AskaFirstPerson
Toggleable first-person camera mod for Aska. Press F5 or gamepad LB+R3 to switch views (chord suppresses underlying R3 action; hold modifier first, then press toggle).
By JosiahSiegel
| Last updated | 3 weeks ago |
| Total downloads | 158 |
| Total rating | 0 |
| Categories | Mods Misc |
| Dependency string | JosiahSiegel-AskaFirstPerson-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Aska First Person Camera
A BepInEx 6 IL2CPP plugin that adds a fully-featured first-person camera to Aska.
Features
- Toggle camera with F5 (keyboard) or LB + R3 (gamepad) -- both fully configurable
- Smooth camera positioning anchored to the player's head bone with configurable offsets
- Motion dampening reduces vertical camera shake from combat, rolls, and head bob without adding lateral lag
- Shadow-only body -- player model is hidden but still casts shadows for immersion
- Held items stay visible -- weapons, tools, and shields in either hand remain rendered
- Upper body spine rotation -- arms and held items follow the camera direction naturally, split across two spine bones for a smooth look
- Equipment hiding -- all gear (backpack, cape, quiver, stowed weapons, hair, beard) is hidden cleanly; periodic re-scan catches newly equipped items
- Multiplayer aware -- correctly identifies the local player via Photon Fusion InputAuthority; other players are unaffected
- Pause detection -- camera input stops when the game is paused, a menu is open, or the cursor is unlocked
- Scene-aware -- auto-disables when returning to the main menu and re-discovers references on new sessions
- Experimental lower body mode -- optional config to show forearms, hands, and legs (may have mesh artifacts)
- Configurable FOV, mouse sensitivity, near clip plane, smoothing, and more
- All settings editable via
BepInEx/config/com.community.askafirstperson.cfgor in-game with BepInEx ConfigManager (F1)
Installation
With r2modman (recommended)
- Install r2modman
- Select Aska as your game
- Search for AskaFirstPerson and install
Manual
- Install BepInEx 6 IL2CPP (BE #755+) for Aska
- Copy
AskaFirstPerson.dllintoBepInEx/plugins/inside your Aska game folder - Launch the game
Configuration
After first launch, edit BepInEx/config/com.community.askafirstperson.cfg:
Camera
| Setting | Default | Range | Description |
|---|---|---|---|
| FOV | 80 | 60 -- 120 | First-person field of view |
| MouseSensitivity | 2.0 | 0.1 -- 10 | Mouse look sensitivity |
| NearClipPlane | 0.05 | -- | Near clip plane distance (lower prevents seeing inside geometry) |
| VerticalOffset | 0.1 | -- | Vertical offset above the head bone (metres) |
| ForwardOffset | 0.12 | -- | Forward offset from the head bone (metres) |
| SmoothSpeed | 15 | 1 -- 100 | Position smoothing factor (higher = less smoothing) |
| MotionDampening | 0.4 | 0 -- 1 | Reduces vertical camera shake from combat and head bob. 0 = raw tracking, 1 = maximum dampening. Recommended 0.3 -- 0.5 |
Visibility
| Setting | Default | Description |
|---|---|---|
| ShowLowerBody | false | Show forearms, hands, and legs in first-person. Off = cleaner shadow-only body. On = experimental, may have mesh artifacts |
Controls
| Setting | Default | Description |
|---|---|---|
| ToggleKey | F5 | Keyboard key to toggle first-person and third-person |
| GamepadToggleButton | RightStickButton | Gamepad button to toggle first-person mode |
| GamepadModifierButton | LeftShoulder | Modifier button held with the toggle button (LB + R3 by default). Set to "None" for a bare button press |
Gamepad chord ordering: hold the modifier (LB) first, then tap the toggle (R3). The mod suppresses the underlying R3 action while LB is held so it does not fire alongside the toggle. Pressing R3 first then LB will fire R3's normal game action.
How It Works
- A Harmony prefix on
CinemachineBrain.LateUpdatesuppresses Cinemachine's camera positioning while in first-person mode, without disabling CinemachineBrain itself (which would break game state) - Camera position tracks the head bone with configurable vertical/forward offsets and motion dampening
- Spine bones (
Bip001 SpineandBip001 Spine1) are rotated in LateUpdate after the Animator writes, so the upper body follows the camera direction while legs face the movement direction - All renderers on the player hierarchy are set to
ShadowCastingMode.ShadowsOnly, except items attached to hand bones - Bone lookups use explicit skeleton paths from the
mastertransform to avoid matching duplicate skeletons inside equipment meshes
Requirements
- Aska (Steam)
- BepInEx 6 Bleeding Edge (IL2CPP build #755 or newer)
Compatibility
- Client-side only -- does not affect network state in co-op
- Works in both singleplayer and multiplayer sessions
- Compatible with other BepInEx IL2CPP mods
- May need updates after major Aska patches (delete
BepInEx/interop/and relaunch to regenerate)
Sunshine / Moonlight (Remote Play / Steam Deck)
If you stream Aska to a Steam Deck or another device via Sunshine + Moonlight, you need mods installed directly in the game folder (r2modman's "Start modded" won't work over a stream).
Copy your r2modman profile to the game folder:
# Git Bash / MSYS2
cp -r "$APPDATA/r2modmanPlus-local/ASKA/profiles/Default/"* \
"C:/Program Files (x86)/Steam/steamapps/common/ASKA/"
# PowerShell
Copy-Item -Recurse -Force `
"$env:APPDATA\r2modmanPlus-local\ASKA\profiles\Default\*" `
"C:\Program Files (x86)\Steam\steamapps\common\ASKA\"
Then launch Aska normally from Steam -- mods load automatically. Re-run the copy after updating mods in r2modman. To revert, delete winhttp.dll and doorstop_config.ini from the game folder.
Troubleshooting
- Plugin not loading: Ensure you have BepInEx 6 IL2CPP (not BepInEx 5), and the DLL is in
BepInEx/plugins/ - Camera not switching: Make sure you are in-game (not on a menu or loading screen) when pressing the toggle key
- Seeing inside player model: Decrease
NearClipPlaneor increaseForwardOffset - Jittery camera: Decrease
SmoothSpeedfor more smoothing, or increaseMotionDampeningto reduce vertical shake - Camera moves in menus: This should not happen -- pause detection stops input when the cursor is visible or the game is paused. If it does, please report the issue
- Equipment still visible: New equipment is detected every 0.5 seconds. If something persists, toggle first-person off and on again