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RemoteVillage
It's quiet here, like peace itself resides here. You take a deep breath and step forward.
CHANGELOG
1.2.2
- Added access nodes.
- Restored toggleable objects (upper bridge and island in the middle).
- I've decided to remove toggleable lower bridge, it makes navigation around the map way too awkward without a decent number of movement speed items (you are forced to take a lap around the stage if you don't have the ability to either jump up top outright or jump to pier extension).
1.2.1
- AC update.
1.2.0
- Added fishing.
- Replaced all trees, bushes and grass with vanilla prefabs, so they are affected by the wind.
- Adjusted music volume curve to closer match vanilla.
- Added small side extension to the pier.
1.1.1
- Updated for 1.3.9.
1.1.0
- Remade DCCS from scratch to support SoTS phase 2 changes.
1.0.3
- Added jump pad to small island so players are no longer forced to take fall damage in case they somehow ended up on it without ways to get out.
- Switched ground shader from Standard to SnowTopped so decals would render.
- Fixed Ambiance sounds not looping.
- Fixed command chest not spawning for network clients (fixed via separate mod).
- Added a small secret.
1.0.2
- Patched a hole in terrain and blocked off potential soft lock locations.
- Removed two rogue map nodes that would make chests spawn in the air.
1.0.1
- Recompile for 1.3.5.0, since I saw some weird error in the log.
1.0.0
- Initial release