

  • April Fools

0.2.3

  • Added all icons

0.2.2

  • Icons
  • Wording

0.2.1

  • Fixed hopoo feather interaction to not just spam needles and fly
  • Fixed crash during load? -report if it still happens
  • Renamed Imp Gauge to It Hungers
  • Renamed Primal Instincts to Imp Touched Heart

0.2.0

  • Full Rework
  • No Networking

0.1.10

  • Flurry is stronger but slower
  • NETWORKING FIXED AGAIN
  • Needles no longer auto fire. Git gud.

0.1.9

  • Ability slot locations changed to make more sense.
  • Added Glimpse of Purity.
  • Slower swing speed on both primaries
  • Probably other stuff?

0.1.7

  • Alt special added
  • Woven Fate has a 2 second grace period for recasting if you are on the ground

0.1.6

  • Tweaks

0.1.5

  • Massive fundemental kit changes
  • Butchered no longer grants attackspeed
  • Butchered no longer empowers abilites
  • Butchered now grants Cut on all abilities
  • Cut changed to -> Reduces your secondary's cooldown on hit. Apply a bleed based on enemies missing health
  • Stitch changed to -> Deal damage to tear open Stitches and apply cut
  • Trimming Slashes changed to -> Slash in front for damage. Every third hit applies Stitches and deals bonus damage
  • Unrelenting Flurry changed to -> Slash in front for damage. Heal for 10% of damage dealt
  • Removed Planar Shift
  • Woven Fate changed to -> Leap in a direction dealing damage. Recast in the air to dash dealing damage to enemies. Both casts apply Stitches
  • Removed Bloodsoaked Path
  • Added Planar Shift -> 50% HP. Blink in a direction dealing massive damage applying Sitches at the destination. Gain Butchered. While Butchered Planar Shift becomes Expunge
  • Threaded Volley stock is now your needle count
  • Threaded Volley cooldown lowered to 7.5 seconds
  • Threaded Volley does not fire all Needles. Hold down the button for the amount of Needles you would like to fire.
  • Needles do not apply Stitches anymore.
  • Still works in multiplayer
  • Bugs

0.1.4

  • Might be multiplayer compatible now
  • Reworked alt abilities a tad
  • Removed UI. This may be added back in final version
  • Bugs

0.1.3

  • Added alt abilites and stuff
  • Bugs
  • DO NOT PLAY MULTIPLAYER. IT'S PROBABLY IN THE WORST STATE EVER AS OF NOW.

0.1.2

  • Expunge visuals reworked
  • Expunge damage amount above crosshair
  • Mods that affect buff duration should not effect needle recharge speed
  • Butchered SFX is a bit more clear on when it ends

0.1.1

  • Bugfixes and text cleanup
  • Needles only home after the first hit
  • Expunge damage has a flat base of 100%
  • Expunge can potentially proc bands at higher healing values

0.1.0

  • Hopefully, the final base kit.
  • Regenerate Needles overtime. Gain additiojnalo Needles when Sttiches are torn by Cut or when enemies with Cuts die.
  • Stitch changed to Apply Stitches. Applying Stitches and tearing open Stitches reduce cooldowns by 0.25 seconds.
  • Cut changed to Tear open Stitches dealing damage based on enemies missing health and apply Cuts. Cuts deal a percentage of enemies missing health per second for 5 seconds
  • Changed all ability names to be more interesting
  • Trim changed to 2nd hit applies stitch. 3rd hit applies Cut. while Butchered all hits apply Stitch

0.0.9

  • missed crucial changes in text

0.0.8

  • Stitch changed to "Deal 100% damage. Apply Stitched which deals 0.5% (0.25% against bosses) of the enemies missing health over 4 seconds".
  • Cut changed to "Consume Stitch dealing 2% of the enemies missing health per Stitched. Lower cooldowns by 1 seconds per Stitched consumed".
    • Note: Enemies killed with stitched will give you the cooldown you should have gotten.
  • Added gain a needle on cut to passive.
  • Changed Trim butchered effect to gain Stitch on the first and second strike. Third strike additionally Cuts.
  • Weave loses speed on hit for sticking power.
  • Expunge has cut.
  • Sew text moved to Needle Keyword
  • Cooldowns hopefully adjusted enough???
  • Needle HUD no longer persists between character
  • idk probably some other stuff I forgot

0.0.7

  • Added Stitch. Stitch deals missing hp damage over time and lower cooldowns by 0.5 seconds on hit.
    • Changed Needle damage to Stitch damage.
    • Changed Trim final hit to Stitch damage.
  • Changed Cut to additionally give Needles on hit
  • Changed Trim butchered effect to gain Cut on the first and second strike
  • Changed Weave butchered effect to 20% life steal
  • Expunge works now...
  • Nerfed Needle damage to 50% and buffed healing to 50%
  • Added Needle count to crosshair as a new UI
  • idk probably some other stuff I forgot