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Ancient Observatory
An alternate Stage 5 map set in a dormant observatory on a vast floating island. Also includes a Simulacrum variant!
| Last updated | 2 weeks ago |
| Total downloads | 33455 |
| Total rating | 11 |
| Categories | Mods Maps |
| Dependency string | wormsworms-Ancient_Observatory-1.1.0 |
| Dependants | 7 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.3.9JaceDaDorito-LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
Preferred version: 1.2.2Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1README
Ancient Observatory
An alternate Stage 5 environment, created from scratch in the style of vanilla maps, set on a vast floating island populated with ruins and blanketed by a canopy of trees. If you took Sky Meadow, Desolate Forest and Temple of the Elders from RoR1 and mixed them in a blender, it would make this map, probably.
The map's a bit larger than Sky Meadow and has a somewhat multi-layered layout, with cliffs, slopes, and caves to navigate. There are jump pads scattered throughout to help with traversal.

Simulacrum
This mod also includes a Void replication of Ancient Observatory with some (very) minor changes, exclusive to SotV's Simulacrum gamemode.

Other Features
- Config options
- Ancient Observatory can appear (true/false)
- Simulacrum variant can appear (true/false)
- Simulacrum variant can appear as Stage 1 (true/false)
- Toggles for modded enemies
- Some modded enemies can appear if their respective mod is enabled
- EnemiesReturns: Swift, Colossus
- Sandswept: Cannonball Jellyfish
- ForgottenRelics: Brass Monolith
- Orb
Bugs / Issues
Please let me know on GitHub and/or Discord (@worms / @ry6240) if you encounter any issues with the map. Also feel free to message me if you have suggestions or other feedback!
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