using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EnemiesReturns.Configuration;
using EnemiesReturns.Enemies.Colossus;
using EnemiesReturns.Enemies.Swift;
using FRCSharp;
using FSCStage;
using HG;
using HG.Reflection;
using Promenade.Content;
using R2API;
using RoR2;
using RoR2.ContentManagement;
using RoR2.Navigation;
using Sandswept;
using ShaderSwapper;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace FSCStage
{
public class IsStarstorm2
{
private static bool? _enabled;
public static bool enabled
{
get
{
if (!_enabled.HasValue)
{
_enabled = Chainloader.PluginInfos.ContainsKey("com.TeamMoonstorm.MSU") && Chainloader.PluginInfos.ContainsKey("com.TeamMoonstorm");
}
return _enabled.Value;
}
}
}
public class IsEnemiesReturns
{
private static bool? _enabled;
public static bool enabled
{
get
{
if (!_enabled.HasValue)
{
_enabled = Chainloader.PluginInfos.ContainsKey("com.Viliger.EnemiesReturns");
}
return _enabled.Value;
}
}
}
public class IsSandswept
{
private static bool? _enabled;
public static bool enabled
{
get
{
if (!_enabled.HasValue)
{
_enabled = Chainloader.PluginInfos.ContainsKey("com.TeamSandswept.Sandswept");
}
return _enabled.Value;
}
}
}
public class IsForgottenRelics
{
private static bool? _enabled;
public static bool enabled
{
get
{
if (!_enabled.HasValue)
{
_enabled = Chainloader.PluginInfos.ContainsKey("PlasmaCore.ForgottenRelics");
}
return _enabled.Value;
}
}
}
}
namespace Promenade
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
public class EnemiesReturnsCompat
{
public static void AddEnemies()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Expected O, but got Unknown
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Expected O, but got Unknown
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Expected O, but got Unknown
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Expected O, but got Unknown
if (Promenade.toggleColossus.Value && Colossus.Enabled.Value)
{
DirectorCard card = new DirectorCard
{
spawnCard = (SpawnCard)SpawnCards.cscColossusGrassy,
spawnDistance = (MonsterSpawnDistance)0,
selectionWeight = Colossus.SelectionWeight.Value,
minimumStageCompletions = Colossus.MinimumStageCompletion.Value
};
DirectorCardHolder val = new DirectorCardHolder
{
Card = card,
MonsterCategory = (MonsterCategory)4
};
if (!Colossus.DefaultStageList.Value.Contains("observatory_wormsworms"))
{
Helpers.AddNewMonsterToStage(val, false, (Stage)1, "observatory_wormsworms");
Log.Info("Colossus added to ancient observatory's spawn pool.");
}
if (!Colossus.DefaultStageList.Value.Contains("itobservatory_wormsworms"))
{
Helpers.AddNewMonsterToStage(val, false, (Stage)1, "itobservatory_wormsworms");
Log.Info("Colossus added to ancient observatory's simulacrum spawn pool.");
}
}
if (Promenade.toggleSwift.Value && Swift.Enabled.Value)
{
DirectorCard card2 = new DirectorCard
{
spawnCard = (SpawnCard)SpawnCards.cscSwiftDefault,
spawnDistance = (MonsterSpawnDistance)2,
selectionWeight = Swift.SelectionWeight.Value,
minimumStageCompletions = Swift.MinimumStageCompletion.Value
};
DirectorCardHolder val2 = new DirectorCardHolder
{
Card = card2,
MonsterCategory = (MonsterCategory)2
};
if (!Swift.DefaultStageList.Value.Contains("observatory_wormsworms"))
{
Helpers.AddNewMonsterToStage(val2, false, (Stage)1, "observatory_wormsworms");
Log.Info("Swift added to ancient observatory's spawn pool.");
}
Swift.DefaultStageList.Value.Contains("itobservatory_wormsworms");
}
}
}
public class ForgottenRelicsCompat
{
public static CharacterSpawnCard CannonballJellyfishCard;
public static void AddEnemies()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_0061: Expected O, but got Unknown
if (Promenade.toggleBrassMonolith.Value && !VF2ConfigManager.disableBrassMonolith.Value)
{
DirectorCardHolder val = new DirectorCardHolder
{
Card = new DirectorCard
