Multitrudes
Ever wanted to scale the game as if you had more friends? - now with scaling difficulty per stage!
Last updated | 2 years ago |
Total downloads | 5167 |
Total rating | 1 |
Categories | |
Dependency string | z-Multitrudes-1.5.72 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1902README
[this is a modification of the original Multitudes mod by wildbook - https://github.com/wildbook/R2Mods/tree/master/Multitudes to allow automatic multiple scaling per stage, check the OG mod out!]
Have you ever thought "Damn, this game doesn't give me enough things to kill", or "Would be nice if I had a few more friends so I could steal their loot"?
Ever been stuck wondering "How would the game scale if I got 150 players ingame?"
Congratulations. This mod is for you.
By faking a playercount higher than your actual playercount, this mod allows you to multiply your loot by any amount.
It consists of like three lines of code, and all you need to know is that it most likely works.
To set a custom multiplier, use mod_wb_set_multiplier X
in the ingame console.
mod_wb_set_multiplier 4
is default and makes the game scale loot and enemies as if you were playing with four times as many players as you are.
Setting a very high multiplier will make the game choke for a few minutes before you get ingame. Highest tested so far was 2 players and x250, effectively scaling as 500 players. It took around 5 minutes to generate a map, and once we were in there was loot everywhere.
Enemies stop spawning at around 140 effective players, meaning 1x150, 3x50, and so on.
Changenotes
v1.5.7
- added per stage player count incrementer, this has only been briefly tested and you should probably just use the original authors version of this mod, ...please!
v1.5.6
- Fix a bug where new end-game content failed to trigger properly
v1.5.1
- Fix a bug where the final boss zone was not triggering properly upon entering
v1.5.0
- Updated for RoR2 1.0
v1.4.0
- Restructured project a bit
v1.3.0
- Now supports configuration, meaning it'll remember the multiplier you set between game restarts
v1.2.1
- Add a notification on mod_wb_get_multiplier if used with an argument, will hopefully prevent players from using get instead of set by mistake
- Added a BepInEx badge to the icon
v1.2.0
- Fix teleporter charge requiring far more time than intended
v1.1.0
- Fix compatibility with other mods adding console commands (more specifically RoR2Cheats)
v1.0.1
- Fix typos in command description and README.md
v1.0.0
- Initial release
Credit for this mod's name and icon goes entirely to Sipondo, check out their mods as well.