using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Eremite;
using Eremite.Buildings;
using Eremite.Buildings.UI;
using Eremite.Buildings.UI.Trade;
using Eremite.Characters;
using Eremite.Characters.Behaviours;
using Eremite.Characters.Villagers;
using Eremite.Controller;
using Eremite.MapObjects;
using Eremite.Services;
using Eremite.View;
using Eremite.View.Popups;
using Eremite.View.UI.Wiki;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("MoreHotkeys")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("MoreHotkeys")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d6ada77561ccfe85ca4c2c807fd24c8c3fc0d51c")]
[assembly: AssemblyProduct("MoreHotkeys")]
[assembly: AssemblyTitle("MoreHotkeys")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreHotkeys
{
public static class CopyBuildingsHotkey
{
public static void OnUpdate()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
if (!GameController.IsGameActive || ShouldIgnoreInput())
{
return;
}
IInputService inputService = MB.InputService;
DefaultActions inputConfig = MB.InputConfig;
if (inputService.WasTriggered(((DefaultActions)(ref inputConfig)).CopyBuilding, false))
{
IMapObject value = GameMB.GameInputService.MouseoverObject.Value;
if (value != null)
{
TryCopyBuildingFor(value);
}
}
}
private static bool ShouldIgnoreInput()
{
return (Object)(object)BuildingPanel.currentBuilding != (Object)null || !GameMB.ModeService.Idle.Value || MB.InputService.IsOverUI();
}
private static void TryCopyBuildingFor(IMapObject obj)
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
ResourceDeposit val = (ResourceDeposit)(object)((obj is ResourceDeposit) ? obj : null);
if (val != null)
{
if (!val.State.isAvailable || !GameMB.DepositsService.HutsMatrix.ContainsKey(val.Model))
{
return;
}
foreach (GathererHutModel item in GameMB.DepositsService.HutsMatrix[val.Model])
{
if (BuildConditional((BuildingModel)(object)item))
{
return;
}
}
}
NaturalResource val2 = (NaturalResource)(object)((obj is NaturalResource) ? obj : null);
if (val2 != null && val2.State.isAvailable)
{
BuildConditional(MB.Settings.GetBuilding("Woodcutters Camp"));
return;
}
Spring val3 = (Spring)(object)((obj is Spring) ? obj : null);
if (val3 != null && val3.State.isAvailable)
{
BuildConditional((BuildingModel)(object)MB.Settings.rainpunkConfig.extractor);
return;
}
Field val4 = (Field)(object)((obj is Field) ? obj : null);
if (val4 != null)
{
if (!GameMB.OreService.HasAvailableOre(val4.Pos))
{
return;
}
Ore ore = GameMB.OreService.GetOre(val4.Pos);
foreach (MineModel item2 in GameMB.OreService.MinesMatrix[ore.Model.refGood.Name])
{
if (BuildConditional((BuildingModel)(object)item2))
{
return;
}
}
}
Lake val5 = (Lake)(object)((obj is Lake) ? obj : null);
if (val5 != null)
{
if (val5.State.isAvailable && !BuildConditional(MB.Settings.GetBuilding("Fishing Hut")))
{
BuildConditional(MB.Settings.GetBuilding("Primitive Fishing Hut"));
}
}
else if (obj is Ore)
{
BuildConditional(MB.Settings.GetBuilding("Mine"));
}
}
private static bool BuildConditional(BuildingModel building)
{
if (GameMB.GameContentService.IsUnlocked(building) && GameMB.ConstructionService.CanConstruct(building))
{
GameMB.GameBlackboardService.BuildingConstructionRequested.OnNext(building);
return true;
}
return false;
}
}
public static class CycleUnbuiltBuildingsHotkey
{
private static bool cyclingMode;
private static List<BuildingModel> unbuilt;
private static int index;
public static void OnUpdate(KeyboardShortcut forwardKey, KeyboardShortcut backwardKey)
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
if (!GameController.IsGameActive || MB.InputService.IsLocked())
{
return;
}
if (((KeyboardShortcut)(ref forwardKey)).IsDown())
{
if (!cyclingMode)
{
EnterMode();
}
else
{
CycleNext();
}
}
else if (((KeyboardShortcut)(ref backwardKey)).IsDown())
{
if (!cyclingMode)
{
EnterMode();
