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Decompiled source of Captain Lysate Fix v1.0.1
LysateBeacons.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API.Utils; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LysateBeacons")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+cdbdfa5ce0bddd8135a7eac9a9792b889f8b2538")] [assembly: AssemblyProduct("LysateBeacons")] [assembly: AssemblyTitle("LysateBeacons")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LysateBeacons { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void LogDebug(object data) { _logSource.LogDebug(data); } internal static void LogError(object data) { _logSource.LogError(data); } internal static void LogFatal(object data) { _logSource.LogFatal(data); } internal static void LogInfo(object data) { _logSource.LogInfo(data); } internal static void LogMessage(object data) { _logSource.LogMessage(data); } internal static void LogWarning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("zombieseatflesh7.LysateBeacons", "LysateBeacons", "1.0.1")] public class LysateBeacons : BaseUnityPlugin { [CompilerGenerated] private static class <>O { public static Action<Stage> <0>__OnServerStageBegin; public static hook_FixedUpdate <1>__CaptainSupplyDropController_FixedUpdate; } public const string PluginGUID = "zombieseatflesh7.LysateBeacons"; public const string PluginAuthor = "zombieseatflesh7"; public const string PluginName = "LysateBeacons"; public const string PluginVersion = "1.0.1"; public static Dictionary<CaptainSupplyDropController, StockData> beaconStocks; public void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown Stage.onServerStageBegin += OnServerStageBegin; object obj = <>O.<1>__CaptainSupplyDropController_FixedUpdate; if (obj == null) { hook_FixedUpdate val = CaptainSupplyDropController_FixedUpdate; <>O.<1>__CaptainSupplyDropController_FixedUpdate = val; obj = (object)val; } CaptainSupplyDropController.FixedUpdate += (hook_FixedUpdate)obj; } private static void OnServerStageBegin(Stage stage) { beaconStocks = new Dictionary<CaptainSupplyDropController, StockData>(); } private static void CaptainSupplyDropController_FixedUpdate(orig_FixedUpdate orig, CaptainSupplyDropController self) { StockData stockData = null; if (!beaconStocks.ContainsKey(self)) { stockData = new StockData(); stockData.lysateStacks = Reflection.GetFieldValue<CharacterBody>((object)self, "characterBody").inventory.GetItemCount(Items.EquipmentMagazineVoid); stockData.extraStocks = stockData.lysateStacks; beaconStocks.Add(self, stockData); orig.Invoke(self); } stockData = beaconStocks[self]; int num = Reflection.GetFieldValue<CharacterBody>((object)self, "characterBody").inventory.GetItemCount(Items.EquipmentMagazineVoid) - stockData.lysateStacks; if (num != 0) { stockData.lysateStacks += num; stockData.extraStocks += num; } if (stockData.extraStocks > 0 && self.supplyDrop1Skill.stock == 0) { self.supplyDrop1Skill.AddOneStock(); stockData.extraStocks--; } if (stockData.extraStocks > 0 && self.supplyDrop2Skill.stock == 0) { self.supplyDrop2Skill.AddOneStock(); stockData.extraStocks--; } if (stockData.extraStocks < 0 && self.supplyDrop2Skill.stock > 0) { self.supplyDrop2Skill.RemoveAllStocks(); stockData.extraStocks++; } if (stockData.extraStocks < 0 && self.supplyDrop1Skill.stock > 0) { self.supplyDrop1Skill.RemoveAllStocks(); stockData.extraStocks++; } orig.Invoke(self); } } public class StockData { public int lysateStacks = 0; public int extraStocks = 0; } }