DGH-MoreHotkeys icon

MoreHotkeys

This mod has a lot of QOL hotkeys and mouse clicks.

By DGH
Last updated a month ago
Total downloads 201
Total rating 0 
Categories Mods
Dependency string DGH-MoreHotkeys-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

ATS_API_Devs-API-3.7.0 icon
ATS_API_Devs-API

Simplifies adding/changing ATS and adds fixes/QOL changes.

Preferred version: 3.7.0
BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

This mod has a lot of QOL Hotkeys and clicks.

Keyboard Hotkeys:

  1. F1-F6 for Encyclopedia panels.
  2. J for Trading Post.
  3. X and C to cycle buildable but unbuilt buildings.
  4. L toggle CondtionsHUD and DeedsHUD.
  5. Shift on a resource brings up the corresponding building.
  6. Shift on the main hearth and warehouse produces a copy.
  7. Shift on roads makes a copy. It's invisible before click but it works.
  8. Press 5 for 5x speed.

Mouse:

  1. Ctrl+right click: marks a worker to leave.
    • Marking a worker when producing makes him leave after producing and saving the good in the workplace.
    • Marking a worker when getting ingredients makes him gets the ingredients, delivers it back to the workplace and leave.
    • Marking a worker returning goods to the warehouse make them leave after dropping off the goods.
    • Marking a worker when a good is clicked for force delivery makes him leave after delivering the goods to the warehouse.
  2. Clicking on the house in top left species panel brings up that particular house to build.
  3. Ctrl+left-clicking a resource node brings up the recipe panel in ingredient mode.
  4. Hovering mouse over a building in the recipe panel shows a toolip with the efficiencies for all the recipes for that building.
  5. There's a checkbox in the consumption control panel to toggle needs control.

Changelog

-v1.0.0 - initial release

-v1.0.1 - Better filtering of unbuilt but buildable buildings. If you have cycle active when you receive a new blueprint it causes a minor bug but save/reload fixes it. - Hovering mouse over a building in the recipe panel shows a toolip with the efficiencies for all the recipes for that building. - clicking on the house in top left species panel brings up that particular house to build. - Ctrl+left-clicking a resource node brings up the recipe panel in ingredient mode. - added Stormwalkers 5x speed. Helpful for debugging but should not be used in game because 5x speed lowers short cycle camps' output.

-v1.0.2 - I made a big update to the Stormwalker-style mark-for-leave ctrl-right-click. - I added a complex food Needs toggle checkbox in consumption control. The toggles on or off the respective needs of the species, so you don't have to manually click each one. If a food is not needed by any species it is toggled on for everyone. - I added the Events hotkey. If you used an older version of MoreHotkeys, delete your old MoreHotkeys.cfg otherwise the F5 won't update from the old Species hotkey. - I made the CondtionsHUD and DeedsHUD that you normally see when you press ESC to also automatically appear when any popup menu (from orders to trends) appears. You can toggle this feature on and off with the L hotkey or in the API menu. - Fixed a bug in cycling buildable but unbuilt buildings that happens when you get a blueprint while cycling is active. - The main hearth, warehouse, and all roads can be shift copied like other buildings. Roads don't have the visual but it works -- just click.

-v1.0.3 - Fixed a bug where blight fighters wouldn't unassign when going to hearth to rest.