}
else
{
CyclePrev();
}
}
else if (cyclingMode)
{
IInputService inputService = MB.InputService;
DefaultActions inputConfig = MB.InputConfig;
if (inputService.WasTriggered(((DefaultActions)(ref inputConfig)).Cancel, false))
{
ExitMode();
}
}
}
private static void EnterMode()
{
unbuilt = GetUnbuiltBuildings();
if (unbuilt.Count == 0)
{
MoreHotkeysPlugin.Log.LogInfo((object)"No unbuilt buildings available.");
return;
}
cyclingMode = true;
index = 0;
ShowBuilding(unbuilt[index]);
}
private static void ExitMode()
{
cyclingMode = false;
unbuilt = null;
index = 0;
}
private static void RefreshList()
{
List<BuildingModel> unbuiltBuildings = GetUnbuiltBuildings();
if (unbuiltBuildings.Count != unbuilt.Count)
{
unbuilt = unbuiltBuildings;
if (unbuilt.Count == 0)
{
ExitMode();
}
else
{
index = Mathf.Clamp(index, 0, unbuilt.Count - 1);
}
}
}
private static void CycleNext()
{
RefreshList();
if (cyclingMode && unbuilt.Count != 0)
{
index = (index + 1) % unbuilt.Count;
ShowBuilding(unbuilt[index]);
}
}
private static void CyclePrev()
{
RefreshList();
if (cyclingMode && unbuilt.Count != 0)
{
index = (index - 1 + unbuilt.Count) % unbuilt.Count;
ShowBuilding(unbuilt[index]);
}
}
private static void ShowBuilding(BuildingModel model)
{
if (GameMB.GameContentService.IsUnlocked(model) && GameMB.ConstructionService.CanConstruct(model))
{
GameMB.GameBlackboardService.BuildingConstructionRequested.OnNext(model);
}
}
private static List<BuildingModel> GetUnbuiltBuildings()
{
List<BuildingModel> value = GameMB.GameContentService.Buildings.Value;
HashSet<string> builtNames = new HashSet<string>(GameMB.BuildingsService.Buildings.Values.Select((Building b) => ((Object)b.BuildingModel).name));
BuildingCategoryModel decorationCategory = ((IEnumerable<BuildingCategoryModel>)MB.Settings.BuildingCategories).FirstOrDefault((Func<BuildingCategoryModel, bool>)((BuildingCategoryModel c) => ((SO)c).Name.ToLower().Contains("decor")));
BuildingCategoryModel resourceCategory = ((IEnumerable<BuildingCategoryModel>)MB.Settings.BuildingCategories).FirstOrDefault((Func<BuildingCategoryModel, bool>)((BuildingCategoryModel c) => ((SO)c).Name.ToLower().Contains("resource")));
IEnumerable<BuildingModel> source = value.Where((BuildingModel model) => (Object)(object)model != (Object)null && (Object)(object)model.category != (Object)null && model.category.isOnHUD && ((Object)(object)decorationCategory == (Object)null || (Object)(object)model.category != (Object)(object)decorationCategory) && ((Object)(object)resourceCategory == (Object)null || (Object)(object)model.category != (Object)(object)resourceCategory) && GameMB.ConstructionService.ShouldShowInShop(model) && GameMB.GameContentService.IsUnlocked(model) && GameMB.ConstructionService.CanConstruct(model) && !builtNames.Contains(((Object)model).name) && (model.tags == null || !model.tags.Any((BuildingTagModel t) => t.iconTag == "Decoration" || t.iconTag == "Road" || t.iconTag == "Pipe" || t.iconTag == "Resource")) && !((SO)model).Name.Contains("Shrine") && !((SO)model).Name.Contains("Fence") && !((SO)model).Name.Contains("Garden") && !((SO)model).Name.Contains("Park") && !((SO)model).Name.Contains("Bush") && !((SO)model).Name.Contains("Sign") && !((SO)model).Name.Contains("Pipe") && !((SO)model).Name.Contains("Camp") && !((SO)model).Name.Contains("Hut"));
return (from m in source
orderby m.category.order, m.order, ((SO)m).Name
select m).ToList();
}
}
[HarmonyPatch(typeof(RecipesOverlaysManager), "OnHighlightStarted")]
public static class DisableRecipeOverlayWhenWorkplaceOverlayOpen
{
private static bool Prefix()
{
BuildingWorkersOverlay val = Object.FindObjectOfType<BuildingWorkersOverlay>();
if ((Object)(object)val != (Object)null && ((Component)val).gameObject.activeInHierarchy)
{
return false;
}
return true;
}
}
[HarmonyPatch]
public static class FarmerLeave
