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winterwonderland-SnowtimeStages-0.8.2 icon

SnowtimeStages

A mod which aims to add a pack of maps to the games standard loop

Date uploaded a week ago
Version 0.8.2
Download link winterwonderland-SnowtimeStages-0.8.2.zip
Downloads 1581
Dependency string winterwonderland-SnowtimeStages-0.8.2

This mod requires the following mods to function

RiskofThunder-R2API_Addressables-1.0.3 icon
RiskofThunder-R2API_Addressables

R2API Submodule for implementing Addressables functionality

Preferred version: 1.0.3
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
JaceDaDorito-LocationsOfPrecipitation-1.1.2 icon
JaceDaDorito-LocationsOfPrecipitation

A utils mod that features editor and runtime tools I use for making stages!

Preferred version: 1.1.2
RiskofThunder-R2API_Director-2.2.1 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.2.1
RiskofThunder-R2API_Stages-1.0.2 icon
RiskofThunder-R2API_Stages

API for Stage creation

Preferred version: 1.0.2
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

Snowtime Stages

A work in progress mod intending to add a pack of stages for the standard loop. Currently adds a full loop of artstyle-clashing maps from Halo: Combat Evolved, Halo 2, Halo 3, and Garry's Mod.

Main Features

  • Each map may have its own gimmick. It is up to you to figure them out.

  • Note: Not all gimmicks are created equal, and may not be transparently noticeable in the heat of gameplay.

  • Blood Gulch from Halo CE Blood Gulch

  • Death Island from Halo CE Death Island

  • Ice Fields from Halo CE Death Island

  • Gephyrophobia from Halo CE Gephyrophobia

  • Sandtrap from Halo 3 Halo

  • Halo from Halo CE (and its variant) Halo Halo Alt

  • Sidewinder from Halo CE Sidewinder

  • New Mombasa (Bridge) from Halo 2 New Mombasa (Bridge)

  • gm_construct from Garry's Mod Gmod Moment

  • Delta Halo from Halo 2 Deltuhh Halo

To-do List

  • More maps, whatever they may be
  • Custom enemies

Credits

  • Jace - Fogbound Lagoon; which I used as a basis for the mod, alongside LocationsofPrecipitation
  • viliger - Steering me in the right direction with helpful tutorial(s) for custom music

Changelog is now featured in the Changelog category.

CHANGELOG

0.8.2

  • Fixed the skydomes of most maps. They will NEVER inherit lighting ever AGAIN
  • Moved one of the guaranteed legendary chests in sandtrap to remove a two-for-one deal for HUNK players; It is still in the same room Two For One Deal

0.8.1

  • Fixed an issue where the ghost of a map passed would call out to the player like the Green Goblin mask, begging to be selected and softlock their run. For whatever reason, forgot to remove a SceneDef from the assetbundle that I dropped like a year ago.

0.8.0

  • Add Delta Halo
  • Scaled up construct by 1.35x to allow access to the secret room
  • Gave gm_construct tf2 music temporarily
  • Fixed New Mombasa Bridge's Boss Music not ending properly

0.7.3

  • And this is why you thoroughly test first before throwing out updates
  • Fixed an issue where Halo's reflective water in the skybox was replaced with the wrong cubemap
  • Changed how the volume_master interacts with music to reduce its double dipping nature

0.7.2

  • Fixed a glaring issue where on New Mombasa Bridge you would be prevented from entering the tunnel, potentially pre-maturely ending runs.

0.7.1

  • Added gm_construct

0.7.0

  • Made it where you can toggle every individual stage on or off. Experimental, and only removes them from the LOOP at the moment
  • Updated the music to have it inherit from Master Volume on top of the Music Volume
  • Added Sidewinder for Stage 1
  • Added New Mombasa Bridge for Post Loop Stage 3
  • Nerfed the director starting credits for most stages to reasonable values
  • Probably a few hundred other things I forgot about

0.6.2

  • Updated lighting on all maps to hopefully reduce eye strain.
  • Fixed issue on the alternate Halo (level) Stage 5 where the level boundary was not working, as it was still using Halo (level) Stage 5's standard position
  • Updated forerunner materials (should fix gephyrophobia having a sort of gray filter)

0.6.1

  • Fixed missing collision for the rocks on the alternate Halo (level) Stage 5
  • Fixed an edge-case with Railgunner where on certain maps, the skybox would render over everything while zoomed in

0.6.0

  • Fixed the Halo Sub-Content expansion not working with certain profiles
  • Added Ice Fields for Stage 2
  • Added Alternate Halo (Level) Stage 5 Variant
  • Improved visuals AGAIN (Beam emitter light!)

0.5.3

  • Fixed flashbangs in regards to Starstorm 2's storms and the void seeds.
  • Added an expansion for the Halo content (will be relevant in the future)

0.5.2

  • Attempt to make the volume of the music match that of vanilla

0.5.1

  • Fixed issue where players can get stuck under one of Death Island's Geysers, which tries to propel them indefinitely and never let them go.
  • Fixed language tokens

0.5.0

  • Added Sandtrap for Stage 4
  • Added ambience for all levels
  • Improved visuals further
  • Added random locations for newt altars

0.4.0

  • Added full support for Seekers of the Storm and Survivors of the Void
  • Rebalanced interactables for all Stages
  • Added Halo (Stage) for Stage 5
  • Improved visuals across the board

0.3.1

  • Fixed missing R2API Sound Dependency
  • Rebuilt AssetBundle
  • Improved Water color of Death Island

0.3.0

  • Added Gephyrophobia
  • Added ending(s) for the custom bossfight music(s)
  • Collision upgraded with surface definitions (footstep sounds make sense now)
  • Upgraded interior lighting of Death Island to be similar in fashion to Gephyrophobia
  • If you have any lag issues due to the lighting, please let me know on the Risk of Rain Modding Discord

0.2.1

  • Added custom music

0.2.0

  • Added Blood Gulch
  • Massively improved director starting credits for Death Island
  • Improved some materials

0.1.2

  • Fix missing material on Death Island's red team interior

0.1.1

  • Added props and geysers to Death Island
  • Added Language (English)
  • Changed stage order of Death Island from Stage 1 to Stage 2

0.1.0

  • Initial Release