using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HG.Reflection;
using R2API;
using RoR2;
using RoR2.ContentManagement;
using Snowtime.Content;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Snowtime
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("SnowySnowtime.SnowtimeStage", "SnowtimeStage", "1.0.0")]
public class SnowtimeStage : BaseUnityPlugin
{
public const string Author = "SnowySnowtime";
public const string Name = "SnowtimeStage";
public const string Version = "1.0.0";
public const string GUID = "SnowySnowtime.SnowtimeStage";
public static SnowtimeStage instance;
private void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
instance = this;
Log.Init(((BaseUnityPlugin)this).Logger);
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(GiveToRoR2OurContentPackProviders);
Language.collectLanguageRootFolders += CollectLanguageRootFolders;
}
private void Destroy()
{
Language.collectLanguageRootFolders -= CollectLanguageRootFolders;
}
private void GiveToRoR2OurContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentProvider());
}
public void CollectLanguageRootFolders(List<string> folders)
{
folders.Add(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "Language"));
}
}
}
namespace Snowtime.Content
{
public class ContentProvider : IContentPackProvider
{
private readonly ContentPack _contentPack = new ContentPack();
public static string assetDirectory;
public string identifier => "SnowySnowtime.SnowtimeStage.ContentProvider";
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
_contentPack.identifier = identifier;
string assetsFolderFullPath = (assetDirectory = Path.Combine(Path.GetDirectoryName(typeof(ContentProvider).Assembly.Location), "assetbundles"));
AssetBundle scenesAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "snowtimestages"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
scenesAssetBundle = assetBundle;
});
AssetBundle assetsAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "snowtimeassets"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
assetsAssetBundle = assetBundle;
});
yield return SnowtimeContent.LoadAssetBundlesAsync(scenesAssetBundle, assetsAssetBundle, args.progressReceiver, _contentPack);
}
private IEnumerator LoadAssetBundle(string assetBundleFullPath, IProgress<float> progress, Action<AssetBundle> onAssetBundleLoaded)
{
AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(assetBundleFullPath);
while (!((AsyncOperation)assetBundleCreateRequest).isDone)
{
progress.Report(((AsyncOperation)assetBundleCreateRequest).progress);
yield return null;
}
onAssetBundleLoaded(assetBundleCreateRequest.assetBundle);
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(_contentPack, args.output);
args.ReportProgress(1f);
yield break;
}
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
args.ReportProgress(1f);
yield break;
}
}
public static class SnowtimeContent
{
internal const string ScenesAssetBundleFileName = "snowtimestages";
internal const string AssetsAssetBundleFileName = "snowtimeassets";
private static AssetBundle _scenesAssetBundle;
private static AssetBundle _assetsAssetBundle;
internal static UnlockableDef[] UnlockableDefs;
internal static SceneDef[] SceneDefs;
internal static SceneDef STSceneDef;
internal static Sprite STSceneDefPreviewSprite;
internal static Material STBazaarSeer;
public static List<Material> SwappedMaterials = new List<Material>();
public static Dictionary<string, string> ShaderLookup = new Dictionary<string, string>
{
{ "stubbedror2/base/shaders/hgstandard", "RoR2/Base/Shaders/HGStandard.shader" },
{ "stubbedror2/base/shaders/hgsnowtopped", "RoR2/Base/Shaders/HGSnowTopped.shader" },
