This mod has a lot of QOL Hotkeys and clicks.
Keyboard Hotkeys:
Mouse:
Changelog
-v1.0.0 - initial release
-v1.0.1 - Better filtering of unbuilt but buildable buildings. If you have cycle active when you receive a new blueprint it causes a minor bug but save/reload fixes it. - Hovering mouse over a building in the recipe panel shows a toolip with the efficiencies for all the recipes for that building. - clicking on the house in top left species panel brings up that particular house to build. - Ctrl+left-clicking a resource node brings up the recipe panel in ingredient mode. - added Stormwalkers 5x speed. Helpful for debugging but should not be used in game because 5x speed lowers short cycle camps' output.
-v1.0.2 - I made a big update to the Stormwalker-style mark-for-leave ctrl-right-click. - I added a complex food Needs toggle checkbox in consumption control. The toggles on or off the respective needs of the species, so you don't have to manually click each one. If a food is not needed by any species it is toggled on for everyone. - I added the Events hotkey. If you used an older version of MoreHotkeys, delete your old MoreHotkeys.cfg otherwise the F5 won't update from the old Species hotkey. - I made the CondtionsHUD and DeedsHUD that you normally see when you press ESC to also automatically appear when any popup menu (from orders to trends) appears. You can toggle this feature on and off with the L hotkey or in the API menu. - Fixed a bug in cycling buildable but unbuilt buildings that happens when you get a blueprint while cycling is active. - The main hearth, warehouse, and all roads can be shift copied like other buildings. Roads don't have the visual but it works -- just click.
-v1.0.3 - Fixed a bug where blight fighters wouldn't unassign when going to hearth to rest.