using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API.Utils;
using RoR2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LysateBeacons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+cdbdfa5ce0bddd8135a7eac9a9792b889f8b2538")]
[assembly: AssemblyProduct("LysateBeacons")]
[assembly: AssemblyTitle("LysateBeacons")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LysateBeacons
{
internal static class Log
{
internal static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void LogDebug(object data)
{
_logSource.LogDebug(data);
}
internal static void LogError(object data)
{
_logSource.LogError(data);
}
internal static void LogFatal(object data)
{
_logSource.LogFatal(data);
}
internal static void LogInfo(object data)
{
_logSource.LogInfo(data);
}
internal static void LogMessage(object data)
{
_logSource.LogMessage(data);
}
internal static void LogWarning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("zombieseatflesh7.LysateBeacons", "LysateBeacons", "1.0.1")]
public class LysateBeacons : BaseUnityPlugin
{
[CompilerGenerated]
private static class <>O
{
public static Action<Stage> <0>__OnServerStageBegin;
public static hook_FixedUpdate <1>__CaptainSupplyDropController_FixedUpdate;
}
public const string PluginGUID = "zombieseatflesh7.LysateBeacons";
public const string PluginAuthor = "zombieseatflesh7";
public const string PluginName = "LysateBeacons";
public const string PluginVersion = "1.0.1";
public static Dictionary<CaptainSupplyDropController, StockData> beaconStocks;
public void Awake()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
Stage.onServerStageBegin += OnServerStageBegin;
object obj = <>O.<1>__CaptainSupplyDropController_FixedUpdate;
if (obj == null)
{
hook_FixedUpdate val = CaptainSupplyDropController_FixedUpdate;
<>O.<1>__CaptainSupplyDropController_FixedUpdate = val;
obj = (object)val;
}
CaptainSupplyDropController.FixedUpdate += (hook_FixedUpdate)obj;
}
private static void OnServerStageBegin(Stage stage)
{
beaconStocks = new Dictionary<CaptainSupplyDropController, StockData>();
}
private static void CaptainSupplyDropController_FixedUpdate(orig_FixedUpdate orig, CaptainSupplyDropController self)
{
StockData stockData = null;
if (!beaconStocks.ContainsKey(self))
{
stockData = new StockData();
stockData.lysateStacks = Reflection.GetFieldValue<CharacterBody>((object)self, "characterBody").inventory.GetItemCount(Items.EquipmentMagazineVoid);
stockData.extraStocks = stockData.lysateStacks;
beaconStocks.Add(self, stockData);
orig.Invoke(self);
}
stockData = beaconStocks[self];
int num = Reflection.GetFieldValue<CharacterBody>((object)self, "characterBody").inventory.GetItemCount(Items.EquipmentMagazineVoid) - stockData.lysateStacks;
if (num != 0)
{
stockData.lysateStacks += num;
stockData.extraStocks += num;
}
if (stockData.extraStocks > 0 && self.supplyDrop1Skill.stock == 0)
{
self.supplyDrop1Skill.AddOneStock();
stockData.extraStocks--;
}
if (stockData.extraStocks > 0 && self.supplyDrop2Skill.stock == 0)
{
self.supplyDrop2Skill.AddOneStock();
stockData.extraStocks--;
}
if (stockData.extraStocks < 0 && self.supplyDrop2Skill.stock > 0)
{
self.supplyDrop2Skill.RemoveAllStocks();
stockData.extraStocks++;
}
if (stockData.extraStocks < 0 && self.supplyDrop1Skill.stock > 0)
{
self.supplyDrop1Skill.RemoveAllStocks();
stockData.extraStocks++;
}
orig.Invoke(self);
}
}
public class StockData
{
public int lysateStacks = 0;
public int extraStocks = 0;
}
}