{
spawnCard = (SpawnCard)VF2ContentPackProvider.cscBrassMonolith,
selectionWeight = 1
},
MonsterCategory = (MonsterCategory)4
};
Helpers.AddNewMonsterToStage(val, false, (Stage)1, "observatory_wormsworms");
Helpers.AddNewMonsterToStage(val, false, (Stage)1, "itobservatory_wormsworms");
Log.Debug("Brass Monolith added to ancient observatory spawn pool.");
}
}
}
public class SandsweptCompat
{
public static CharacterSpawnCard CannonballJellyfishCard;
public static bool FindEnabledConfig(string configName)
{
ConfigEntryBase[] configEntries = Main.config.GetConfigEntries();
foreach (ConfigEntryBase val in configEntries)
{
if (((object)val.Definition).ToString() == configName)
{
return (bool)val.BoxedValue;
}
}
return false;
}
public static int FindCreditConfig(string configName)
{
ConfigEntryBase[] configEntries = Main.config.GetConfigEntries();
foreach (ConfigEntryBase val in configEntries)
{
if (((object)val.Definition).ToString() == configName)
{
return (int)val.DefaultValue;
}
}
return 115;
}
public static void AddEnemies()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Expected O, but got Unknown
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Expected O, but got Unknown
//IL_0112: Expected O, but got Unknown
bool flag = FindEnabledConfig("Enemies :: Cannonball Jellyfish.Enabled");
if (Promenade.toggleCannonballJellyfish.Value && flag)
{
CannonballJellyfishCard = ScriptableObject.CreateInstance<CharacterSpawnCard>();
((Object)CannonballJellyfishCard).name = "cscAOCannonballJellyfish";
((SpawnCard)CannonballJellyfishCard).prefab = Main.assets.LoadAsset<GameObject>("CannonJellyMaster.prefab");
((SpawnCard)CannonballJellyfishCard).sendOverNetwork = true;
((SpawnCard)CannonballJellyfishCard).hullSize = (HullClassification)0;
((SpawnCard)CannonballJellyfishCard).nodeGraphType = (GraphType)1;
((SpawnCard)CannonballJellyfishCard).requiredFlags = (NodeFlags)0;
((SpawnCard)CannonballJellyfishCard).forbiddenFlags = (NodeFlags)2;
((SpawnCard)CannonballJellyfishCard).directorCreditCost = FindCreditConfig("Enemies :: Cannonball Jellyfish.Director Credit Cost");
((SpawnCard)CannonballJellyfishCard).occupyPosition = false;
CannonballJellyfishCard.loadout = new SerializableLoadout();
CannonballJellyfishCard.noElites = false;
CannonballJellyfishCard.forbiddenAsBoss = false;
DirectorCardHolder val = new DirectorCardHolder
{
Card = new DirectorCard
{
spawnCard = (SpawnCard)CannonballJellyfishCard,
selectionWeight = 1
},
MonsterCategory = (MonsterCategory)2
};
Helpers.AddNewMonsterToStage(val, false, (Stage)1, "observatory_wormsworms");
Helpers.AddNewMonsterToStage(val, false, (Stage)1, "itobservatory_wormsworms");
Log.Debug("Cannonball Jellyfish added to ancient observatory spawn pool.");
}
}
}
[BepInPlugin("wormsworms.Ancient_Observatory", "Ancient_Observatory", "0.2.1")]
public class Promenade : BaseUnityPlugin
{
public const string Author = "wormsworms";
public const string Name = "Ancient_Observatory";
public const string Version = "0.2.1";
public const string GUID = "wormsworms.Ancient_Observatory";
public static Promenade instance;
public static ConfigEntry<bool> enableRegular;
public static ConfigEntry<bool> enableSimulacrum;
public static ConfigEntry<bool> stage1Simulacrum;
public static ConfigEntry<bool> toggleSwift;
public static ConfigEntry<bool> toggleColossus;
public static ConfigEntry<bool> toggleCannonballJellyfish;
public static ConfigEntry<bool> toggleBrassMonolith;
private void Awake()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
instance = this;
Log.Init(((BaseUnityPlugin)this).Logger);
ConfigSetup();
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(GiveToRoR2OurContentPackProviders);
Language.collectLanguageRootFolders += CollectLanguageRootFolders;
RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(AddModdedEnemies));
}
