
SnowtimeStages
A mod which adds over a dozen artstyle clashing maps from other games to RoR2; now with functional configs and a custom difficulty.
Last updated | a month ago |
Total downloads | 34096 |
Total rating | 11 |
Categories | Mods Maps |
Dependency string | winterwonderland-SnowtimeStages-0.9.51 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function

bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117


RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.0.3

RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.2.1

RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1
JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2
TeamMoonstorm-MoonstormSharedUtils
An API focused with the intention of working in an editor enviroment using ThunderKit, MSU is a modular API system designed for ease of use and simplicity.
Preferred version: 2.3.0
LordVGames-EnemyAttackSpeedFixes
Fixes attacks from various enemies not scaling with attack speed.
Preferred version: 1.3.1
Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
Snowtime Stages
A work in progress mod intending to add a pack of stages for the standard loop.
Currently adds a full loop of artstyle-clashing maps from Halo: Combat Evolved, Halo 2, Halo 3, and Garry's Mod.
Bug Reports
Please report any issues via Discord to snowysnowtime (Snowy Snowtime) either through the Risk of Rain 2 Modding Discord or by DMs.
I will not personally DM anyone asking for help with a mod or for you to download something. If it isnt in the Risk of Rain 2 Modding Discord's #map-creation channel, assume the worst.
Main Features
- Each map may have its own gimmick. It is up to you to figure them out.
Note: Not all gimmicks are created equal, and may not be transparently noticeable in the heat of gameplay. Some maps may not feature gimmicks at all.
- Blood Gulch from Halo CE
- Death Island from Halo CE
- Ice Fields from Halo CE
- Gephyrophobia from Halo CE
- Sandtrap from Halo 3
- Halo from Halo CE (and its variant)
- Sidewinder from Halo CE
- New Mombasa (Bridge) from Halo 2
- gm_construct from Garry's Mod
- Delta Halo from Halo 2
- gm_flatgrass from Garry's Mod
- High Charity from Halo 2
- gm_bigcity by bigwig from Garry's Mod
- plr_hightower from Team Fortress 2
To-do List
- More maps, whatever they may be
- Custom enemies
Credits
- Jace - Fogbound Lagoon; which I used as a basis for the mod, alongside LocationsofPrecipitation
- viliger - Steering me in the right direction with helpful tutorial(s) for custom music
- PlNK - Icon for the Legendary difficulty
Licenses and TOS of Third Party Content
Makes use of Poiyomi shaders for ground materials or other advanced materials not normally available with HopooGames shaders
Microsoft Game Content Usage Rules
Halo: The Master Chief Collection © Microsoft Corporation. "SnowtimeStages" was created under Microsoft's "Game Content Usage Rules" using assets from Halo: The Master Chief Collection, and it is not endorsed by or affiliated with Microsoft.