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Decompiled source of SpeedUpHalcyoniteShrine v1.0.1
plugins/viliger-SpeedUpHalcyoniteShrine/SpeedUpHalcyoniteShrine.dll
Decompiled 6 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using RoR2; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SpeedUpHalcyoniteShrine")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SpeedUpHalcyoniteShrine")] [assembly: AssemblyTitle("SpeedUpHalcyoniteShrine")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace SpeedUpHalcyoniteShrine; [BepInPlugin("com.Viliger.SpeedUpHalcyoniteShrine", "SpeedUpHalcyoniteShrine", "1.0.1")] public class SpeedUpHalcyoniteShrine : BaseUnityPlugin { public const string Author = "Viliger"; public const string ModName = "SpeedUpHalcyoniteShrine"; public const string Version = "1.0.1"; public const string GUID = "com.Viliger.SpeedUpHalcyoniteShrine"; public static ConfigEntry<float> UseSkillDefNames; private void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) UseSkillDefNames = ((BaseUnityPlugin)this).Config.Bind<float>("Gold Tick Rate", "Gold Tick Rate", 10f, "Tick rate (times gold gets drained per second) of the shrine. Vanilla values is 5, so 10 would make shrine charge twice as fast."); Addressables.LoadAssetAsync<GameObject>((object)RoR2_DLC2.ShrineHalcyonite_prefab).WaitForCompletion().GetComponent<HalcyoniteShrineInteractable>() .tickRate = UseSkillDefNames.Value; } }