AtlyssPlayerCollision
Adds local-client player collision, static/dynamic boxes, head and chest platforms, Emote stick, CodeYapper helper sync, tiny-player safety, performance options, presets, and EasySettings controls for ATLYSS.
By AzraeL0534
CHANGELOG
Changelog
1.0.3
- Added clearer Static/Dynamic box mode handling. Only one can be active at a time, and invalid configs are fixed automatically.
- Improved Static boxes with short Dynamic-style correction bursts for scale changes, sitting, emoting, lowered poses, and occasional refreshes.
- Added compatible-client pose helper sync through CodeYapper so colliders can better follow sitting/emoting even when ATLYSS visuals do not match on other clients.
- Renamed
Unsafe sticktoEmote stickand made it better for sitting/emoting without making it as strict as Old strict stick. - Improved Static head placement, chest platform placement, chest sizing, and chest tuning controls.
- Reinforced race/scale handling and tiny-player safety for body, head, and chest boxes.
- Added better
/collider status alldiagnostics for box mode, measurement type, pose state, remote pose state, scale, tiny status, and hide reason. - Reduced some runtime overhead to help lower-end systems without changing box placement or stick behavior.
- Updated README and manifest text to better explain the current feature set.
Notes
- Collision is still local-client only.
- Pose helper sync improves collider placement, but it does not force ATLYSS animations to visually match on every client.
- For better performance, use Static boxes, keep debug wires off, and enable distance/nearest-player limits in crowded areas.
1.0.2
- Added CodeYapper support for compatible-client
/removerequests. - Added whitelist policy sync for compatible clients.
- Added local/remote whitelist diagnostics and
remoteWhitelisthide reasons. - Split the green body box from the head platform so the body collider can be disabled while the platform stays active.
- Improved EasySettings organization and renamed the body toggle to
Green body box. - Kept stick behavior focused on sit/emote-friendly vertical slack.
- Updated package docs and dependencies for CodeYapper.
1.0.1
- Fixed
/removerider detection. - Fixed whitelist mode so listed players keep boxes and non-listed players are hidden/non-solid locally.
- Removed the need to add your own Steam64 ID to the whitelist.
- Fixed
/collider onand EasySettings recovery after toggles were disabled. - Added distance limits and nearest-player box reduction for performance.
- Added better hide reasons in
/collider status all. - Reorganized EasySettings so common controls are easier to find.
1.0.0
- Initial Thunderstore release.
- Added local-client player collision boxes for ATLYSS.
- Added green body colliders and yellow head platforms.
- Added dynamic sizing for race, scale, large characters, visual model changes, and pose changes where possible.
- Added stick/anchor mode with optional carrier rotation.
- Added rider body suppression while standing on your head platform.
- Added
/remove <player name>, whitelist commands, box presets, EasySettings controls, and basic diagnostics.
Known Issues
- Collision is local-client only and is not server-authoritative.
- Every player needs the mod for their own collision experience.
- Stick/anchor riding can still jitter during lag, fast movement, or some pose transitions.
- Custom races, accessories, and unusual model setups may need manual tuning.
- Debug wires, Dynamic boxes, baked pose bounds, and crowded sessions can cost performance.