using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using DS1Catacombs.Content;
using DireseekerMod.Modules;
using EntityStates;
using HG;
using HG.Reflection;
using On.RoR2;
using R2API;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Catacombs")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Catacombs")]
[assembly: AssemblyTitle("Catacombs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace DS1Catacombs
{
public static class DireseekerCompat
{
private static bool? _enabled;
public static bool enabled
{
get
{
if (!_enabled.HasValue)
{
_enabled = Chainloader.PluginInfos.ContainsKey("com.rob.Direseeker");
}
return _enabled.Value;
}
}
public static CharacterSpawnCard GetDireseekerSpawnCard()
{
return SpawnCards.bossSpawnCard;
}
}
[BepInPlugin("com.Viliger.DS1Catacombs", "DS1Catacombs", "1.0.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class DS1CatacombsPlugin : BaseUnityPlugin
{
public const string Author = "Viliger";
public const string Name = "DS1CatacombsPlugin";
public const string Version = "1.0.4";
public const string GUID = "Viliger.DS1CatacombsPlugin";
public static ConfigEntry<bool> EnableShitpostMusic;
public static ConfigEntry<bool> AnyoneCanDestroyWalls;
public static DS1CatacombsPlugin instance;
public static PluginInfo PluginInfo;
private void Awake()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Expected O, but got Unknown
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Expected O, but got Unknown
EnableShitpostMusic = ((BaseUnityPlugin)this).Config.Bind<bool>("Catacombs", "Enable shitpost music", false, "Enables shitpost music.");
AnyoneCanDestroyWalls = ((BaseUnityPlugin)this).Config.Bind<bool>("Catacombs", "Anyone can destroy walls", false, "Wall destruction is no longer minor exclusive.");
instance = this;
PluginInfo = ((BaseUnityPlugin)this).Info;
Log.Init(((BaseUnityPlugin)this).Logger);
MusicController.StartIntroMusic += new hook_StartIntroMusic(MusicController_StartIntroMusic);
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(GiveToRoR2OurContentPackProviders);
Language.collectLanguageRootFolders += CollectLanguageRootFolders;
if (DireseekerCompat.enabled)
{
Helpers.AddNewMonsterToStage(new DirectorCardHolder
{
Card = new DirectorCard
{
spawnCard = (SpawnCard)(object)DireseekerCompat.GetDireseekerSpawnCard(),
selectionWeight = 3,
spawnDistance = (MonsterSpawnDistance)0,
preventOverhead = false,
minimumStageCompletions = 5
},
MonsterCategory = (MonsterCategory)4
}, false, (Stage)1, "catacombs_DS1_Catacombs");
}
}
private void MusicController_StartIntroMusic(orig_StartIntroMusic orig, MusicController self)
{
orig.Invoke(self);
AkSoundEngine.PostEvent("DS1_Play_Music_System", ((Component)self).gameObject);
}
private void Destroy()
{
Language.collectLanguageRootFolders -= CollectLanguageRootFolders;
}
private void GiveToRoR2OurContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentProvider());
}
public void CollectLanguageRootFolders(List<string> folders)
{
folders.Add(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "Language"));
}
}
public class DestructibleWallDeath : BaseState
{
public override void OnEnter()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
((BaseState)this).OnEnter();
if (Object.op_Implicit((Object)(object)((EntityState)this).gameObject.transform.Find("Model/WorldCollider")))
{
GameObject val = Object.Instantiate<GameObject>(DS1CatacombsContent.FracturedWall, ((EntityState)this).transform.position, ((EntityState)this).transform.rotation);
Rigidbody[] componentsInChildren = val.GetComponentsInChildren<Rigidbody>();
foreach (Rigidbody obj in componentsInChildren)
{
Vector3 val2 = ((Component)obj).transform.position - ((EntityState)this).transform.position;
Vector3 val3 = ((Vector3)(ref val2)).normalized * 10f;
obj.AddForce(val3);
}
AkSoundEngine.PostEvent("DS1_Wall_Destroy", val);
EntityState.Destroy((Object)(object)((EntityState)this).gameObject);
}
else
{
Log.Debug("couldn't find WorldCollider");
}
}
}
public class DestructibleWallMainState : Idle
{
public override void OnEnter()
{
((EntityState)this).OnEnter();
if (NetworkServer.active)
{
((EntityState)this).characterBody.AddBuff(Buffs.HiddenInvincibility);
}
}
}
public class EasterEggOnEnterManager : MonoBehaviour
{
public Transform chestSpawnLocation;
public GameObject Vamos;
private bool triggered;
