using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ATS_API.Helpers;
using ATS_API.Recipes.Builders;
using BepInEx;
using Eremite;
using Eremite.Buildings;
using Eremite.Controller;
using Eremite.Model;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SimpleRebalanceMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My Second Mod for Against The Storm - by Shush")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("SimpleRebalanceMod")]
[assembly: AssemblyTitle("SimpleRebalanceMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SimpleRebalanceMod
{
[BepInPlugin("SimpleRebalanceMod", "SimpleRebalanceMod", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private Harmony harmony;
private void Awake()
{
Instance = this;
harmony = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SimpleRebalanceMod is loaded!");
}
[HarmonyPatch(typeof(MainController), "InitReferences")]
[HarmonyPostfix]
private static void PostSetupMainController()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
bool flag = false;
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Initializing post Init References in MainController");
WorkshopModel val = (WorkshopModel)MB.Settings.GetBuilding(BuildingTypesExtensions.ToName((BuildingTypes)86));
if (flag)
{
GoodModel good = GoodsTypesExtensions.ToGoodModel(GoodsTypesExtensions.ToName((GoodsTypes)38));
GoodRef val2 = new GoodRef
{
good = good,
amount = 1
};
((BuildingModel)val).requiredGoods = (GoodRef[])(object)new GoodRef[1] { val2 };
((BuildingModel)val).allowedTerrains = (FieldType[])(object)new FieldType[2]
{
(FieldType)20,
(FieldType)40
};
}
WorkshopRecipeBuilder val3 = new WorkshopRecipeBuilder("SimpleRebalanceMod", "Clay Pit Copper", (GoodsTypes)40, 4, 80, (Grade)3);
val3.AddRequiredIngredients((NameToAmount[])(object)new NameToAmount[1] { NameToAmount.op_Implicit((10, (GoodsTypes)62)) });
((RecipeBuilder<WorkshopRecipeModel>)(object)val3).AddTags((TagTypes[])(object)new TagTypes[1] { (TagTypes)40 });
WorkshopRecipeModel[] recipes = val.recipes;
foreach (WorkshopRecipeModel val4 in recipes)
{
val4.producedGood.amount = 6;
val4.productionTime = 45f;
}
WorkshopRecipeModel val5 = ((RecipeBuilder<WorkshopRecipeModel>)(object)val3).Build();
Array.Resize(ref SO.Settings.recipes, SO.Settings.recipes.Length + 1);
SO.Settings.recipes[SO.Settings.recipes.Length - 1] = (RecipeModel)(object)val5;
SO.Settings.recipesCache.cache = null;
WorkshopRecipeModel[] recipes2 = (WorkshopRecipeModel[])(object)new WorkshopRecipeModel[3]
{
val.recipes[0],
val.recipes[1],
val5
};
val.recipes = recipes2;
((BuildingModel)val).tags = (BuildingTagModel[])(object)new BuildingTagModel[1] { BuildingTagTypesExtensions.ToBuildingTagModel((BuildingTagTypes)1) };
}
[HarmonyPatch(typeof(MainController), "OnServicesReady")]
[HarmonyPostfix]
private static void HookMainControllerSetup()
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Performing game initialization on behalf of SimpleRebalanceMod.");
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"The game has loaded {MainController.Instance.Settings.effects.Length} effects.");
}
[HarmonyPatch(typeof(MetaController), "OnServicesReady")]
[HarmonyPrefix]
private static void HookMetaControllerSetup()
{
string item = "Clay Pit Workshop";
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"adding clay pit to meta state services list");
MB.MetaStateService.Content.buildings.Add(item);
MB.MetaStateService.Content.essentialBuildings.Add(item);
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"clay pit added");
}
[HarmonyPatch(typeof(GameController), "StartGame")]
[HarmonyPostfix]
private static void HookEveryGameStart()
{
bool flag = MB.GameSaveService.IsNewGame();
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"Entered a game. Is this a new game: {flag}.");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SimpleRebalanceMod";
public const string PLUGIN_NAME = "SimpleRebalanceMod";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}