{
private static readonly FieldInfo WorkersToUnassignField = typeof(WorkerLeave).GetField("workersToUnassign", BindingFlags.Static | BindingFlags.NonPublic);
private static readonly FieldInfo ActorField = typeof(ActorTask).GetField("actor", BindingFlags.Instance | BindingFlags.NonPublic);
private static HashSet<int> WorkersToUnassign => WorkersToUnassignField?.GetValue(null) as HashSet<int>;
private static Actor GetActor(object instance)
{
if (instance == null || ActorField == null)
{
return null;
}
object? value = ActorField.GetValue(instance);
return (Actor)((value is Actor) ? value : null);
}
private static bool TryConsumeQueuedWorker(int id)
{
return WorkersToUnassign?.Remove(id) ?? false;
}
private static void UnassignFarmer(Actor actor)
{
if ((Object)(object)actor == (Object)null)
{
return;
}
int id = actor.Id;
if (!TryConsumeQueuedWorker(id))
{
return;
}
IVillagersService villagersService = GameMB.VillagersService;
if (villagersService != null)
{
Villager villager = villagersService.GetVillager(id);
if ((Object)(object)villager != (Object)null)
{
villagersService.ReleaseFromProfession(villager, false);
}
}
}
[HarmonyPatch(typeof(Plow), "OnComplete")]
[HarmonyPostfix]
public static void Plow_OnComplete(Plow __instance)
{
UnassignFarmer(GetActor(__instance));
}
[HarmonyPatch(typeof(Plant), "OnComplete")]
[HarmonyPostfix]
public static void Plant_OnComplete(Plant __instance)
{
UnassignFarmer(GetActor(__instance));
}
[HarmonyPatch(typeof(Harvest), "OnComplete")]
[HarmonyPostfix]
public static void Harvest_OnComplete(Harvest __instance)
{
Actor actor = GetActor(__instance);
if (!((Object)(object)actor == (Object)null))
{
UnassignFarmer(actor);
}
}
}
[HarmonyPatch]
public static class HotkeyManager
{
public static ConfigEntry<KeyboardShortcut> KeyGeneral;
public static ConfigEntry<KeyboardShortcut> KeyBuildings;
public static ConfigEntry<KeyboardShortcut> KeyCornerstones;
public static ConfigEntry<KeyboardShortcut> KeyTraders;
public static ConfigEntry<KeyboardShortcut> KeySpecies;
public static ConfigEntry<KeyboardShortcut> KeyTradingPost;
public static ConfigEntry<KeyboardShortcut> KeyCycleUnbuiltForward;
public static ConfigEntry<KeyboardShortcut> KeyCycleUnbuiltBackward;
private static WikiPopup wikiPopup;
private static WikiBasicPanel panelGeneral;
private static WikiBuildingsPanel panelBuildings;
private static WikiEffectsPanel panelCornerstones;
private static WikiTradersPanel panelTraders;
private static WikiRacesPanel panelSpecies;
static HotkeyManager()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
ConfigFile configFile = MoreHotkeysPlugin.ConfigFile;
KeyGeneral = configFile.Bind<KeyboardShortcut>("Hotkeys", "EncyclopediaGeneral", new KeyboardShortcut((KeyCode)282, Array.Empty<KeyCode>()), "Open Encyclopedia → General");
KeyBuildings = configFile.Bind<KeyboardShortcut>("Hotkeys", "EncyclopediaBuildings", new KeyboardShortcut((KeyCode)283, Array.Empty<KeyCode>()), "Open Encyclopedia → Buildings");
KeyCornerstones = configFile.Bind<KeyboardShortcut>("Hotkeys", "EncyclopediaCornerstones", new KeyboardShortcut((KeyCode)284, Array.Empty<KeyCode>()), "Open Encyclopedia → Cornerstones");
KeyTraders = configFile.Bind<KeyboardShortcut>("Hotkeys", "EncyclopediaTraders", new KeyboardShortcut((KeyCode)285, Array.Empty<KeyCode>()), "Open Encyclopedia → Traders");
KeySpecies = configFile.Bind<KeyboardShortcut>("Hotkeys", "EncyclopediaSpecies", new KeyboardShortcut((KeyCode)286, Array.Empty<KeyCode>()), "Open Encyclopedia → Species");
KeyTradingPost = configFile.Bind<KeyboardShortcut>("Hotkeys", "OpenTradingPost", new KeyboardShortcut((KeyCode)106, Array.Empty<KeyCode>()), "Toggle the Trading Post window");
KeyCycleUnbuiltForward = configFile.Bind<KeyboardShortcut>("Hotkeys", "CycleUnbuiltForward", new KeyboardShortcut((KeyCode)99, Array.Empty<KeyCode>()), "Cycle forward through unbuilt buildings");