public static void AddModdedEnemies()
{
if (IsEnemiesReturns.enabled)
{
EnemiesReturnsCompat.AddEnemies();
}
if (IsSandswept.enabled)
{
SandsweptCompat.AddEnemies();
}
if (IsForgottenRelics.enabled)
{
ForgottenRelicsCompat.AddEnemies();
}
}
public void ArtifactTeleporterSetup(Scene newScene, LoadSceneMode loadSceneMode)
{
if (!(((Scene)(ref newScene)).name == "observatory_wormsworms"))
{
return;
}
string[] array = new string[24]
{
"MS_FloatingIsland1", "Final Zone/Grass", "ChainlinkSet", "ChainlinkSet (1)", "ChainlinkSet (2)", "ChainlinkSet (3)", "TP Area Holder/MiscProps", "LShapeScaffolding", "StaircaseScaffolding", "Formula/spmSMGrassSmallCluster",
"Formula/spmSMGrassSmallCluster (1)", "Formula/spmSMGrassSmallCluster (2)", "Formula/spmSMFruitPlant", "PortalDialer/spmSMGrassSmallCluster (3)", "PortalDialer/spmSMGrassSmallCluster (4)", "PortalDialerButton 1", "PortalDialerButton 2", "PortalDialerButton 3", "PortalDialerButton 4", "PortalDialerButton 5",
"PortalDialerButton 6", "PortalDialerButton 7", "PortalDialerButton 8", "PortalDialerButton 9"
};
string[] obj = new string[9] { "Dialer Button 1", "Dialer Button 2", "Dialer Button 3", "Dialer Button 4", "Dialer Button 5", "Dialer Button 6", "Dialer Button 7", "Dialer Button 8", "Dialer Button 9" };
PortalDialerButtonController[] array2 = (PortalDialerButtonController[])(object)new PortalDialerButtonController[9];
GameObject obj2 = GameObject.Find("HOLDER: Artifact TP");
GameObject val = GameObject.Find("PortalDialer");
GameObject gameObject = ((Component)obj2.transform.GetChild(2)).gameObject;
Log.Debug(((Object)val).name);
Log.Debug(((Object)gameObject).name);
NetworkServer.Spawn(gameObject);
string[] array3 = obj;
PortalDialerButtonController val3 = default(PortalDialerButtonController);
foreach (string text in array3)
{
GameObject.Find(text);
GameObject val2 = GameObject.Find(text + "/PortalDialerButton(Clone)");
if ((Object)(object)val2 != (Object)null)
{
val2.TryGetComponent<PortalDialerButtonController>(ref val3);
if ((Object)(object)val3 != (Object)null)
{
array2.Append(val3);
Log.Debug("Appended controller to list: " + text);
Log.Debug(((object)val3).ToString());
}
else
{
Log.Debug("dialer.GetComponent returned null: " + text);
}
}
else
{
Log.Debug("GameObject.Find returned null: " + text);
}
}
for (int j = 0; j > array2.Length; j++)
{
val.GetComponent<PortalDialerController>().buttons.SetValue(array2.ElementAt(j), j);
val.GetComponent<PortalDialerController>().dialingOrder.SetValue(array2.ElementAt(j), j);
}
array3 = array;
foreach (string text2 in array3)
{
if ((Object)(object)GameObject.Find(text2) != (Object)null)
{
GameObject.Find(text2).SetActive(false);
}
}
}
private void Destroy()
{
Language.collectLanguageRootFolders -= CollectLanguageRootFolders;
}
private static void GiveToRoR2OurContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentProvider());
}
public void CollectLanguageRootFolders(List<string> folders)
{
folders.Add(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "Language"));
}
private void ConfigSetup()
{
enableRegular = ((BaseUnityPlugin)this).Config.Bind<bool>("00 - Stages", "Enable Ancient Observatory", true, "If set to false, Ancient Observatory will never appear in regular runs.");
enableSimulacrum = ((BaseUnityPlugin)this).Config.Bind<bool>("00 - Stages", "Enable Simulacrum Variant", true, "If set to false, Ancient Observatory will never appear in the Simulacrum.");
stage1Simulacrum = ((BaseUnityPlugin)this).Config.Bind<bool>("00 - Stages", "Enable Simulacrum Variant on Stage 1", true, "If set to false, Ancient Observatory will only appear after clearing at least one stage in the Simulacrum.");
toggleSwift = ((BaseUnityPlugin)this).Config.Bind<bool>("01 - Monsters: EnemiesReturns", "Enable Swift", true, "If set to false, Swifts will not appear in Ancient Observatory.");