private void OnTriggerEnter(Collider other)
{
HurtBox val = default(HurtBox);
if (!triggered && ((Component)other).gameObject.TryGetComponent<HurtBox>(ref val))
{
triggered = true;
VamosBegoneWithYou();
}
}
private void VamosBegoneWithYou()
{
AkSoundEngine.PostEvent("DS1_Vamos_Begone", Vamos);
((MonoBehaviour)this).Invoke("MakeVamosMove", 2f);
}
private void VamosFocus()
{
AkSoundEngine.PostEvent("DS1_Vamos_Focus", Vamos);
}
private void MakeVamosMove()
{
PathFollower pathFollower = default(PathFollower);
if (Object.op_Implicit((Object)(object)Vamos) && Vamos.TryGetComponent<PathFollower>(ref pathFollower))
{
((Behaviour)pathFollower).enabled = true;
}
((MonoBehaviour)this).Invoke("VamosFocus", 2f);
((MonoBehaviour)this).Invoke("SpawnChest", 3f);
}
private void SpawnChest()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
if (NetworkServer.active)
{
GameObject obj = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/GoldChest/GoldChest.prefab").WaitForCompletion();
obj.transform.localPosition = new Vector3(0.6709f, -1.0345f, 0f);
obj.GetComponent<PurchaseInteraction>().automaticallyScaleCostWithDifficulty = true;
NetworkServer.Spawn(Object.Instantiate<GameObject>(obj, chestSpawnLocation));
}
}
}
public class PathFollower : MonoBehaviour
{
public Transform[] path;
public float speed = 5f;
public float reachDist = 1f;
private int currentPoint;
private void FixedUpdate()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Distance(path[currentPoint].position, ((Component)this).transform.position);
((Component)this).transform.position = Vector3.MoveTowards(((Component)this).transform.position, path[currentPoint].position, Time.deltaTime * speed);
if (num <= reachDist)
{
currentPoint++;
}
if (currentPoint >= path.Length)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class WallIncomingDamageReciever : MonoBehaviour, IOnIncomingDamageServerReceiver
{
public void OnIncomingDamageServer(DamageInfo damageInfo)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
if (((Object)damageInfo.attacker).name.Contains("MinerBody") || DS1CatacombsPlugin.AnyoneCanDestroyWalls.Value)
{
((Component)this).gameObject.GetComponent<HealthComponent>().Suicide((GameObject)null, (GameObject)null, default(DamageTypeCombo));
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
public class PlaySound : MonoBehaviour
{
public string EnableSound;
public string DisableSound;
private void Start()
{
Util.PlaySound(EnableSound, ((Component)this).gameObject);
}
private void OnDisable()
{
Util.PlaySound(DisableSound, ((Component)this).gameObject);
}
}
}
namespace DS1Catacombs.Content
{
public class ContentProvider : IContentPackProvider
{
private readonly ContentPack _contentPack = new ContentPack();
public static string assetDirectory;
public string identifier => "Viliger.DS1CatacombsPlugin.ContentProvider";
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
_contentPack.identifier = identifier;
string assetsFolderFullPath = (assetDirectory = Path.Combine(Path.GetDirectoryName(typeof(ContentProvider).Assembly.Location), "assetbundles"));
string musicFolderFullPath = Path.Combine(Path.GetDirectoryName(typeof(ContentProvider).Assembly.Location), "Soundbanks");
DS1CatacombsContent.LoadSoundBank(musicFolderFullPath);
AssetBundle scenesAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "catacombsstage"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
scenesAssetBundle = assetBundle;
});
AssetBundle assetsAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "catacombsassets"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
assetsAssetBundle = assetBundle;
});
yield return DS1CatacombsContent.LoadAssetBundlesAsync(scenesAssetBundle, assetsAssetBundle, args.progressReceiver, _contentPack, musicFolderFullPath);
}
private IEnumerator LoadAssetBundle(string assetBundleFullPath, IProgress<float> progress, Action<AssetBundle> onAssetBundleLoaded)
{
AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(assetBundleFullPath);
while (!((AsyncOperation)assetBundleCreateRequest).isDone)
{
progress.Report(((AsyncOperation)assetBundleCreateRequest).progress);
yield return null;
}
onAssetBundleLoaded(assetBundleCreateRequest.assetBundle);
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(_contentPack, args.output);
args.ReportProgress(1f);
yield break;
}
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
