DGH-VerticalGoodsHUD icon

VerticalGoodsHUD

The Goods HUD is vertical rather than horizontal and shows all categories simultaneously.

By DGH
Last updated a month ago
Total downloads 119
Total rating 0 
Categories Mods
Dependency string DGH-VerticalGoodsHUD-1.0.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
ATS_API_Devs-API-3.7.0 icon
ATS_API_Devs-API

Simplifies adding/changing ATS and adds fixes/QOL changes.

Preferred version: 3.7.0

README

The Goods HUD is vertical rather than horizontal and shows all categories simultaneously. You can toggle on/off each good category by clicking the respective icon, or use the hotkey ; to toggle the entire goods HUD. The hotkey is configureable in the .cfg. The ordering is optimized to help you find the good quickly. For goods that are in the consumption panel the display order matches the consumption panel; for goods that are not in the consumption panel related resources are displayed together (e.g., clay next to stone, copper bars next to crystalized dew etc.).

The food and crafting resources categories have been split into two columns--raw and complex--for two reasons: 1) otherwise the vertical length could get quite long (max 20), and 2) it's easier to visually search. Let's say you want to see how many complex foods you have. Having its dedicated column makes it easier to spot.

Changelog

-v1.0.0 - initial release

-v1.0.1 - fixed goods hud not updating!

-v1.0.2 - Changed the goods ordering from being alphabetical. For goods that are in the consumption panel the display order matches the consumption panel; for goods that are not in the consumption panel, related resources are displayed together (e.g., clay next to stone, copper bars next to crystalized dew etc.).

-v1.0.3 - You can independently scale the VerticalGoodsHUD by hovering over the top of the HUD, holding down middle mouse button, and dragging left and right.

-v1.0.4 - Nothing changed but I discovered I need to add API mod as dependency.