toggleColossus = ((BaseUnityPlugin)this).Config.Bind<bool>("01 - Monsters: EnemiesReturns", "Enable Colossus", true, "If set to false, Colossi will not appear in Ancient Observatory.");
toggleCannonballJellyfish = ((BaseUnityPlugin)this).Config.Bind<bool>("03 - Monsters: Sandswept", "Enable Cannonball Jellyfish", true, "If set to false, Cannonball Jellyfish will not appear in Ancient Observatory.");
toggleBrassMonolith = ((BaseUnityPlugin)this).Config.Bind<bool>("02 - Monsters: Forgotten Relics", "Enable Brass Monolith", true, "If set to false, Brass Monoliths will not appear in Ancient Observatory.");
}
}
}
namespace Promenade.Content
{
public class ContentProvider : IContentPackProvider
{
private readonly ContentPack _contentPack = new ContentPack();
public static string assetDirectory;
public string identifier => "wormsworms.Ancient_Observatory.ContentProvider";
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
_contentPack.identifier = identifier;
string assetsFolderFullPath = (assetDirectory = Path.GetDirectoryName(typeof(ContentProvider).Assembly.Location));
AssetBundle scenesAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "ObservatoryScene"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
scenesAssetBundle = assetBundle;
});
AssetBundle assetsAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "ObservatoryAssets"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
assetsAssetBundle = assetBundle;
});
yield return PromenadeContent.LoadAssetBundlesAsync(scenesAssetBundle, assetsAssetBundle, args.progressReceiver, _contentPack);
}
private IEnumerator LoadAssetBundle(string assetBundleFullPath, IProgress<float> progress, Action<AssetBundle> onAssetBundleLoaded)
{
AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(assetBundleFullPath);
while (!((AsyncOperation)assetBundleCreateRequest).isDone)
{
progress.Report(((AsyncOperation)assetBundleCreateRequest).progress);
yield return null;
}
onAssetBundleLoaded(assetBundleCreateRequest.assetBundle);
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(_contentPack, args.output);
args.ReportProgress(1f);
yield break;
}
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
args.ReportProgress(1f);
yield break;
}
}
public static class PromenadeContent
{
internal const string ScenesAssetBundleFileName = "ObservatoryScene";
internal const string AssetsAssetBundleFileName = "ObservatoryAssets";
private static AssetBundle _scenesAssetBundle;
private static AssetBundle _assetsAssetBundle;
internal static UnlockableDef[] UnlockableDefs;
internal static SceneDef[] SceneDefs;
internal static SceneDef PromenadeSceneDef;
internal static Sprite PromenadeSceneDefPreviewSprite;
internal static Material PromenadeBazaarSeer;
internal static SceneDef SimuSceneDef;
internal static Sprite SimuSceneDefPreviewSprite;
internal static Material SimuBazaarSeer;
public static List<Material> SwappedMaterials = new List<Material>();
internal static IEnumerator LoadAssetBundlesAsync(AssetBundle scenesAssetBundle, AssetBundle assetsAssetBundle, IProgress<float> progress, ContentPack contentPack)
{
_scenesAssetBundle = scenesAssetBundle;
_assetsAssetBundle = assetsAssetBundle;
IEnumerator upgradeStubbedShaders = ShaderSwapper.UpgradeStubbedShadersAsync(_assetsAssetBundle);
while (upgradeStubbedShaders.MoveNext())
{
yield return upgradeStubbedShaders.Current;
}
yield return LoadAllAssetsAsync<UnlockableDef>(assetsAssetBundle, progress, (Action<UnlockableDef[]>)delegate(UnlockableDef[] assets)
{
contentPack.unlockableDefs.Add(assets);
});
yield return LoadAllAssetsAsync<Sprite>(_assetsAssetBundle, progress, (Action<Sprite[]>)delegate(Sprite[] assets)
{
PromenadeSceneDefPreviewSprite = assets.First((Sprite a) => ((Object)a).name == "texAOScenePreview");
SimuSceneDefPreviewSprite = assets.First((Sprite a) => ((Object)a).name == "texAOScenePreview");