args.ReportProgress(1f);
yield break;
}
}
public static class DS1CatacombsContent
{
internal const string ScenesAssetBundleFileName = "catacombsstage";
internal const string AssetsAssetBundleFileName = "catacombsassets";
internal const string SoundBankFileName = "DS1CatacombsMusic.bnk";
internal const string InitSoundBankFileName = "DS1CatacombsInit.bnk";
internal const string SoundEffectsSoundBankFileName = "DS1CatacombsSounds.bnk";
private static AssetBundle _scenesAssetBundle;
private static AssetBundle _assetsAssetBundle;
internal static UnlockableDef[] UnlockableDefs;
internal static SceneDef[] SceneDefs;
public static SceneDef DS1SceneDef;
internal static Sprite DS1ScenePreviewSprite;
internal static Material DS1BazaarSeer;
public static GameObject FracturedWall;
public static List<Material> SwappedMaterials = new List<Material>();
public static Dictionary<string, string> ShaderLookup = new Dictionary<string, string>
{
{ "stubbedror2/base/shaders/hgstandard", "RoR2/Base/Shaders/HGStandard.shader" },
{ "stubbedror2/base/shaders/hgsnowtopped", "RoR2/Base/Shaders/HGSnowTopped.shader" },
{ "stubbedror2/base/shaders/hgtriplanarterrainblend", "RoR2/Base/Shaders/HGTriplanarTerrainBlend.shader" },
{ "stubbedror2/base/shaders/hgintersectioncloudremap", "RoR2/Base/Shaders/HGIntersectionCloudRemap.shader" },
{ "stubbedror2/base/shaders/hgcloudremap", "RoR2/Base/Shaders/HGCloudRemap.shader" },
{ "stubbedror2/base/shaders/hgdistortion", "RoR2/Base/Shaders/HGDistortion.shader" },
{ "stubbedcalm water/calmwater - dx11 - doublesided", "Calm Water/CalmWater - DX11 - DoubleSided.shader" },
{ "stubbedcalm water/calmwater - dx11", "Calm Water/CalmWater - DX11.shader" },
{ "stubbednature/speedtree", "RoR2/Base/Shaders/SpeedTreeCustom.shader" }
};
internal static void LoadSoundBank(string soundbanksFolderPath)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Invalid comparison between Unknown and I4
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Invalid comparison between Unknown and I4
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Invalid comparison between Unknown and I4
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
AKRESULT val = AkSoundEngine.AddBasePath(soundbanksFolderPath);
if ((int)val == 1)
{
Log.Info("Added bank base path : " + soundbanksFolderPath);
}
else
{
Log.Error("Error adding base path : " + soundbanksFolderPath + " " + $"Error code : {val}");
}
uint num = default(uint);
val = AkSoundEngine.LoadBank("DS1CatacombsInit.bnk", ref num);
if ((int)val == 1)
{
Log.Info("Added bank : DS1CatacombsInit.bnk");
}
else
{
Log.Error("Error loading bank : DS1CatacombsInit.bnk " + $"Error code : {val}");
}
val = AkSoundEngine.LoadBank("DS1CatacombsMusic.bnk", ref num);
if ((int)val == 1)
{
Log.Info("Added bank : DS1CatacombsMusic.bnk");
}
else
{
Log.Error("Error loading bank : DS1CatacombsMusic.bnk " + $"Error code : {val}");
}
val = AkSoundEngine.LoadBank("DS1CatacombsSounds.bnk", ref num);
if ((int)val == 1)
{
Log.Info("Added bank : DS1CatacombsSounds.bnk");
}
else
{
Log.Error("Error loading bank : DS1CatacombsSounds.bnk " + $"Error code : {val}");
}
}
internal static IEnumerator LoadAssetBundlesAsync(AssetBundle scenesAssetBundle, AssetBundle assetsAssetBundle, IProgress<float> progress, ContentPack contentPack, string musicFolderFullPath)
{
_scenesAssetBundle = scenesAssetBundle;
_assetsAssetBundle = assetsAssetBundle;
Log.Debug("Asset bundles found. Loading asset bundles...");
yield return LoadAllAssetsAsync<Material>(_assetsAssetBundle, progress, (Action<Material[]>)delegate(Material[] assets)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
if (assets != null)
{
Material[] array = assets;
foreach (Material val4 in array)
{
if (((Object)val4.shader).name.StartsWith("Stubbed"))
{
Shader val5 = Addressables.LoadAssetAsync<Shader>((object)ShaderLookup[((Object)val4.shader).name.ToLower()]).WaitForCompletion();
if (Object.op_Implicit((Object)(object)val5))
{
val4.shader = val5;
SwappedMaterials.Add(val4);
}
}
}
}
});
yield return LoadAllAssetsAsync<UnlockableDef>(_assetsAssetBundle, progress, (Action<UnlockableDef[]>)delegate(UnlockableDef[] assets)
{
UnlockableDefs = assets;
contentPack.unlockableDefs.Add(assets);
});
yield return LoadAllAssetsAsync<Sprite>(_assetsAssetBundle, progress, (Action<Sprite[]>)delegate(Sprite[] assets)
{
