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Sunset Tropics
An alternate Stage 4 map set on a tropical archipelago littered with comically large sea shells. Also includes a loop variant and a Simulacrum variant!
CHANGELOG
1.0.7
- Attempted fix for the game maybe sometimes not loading (renamed the mod's asset bundles)
1.0.6
- Increased spawn distance for Hermit Crabs (Standard -> Far)
1.0.5
- Updated the water gravity script to fix a couple issues:
- Enemies that spawned underwater would sometimes not be affected by water gravity
- Enemies launched by Breaching Fin would float upward until they rose above the water
- Fixed Lemurian Eggs not spawning if Artifact of Devotion is enabled
- Fixed a spot where interactables could spawn halfway inside one of the giant sea shells
1.0.4
- Music no longer switches depending on whether Alloyed Collective is enabled
- Previously it was Into the Doldrums when playing without DLC3, or Swamplified Mizzle with DLC3. Now it's always Into the Doldrums
- This was changed since my implementation of switching music tracks conflicted with soundtrack mods (sorry!!)
- Increased distance required for the clam geysers (cleysers) to get culled. Should hopefully fix them almost always being invisible on low settings
- Slightly reduced selection weight for triple drone shops (5 -> 3)
1.0.3
- Unused legendary chests are now removed instead of remaining in the scene (bandaid fix for an issue where Lost and Found would show the contents of invisible chests in this map)
1.0.2
- Added LocationsOfPrecipitation as a dependency (oops!!!!!)
- Added a couple crates around a wooden ramp in one of the shell houses to prevent enemies getting stuck on the sides
1.0.1
- Changed boss theme (Hydrophobia -> A Tempestuous Noise of Thunder and Lightning Heard)
- Added a config option to enable EnemiesReturns' Archer Bugs on Sunset/Midnight Tropics (disabled by default)
- Fixed manifest.json file linking to Wetland Downpour's GitHub page (oops)
1.0.0
- Initial Release