});
yield return LoadAllAssetsAsync<SceneDef>(_assetsAssetBundle, progress, (Action<SceneDef[]>)delegate(SceneDef[] assets)
{
SceneDefs = assets;
PromenadeSceneDef = SceneDefs.First((SceneDef sd) => sd.baseSceneNameOverride == "observatory_wormsworms");
SimuSceneDef = SceneDefs.First((SceneDef sd) => sd.baseSceneNameOverride == "itobservatory_wormsworms");
Log.Debug(PromenadeSceneDef.nameToken);
Log.Debug(SimuSceneDef.nameToken);
contentPack.sceneDefs.Add(assets);
});
PromenadeSceneDef.portalMaterial = StageRegistration.MakeBazaarSeerMaterial((Texture2D)PromenadeSceneDef.previewTexture);
AsyncOperationHandle<MusicTrackDef> mainTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/Base/Common/MusicTrackDefs/muSong14.asset");
while (!mainTrackDefRequest.IsDone)
{
yield return null;
}
AsyncOperationHandle<MusicTrackDef> simuTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/Base/Common/MusicTrackDefs/muSong08.asset");
while (!mainTrackDefRequest.IsDone)
{
yield return null;
}
AsyncOperationHandle<MusicTrackDef> bossTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/Base/Common/MusicTrackDefs/muSong23.asset");
while (!bossTrackDefRequest.IsDone)
{
yield return null;
}
PromenadeSceneDef.mainTrack = mainTrackDefRequest.Result;
PromenadeSceneDef.bossTrack = bossTrackDefRequest.Result;
SimuSceneDef.mainTrack = simuTrackDefRequest.Result;
SimuSceneDef.bossTrack = bossTrackDefRequest.Result;
if (Promenade.enableRegular.Value)
{
StageRegistration.RegisterSceneDefToNormalProgression(PromenadeSceneDef, 1f, true, true);
}
if (Promenade.enableSimulacrum.Value && Promenade.stage1Simulacrum.Value)
{
Simulacrum.RegisterSceneToSimulacrum(SimuSceneDef);
}
else if (Promenade.enableSimulacrum.Value && !Promenade.stage1Simulacrum.Value)
{
Simulacrum.RegisterSceneToSimulacrum(SimuSceneDef, canBeStage1: false);
}
}
internal static void Unload()
{
_assetsAssetBundle.Unload(true);
_scenesAssetBundle.Unload(true);
}
private static IEnumerator LoadAllAssetsAsync<T>(AssetBundle assetBundle, IProgress<float> progress, Action<T[]> onAssetsLoaded) where T : Object
{
AssetBundleRequest sceneDefsRequest = assetBundle.LoadAllAssetsAsync<T>();
while (!((AsyncOperation)sceneDefsRequest).isDone)
{
progress.Report(((AsyncOperation)sceneDefsRequest).progress);
yield return null;
}
onAssetsLoaded(sceneDefsRequest.allAssets.Cast<T>().ToArray());
}
}
public static class Simulacrum
{
public static void RegisterSceneToSimulacrum(SceneDef sceneDef, bool canBeStage1 = true, float weight = 1f)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
SceneCollection val = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/DLC1/GameModes/InfiniteTowerRun/SceneGroups/sgInfiniteTowerStageX.asset").WaitForCompletion();
SceneCollection val2 = Addressables.LoadAssetAsync<SceneCollection>((object)"RoR2/DLC1/GameModes/InfiniteTowerRun/SceneGroups/sgInfiniteTowerStage1.asset").WaitForCompletion();
List<SceneCollection> list = new List<SceneCollection>();
Enumerator<SceneEntry> enumerator = val.sceneEntries.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
SceneEntry current = enumerator.Current;
if (current.sceneDef.hasAnyDestinations)
{
list.Add(current.sceneDef.destinationsGroup);
}
}
}
finally
{
((IDisposable)enumerator).Dispose();
}
SceneCollection val3 = ScriptableObject.CreateInstance<SceneCollection>();
val3._sceneEntries = val._sceneEntries;
sceneDef.destinationsGroup = val3;
SceneEntry val4 = default(SceneEntry);
val4.sceneDef = sceneDef;
val4.weightMinusOne = weight - 1f;
SceneEntry val5 = val4;
ArrayUtils.ArrayAppend<SceneEntry>(ref val._sceneEntries, ref val5);
if (canBeStage1)
{
ArrayUtils.ArrayAppend<SceneEntry>(ref val2._sceneEntries, ref val5);
}
foreach (SceneCollection item in list)
{
ArrayUtils.ArrayAppend<SceneEntry>(ref item._sceneEntries, ref val5);
}
}
}
}