DS1ScenePreviewSprite = assets.First((Sprite a) => ((Object)a).name == "texCatacombsPreview");
});
yield return LoadAllAssetsAsync<SceneDef>(_assetsAssetBundle, progress, (Action<SceneDef[]>)delegate(SceneDef[] assets)
{
SceneDefs = assets;
DS1SceneDef = SceneDefs.First((SceneDef sd) => sd.cachedName == "catacombs_DS1_Catacombs");
Log.Debug(DS1SceneDef.nameToken);
contentPack.sceneDefs.Add(assets);
});
yield return LoadAllAssetsAsync<GameObject>(_assetsAssetBundle, progress, (Action<GameObject[]>)delegate(GameObject[] assets)
{
FracturedWall = assets.First((GameObject go) => ((Object)go).name == "fracturedwall_prefab");
GameObject val3 = assets.First((GameObject go) => ((Object)go).name == "LowerCryptWall");
contentPack.networkedObjectPrefabs.Add((GameObject[])(object)new GameObject[1] { val3 });
});
contentPack.entityStateTypes.Add(new Type[1] { typeof(DestructibleWallDeath) });
contentPack.networkSoundEventDefs.Add((NetworkSoundEventDef[])(object)new NetworkSoundEventDef[3]
{
CreateNetworkSoundEventDef("DS1_Vamos_Focus"),
CreateNetworkSoundEventDef("DS1_Vamos_Begone"),
CreateNetworkSoundEventDef("DS1_Wall_Destroy")
});
Material val = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/bazaar/matBazaarSeerWispgraveyard.mat").WaitForCompletion());
val.mainTexture = (Texture)(object)DS1ScenePreviewSprite.texture;
DS1SceneDef.previewTexture = (Texture)(object)DS1ScenePreviewSprite.texture;
DS1SceneDef.portalMaterial = val;
SetupMusic();
ref SceneEntry[] sceneEntries = ref Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/sgStage2.asset").WaitForCompletion()._sceneEntries;
SceneEntry val2 = new SceneEntry
{
sceneDef = DS1SceneDef
};
((SceneEntry)(ref val2)).weight = 1f;
ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries, ref val2);
DS1SceneDef.destinationsGroup = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/sgStage3.asset").WaitForCompletion();
ref SceneEntry[] sceneEntries2 = ref Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/loopSgStage2.asset").WaitForCompletion()._sceneEntries;
val2 = new SceneEntry
{
sceneDef = DS1SceneDef
};
((SceneEntry)(ref val2)).weight = 1f;
ArrayUtils.ArrayAppend<SceneEntry>(ref sceneEntries2, ref val2);
DS1SceneDef.loopedDestinationsGroup = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/Base/SceneGroups/loopSgStage3.asset").WaitForCompletion();
}
private static void SetupMusic()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
CustomMusicTrackDef val = ScriptableObject.CreateInstance<CustomMusicTrackDef>();
((MusicTrackDef)val).cachedName = "DS1CustomMainMusic";
((MusicTrackDef)val).comment = "Aurora Borealis\r\nDS1Catacombs";
val.CustomStates = new List<CustomState>();
CustomState item = default(CustomState);
item.GroupId = 487602916u;
if (DS1CatacombsPlugin.EnableShitpostMusic.Value)
{
item.StateId = 1661578544u;
}
else
{
item.StateId = 2254536284u;
}
val.CustomStates.Add(item);
CustomState item2 = default(CustomState);
item2.GroupId = 792781730u;
item2.StateId = 89505537u;
val.CustomStates.Add(item2);
DS1SceneDef.mainTrack = (MusicTrackDef)(object)val;
CustomMusicTrackDef val2 = ScriptableObject.CreateInstance<CustomMusicTrackDef>();
((MusicTrackDef)val2).cachedName = "DS1CustomBossMusic";
((MusicTrackDef)val2).comment = "Dies Irae\r\nDS1Catacombs bosstrack";
val2.CustomStates = new List<CustomState>();
CustomState item3 = default(CustomState);
item3.GroupId = 487602916u;
if (DS1CatacombsPlugin.EnableShitpostMusic.Value)
{
item3.StateId = 2399718655u;
}
else
{
item3.StateId = 3699353111u;
}
val2.CustomStates.Add(item3);
CustomState item4 = default(CustomState);
item4.GroupId = 792781730u;
item4.StateId = 580146960u;
val2.CustomStates.Add(item4);
DS1SceneDef.bossTrack = (MusicTrackDef)(object)val2;
}
private static NetworkSoundEventDef CreateNetworkSoundEventDef(string eventName)
{
NetworkSoundEventDef obj = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
obj.eventName = eventName;
return obj;
}
private static IEnumerator LoadAllAssetsAsync<T>(AssetBundle assetBundle, IProgress<float> progress, Action<T[]> onAssetsLoaded) where T : Object
{
AssetBundleRequest sceneDefsRequest = assetBundle.LoadAllAssetsAsync<T>();
while (!((AsyncOperation)sceneDefsRequest).isDone)
{
progress.Report(((AsyncOperation)sceneDefsRequest).progress);
yield return null;
}
onAssetsLoaded(sceneDefsRequest.allAssets.Cast<T>().ToArray());
}
}
}