{ "stubbedror2/base/shaders/hgtriplanarterrainblend", "RoR2/Base/Shaders/HGTriplanarTerrainBlend.shader" },
{ "stubbedror2/base/shaders/hgintersectioncloudremap", "RoR2/Base/Shaders/HGIntersectionCloudRemap.shader" },
{ "stubbedror2/base/shaders/hgcloudremap", "RoR2/Base/Shaders/HGCloudRemap.shader" },
{ "stubbedror2/base/shaders/hgdistortion", "RoR2/Base/Shaders/HGDistortion.shader" },
{ "stubbedcalm water/calmwater - dx11 - doublesided", "Calm Water/CalmWater - DX11 - DoubleSided.shader" },
{ "stubbedcalm water/calmwater - dx11", "Calm Water/CalmWater - DX11.shader" },
{ "stubbednature/speedtree", "RoR2/Base/Shaders/SpeedTreeCustom.shader" }
};
internal static IEnumerator LoadAssetBundlesAsync(AssetBundle scenesAssetBundle, AssetBundle assetsAssetBundle, IProgress<float> progress, ContentPack contentPack)
{
_scenesAssetBundle = scenesAssetBundle;
_assetsAssetBundle = assetsAssetBundle;
Log.Debug("Asset bundles found. Loading asset bundles...");
yield return LoadAllAssetsAsync<Material>(_assetsAssetBundle, progress, (Action<Material[]>)delegate(Material[] assets)
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
if (assets != null)
{
Material[] array = assets;
foreach (Material val in array)
{
if (((Object)val.shader).name.StartsWith("Stubbed"))
{
Shader val2 = Addressables.LoadAssetAsync<Shader>((object)ShaderLookup[((Object)val.shader).name.ToLower()]).WaitForCompletion();
if (Object.op_Implicit((Object)(object)val2))
{
val.shader = val2;
SwappedMaterials.Add(val);
}
}
}
}
});
yield return LoadAllAssetsAsync<UnlockableDef>(_assetsAssetBundle, progress, (Action<UnlockableDef[]>)delegate(UnlockableDef[] assets)
{
UnlockableDefs = assets;
contentPack.unlockableDefs.Add(assets);
});
yield return LoadAllAssetsAsync<Sprite>(_assetsAssetBundle, progress, (Action<Sprite[]>)delegate(Sprite[] assets)
{
STSceneDefPreviewSprite = assets.First((Sprite a) => ((Object)a).name == "texSTScenePreview");
});
yield return LoadAllAssetsAsync<SceneDef>(_assetsAssetBundle, progress, (Action<SceneDef[]>)delegate(SceneDef[] assets)
{
SceneDefs = assets;
STSceneDef = SceneDefs.First((SceneDef sd) => sd.cachedName == "snowtime_deathisland");
Log.Debug(STSceneDef.nameToken);
contentPack.sceneDefs.Add(assets);
});
STBazaarSeer = StageRegistration.MakeBazaarSeerMaterial(STSceneDefPreviewSprite.texture);
STSceneDef.previewTexture = (Texture)(object)STSceneDefPreviewSprite.texture;
STSceneDef.portalMaterial = STBazaarSeer;
AsyncOperationHandle<GameObject> dioramaPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/golemplains/GolemplainsDioramaDisplay.prefab");
while (!dioramaPrefab.IsDone)
{
yield return null;
}
STSceneDef.dioramaPrefab = dioramaPrefab.Result;
AsyncOperationHandle<MusicTrackDef> mainTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/Base/Common/muSong13.asset");
while (!mainTrackDefRequest.IsDone)
{
yield return null;
}
AsyncOperationHandle<MusicTrackDef> bossTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/Base/Common/muSong05.asset");
while (!bossTrackDefRequest.IsDone)
{
yield return null;
}
STSceneDef.mainTrack = mainTrackDefRequest.Result;
STSceneDef.bossTrack = bossTrackDefRequest.Result;
StageRegistration.RegisterSceneDefToLoop(STSceneDef);
Log.Debug(STSceneDef.destinationsGroup);
}
private static IEnumerator LoadAllAssetsAsync<T>(AssetBundle assetBundle, IProgress<float> progress, Action<T[]> onAssetsLoaded) where T : Object
{
AssetBundleRequest sceneDefsRequest = assetBundle.LoadAllAssetsAsync<T>();
while (!((AsyncOperation)sceneDefsRequest).isDone)
{
progress.Report(((AsyncOperation)sceneDefsRequest).progress);
yield return null;
}
onAssetsLoaded(sceneDefsRequest.allAssets.Cast<T>().ToArray());
}
}
}