SnowtimeStages
A mod which aims to add a pack of maps to the games standard loop
Last updated | 2 days ago |
Total downloads | 6251 |
Total rating | 3 |
Categories | Mods Maps |
Dependency string | winterwonderland-SnowtimeStages-0.6.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.0.3RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.2.1JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.1.2README
Snowtime Stages
A work in progress mod intending to add a pack of stages for the standard loop. Currently adds a full loop of artstyle-clashing maps from Halo: Combat Evolved and Halo 3.
Main Features
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Each map has its own gimmick. It is up to you to figure them out.
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Note: Not all gimmicks are created equal, and may not be transparently noticeable in the heat of gameplay.
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Blood Gulch from Halo CE
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Death Island from Halo CE
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Ice Fields from Halo CE
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Gephyrophobia from Halo CE
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Sandtrap from Halo 3
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Halo from Halo CE (and its variant)
To-do List
- More Maps
Credits
- Jace - Fogbound Lagoon; which I used as a basis for the mod, alongside LocationsofPrecipitation
- viliger - Steering me in the right direction with helpful tutorial(s) for custom music
Changelog
0.6.1
- Fixed missing collision for the rocks on the alternate Halo (level) Stage 5
- Fixed an edge-case with Railgunner where on certain maps, the skybox would render over everything
0.6.0
- Fixed the Halo Sub-Content expansion not working with certain profiles
- Added Ice Fields for Stage 2
- Added Alternate Halo (Level) Stage 5 Variant
- Improved visuals AGAIN (Beam emitter light!)
0.5.3
- Fixed flashbangs in regards to Starstorm 2's storms and the void seeds.
- Added an expansion for the Halo content (will be relevant in the future)
0.5.2
- Attempt to make the volume of the music match that of vanilla
0.5.1
- Fixed issue where players can get stuck under one of Death Island's Geysers, which tries to propel them indefinitely and never let them go.
- Fixed language tokens
0.5.0
- Added Sandtrap for Stage 4
- Added ambience for all levels
- Improved visuals further
- Added random locations for newt altars
0.4.0
- Added full support for Seekers of the Storm and Survivors of the Void
- Rebalanced interactables for all Stages
- Added Halo (Stage) for Stage 5
- Improved visuals across the board
0.3.1
- Fixed missing R2API Sound Dependency
- Rebuilt AssetBundle (just in case)
- Improved Water color of Death Island
0.3.0
- Added Gephyrophobia for Stage 3
- Added ending(s) for the custom bossfight music(s)
- Collision upgraded with surface definitions (footstep sounds make sense now)
- Upgraded interior lighting of Death Island to be similar in fashion to Gephyrophobia
- If you have any lag issues due to the lighting, please let me know on the Risk of Rain Modding Discord
0.2.1
- Added custom music
0.2.0
- Added Blood Gulch for Stage 1
- Massively improved director starting credits for Death Island
- Improved some materials
0.1.2
- Fix missing material on Death Island's red team interior
0.1.1
- Added props and geysers to Death Island
- Added Language (English)
- Changed stage order of Death Island from Stage 1 to Stage 2