KeyCycleUnbuiltBackward = configFile.Bind<KeyboardShortcut>("Hotkeys", "CycleUnbuiltBackward", new KeyboardShortcut((KeyCode)120, Array.Empty<KeyCode>()), "Cycle backward through unbuilt buildings");
}
[HarmonyPatch(typeof(WikiPopup), "SetUp")]
[HarmonyPostfix]
private static void WikiPopup_SetUp(WikiPopup __instance)
{
wikiPopup = __instance;
WikiCategoryPanel[] panels = __instance.panels;
foreach (WikiCategoryPanel val in panels)
{
WikiBasicPanel val2 = (WikiBasicPanel)(object)((val is WikiBasicPanel) ? val : null);
if (val2 != null)
{
panelGeneral = val2;
continue;
}
WikiBuildingsPanel val3 = (WikiBuildingsPanel)(object)((val is WikiBuildingsPanel) ? val : null);
if (val3 != null)
{
panelBuildings = val3;
continue;
}
WikiEffectsPanel val4 = (WikiEffectsPanel)(object)((val is WikiEffectsPanel) ? val : null);
if (val4 != null)
{
panelCornerstones = val4;
continue;
}
WikiTradersPanel val5 = (WikiTradersPanel)(object)((val is WikiTradersPanel) ? val : null);
if (val5 != null)
{
panelTraders = val5;
continue;
}
WikiRacesPanel val6 = (WikiRacesPanel)(object)((val is WikiRacesPanel) ? val : null);
if (val6 != null)
{
panelSpecies = val6;
}
}
}
public static void OnUpdate()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
if (GameController.IsGameActive && !MB.InputService.IsLocked())
{
KeyboardShortcut value = KeyGeneral.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
ToggleWiki((WikiCategoryPanel)(object)panelGeneral);
}
value = KeyBuildings.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
ToggleWiki((WikiCategoryPanel)(object)panelBuildings);
}
value = KeyCornerstones.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
ToggleWiki((WikiCategoryPanel)(object)panelCornerstones);
}
value = KeyTraders.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
ToggleWiki((WikiCategoryPanel)(object)panelTraders);
}
value = KeySpecies.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
ToggleWiki((WikiCategoryPanel)(object)panelSpecies);
}
value = KeyTradingPost.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
TryOpenTradingPost();
}
CopyBuildingsHotkey.OnUpdate();
CycleUnbuiltBuildingsHotkey.OnUpdate(KeyCycleUnbuiltForward.Value, KeyCycleUnbuiltBackward.Value);
}
}
private static void ToggleWiki(WikiCategoryPanel panel)
{
if (!((Object)(object)panel == (Object)null) && !((Object)(object)wikiPopup == (Object)null))
{
if (((Popup)wikiPopup).IsShown() && (Object)(object)wikiPopup.current == (Object)(object)panel)
{
((Popup)wikiPopup).Hide();
}
else
{
wikiPopup.OnCategoryRequested(panel);
}
}
}
private static void TryOpenTradingPost()
{
if ((Object)(object)SimplePanel.Instance != (Object)null && ((PreviewPanel)SimplePanel.Instance).IsActive())
{
((PreviewPanel)SimplePanel.Instance).Hide();
return;
}
if ((Object)(object)TraderPanel.Instance != (Object)null && ((Popup)TraderPanel.Instance).IsShown())
{
((Popup)TraderPanel.Instance).Hide();
return;
}
IBuildingsService buildingsService = GameMB.BuildingsService;
Dictionary<int, Building> dictionary = ((buildingsService != null) ? buildingsService.Buildings : null);
if (dictionary == null)
{
return;
}
foreach (KeyValuePair<int, Building> item in dictionary)
{
Building value = item.Value;
TradingPost val = (TradingPost)(object)((value is TradingPost) ? value : null);
if (val != null)
{
GameMB.GameInputService.Pick((IMapObject)(object)val);
break;
}
}
}
}
[BepInPlugin("MoreHotkeys", "More Hotkeys", "1.0.0")]
public class MoreHotkeysPlugin : BaseUnityPlugin
{
public static ManualLogSource Log;
public static ConfigFile ConfigFile;
private void Awake()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
ConfigFile = ((BaseUnityPlugin)this).Config;
Harmony val = new Harmony("MoreHotkeys");
val.PatchAll();
Log.LogInfo((object)"MoreHotkeys loaded successfully.");
}
private void Update()
{
HotkeyManager.OnUpdate();
}
}
[HarmonyPatch]
public static class WorkerLeave
{
private static readonly string MARKER_NAME = "WorkerLeaveMarker";
private static Sprite markerSprite = null;
private static readonly HashSet<int> workersToUnassign = new HashSet<int>();
[HarmonyPatch(typeof(BuildingWorkerSlot), "OnRightClick")]
[HarmonyPrefix]
public static bool BuildingWorkerSlot_OnRightClick_Prefix(BuildingWorkerSlot __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
IInputService inputService = MB.InputService;
DefaultActions inputConfig = MB.InputConfig;
if (inputService != null && inputService.IsTriggering(((DefaultActions)(ref inputConfig)).InputModifierControl))
{
QueueToggleUnassign(__instance);
return false;
}
return true;
}
[HarmonyPatch(typeof(BuildingWorkerSlot), "SetUpActor")]
[HarmonyPrefix]
public static void BuildingWorkerSlot_SetUpActor_Prefix(BuildingWorkerSlot __instance)
{
PutMarkerIn(__instance);
}
[HarmonyPatch(typeof(WorkerStatusSlot), "SetUpActor")]
[HarmonyPrefix]
public static void WorkerStatusSlot_SetUpActor_Prefix(WorkerStatusSlot __instance)
{
UpdateMarkerStatus(__instance);
}
[HarmonyPatch(typeof(ProductionBuilding), "DispatchProductionFinished")]
[HarmonyPostfix]
public static void ProductionBuilding_DispatchProductionFinished_Postfix(ProductionBuilding __instance, ProductionState production)
{
if (production != null && !(__instance is Farm))
{
TryUnassign(production);
}
}
[HarmonyPatch(typeof(VillagersService), "RemoveFromProfession")]
[HarmonyPostfix]
public static void VillagersService_RemoveFromProfession_Postfix(Villager villager)
{
if ((Object)(object)villager != (Object)null)
{
Remove(villager);
}
}
private static void QueueToggleUnassign(BuildingWorkerSlot slot)
{
PutMarkerIn(slot);
int id = slot.actor.Id;
if (!workersToUnassign.Remove(id))
{
workersToUnassign.Add(id);
}
}
private static void TryUnassign(ProductionState production)
{
int worker = production.worker;
if (!workersToUnassign.Remove(worker))
{
return;
}
IVillagersService villagersService = GameMB.VillagersService;
if (villagersService != null)
{
Villager villager = villagersService.GetVillager(worker);
if ((Object)(object)villager != (Object)null)
{
villagersService.ReleaseFromProfession(villager, false);
}
}
}
private static void Remove(Villager villager)
{
int id = ((Actor)villager).Id;
workersToUnassign.Remove(id);
}
private static void PutMarkerIn(BuildingWorkerSlot slot)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
Transform val = ((Component)slot).transform.Find("StatusIcon");
if ((Object)(object)val == (Object)null)
{
return;
}
Transform val2 = val.Find(MARKER_NAME);
if ((Object)(object)val2 != (Object)null)
{
return;
}
GameObject val3 = new GameObject(MARKER_NAME);
val3.transform.SetParent(val, false);
val3.SetActive(false);
val3.transform.localPosition = new Vector3(-10f, 10f, 0f);
TransformExtensions.SetScale(val3.transform, 0.2f);
Image val4 = val3.AddComponent<Image>();
if ((Object)(object)markerSprite == (Object)null)
{
GameObject val5 = GameObject.Find("/HUD/GoodsHUD/SacrificeMarker/Content");
if ((Object)(object)val5 != (Object)null)
{
Image component = val5.GetComponent<Image>();
if ((Object)(object)component != (Object)null)
{
markerSprite = component.sprite;
}
}
}
val4.sprite = markerSprite;
}
private static bool UpdateMarkerStatus(WorkerStatusSlot slot)
{
Transform val = ((Component)slot).transform.Find("StatusIcon/" + MARKER_NAME);
if ((Object)(object)val == (Object)null || (Object)(object)slot.actor == (Object)null)
{
return false;
}
bool flag = workersToUnassign.Contains(slot.actor.Id);
ComponentExtensions.SetActive((Component)(object)val, flag);
return flag;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "MoreHotkeys";
public const string PLUGIN_NAME = "MoreHotkeys";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}