Big Walk
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Date Uploaded
last week
Downloads
406
Size
13KB

Third Person Comfort

A third-person camera mod built specifically for players who get motion sick in first person. It puts the camera over your shoulder, smooths out head bob, and shows your full character — head, body, legs and all.

Unlike a general-purpose camera tool, every default here is tuned for comfort: stable horizon-aware follow, no input hijacking, and the game's own look controls stay untouched.

Features

  • Third person — over-shoulder camera showing your whole character.
  • Head-bob stabilisation — the camera pivot is smoothed so the high-frequency bounce of walking is removed while real movement (crouching, riding, cutscenes) still comes through. On by default.
  • Optional horizon levelling — removes camera roll entirely for players who need a dead-level horizon.
  • Wall-aware boom — the camera pulls in automatically when geometry blocks the view. Uses whichever physics query this build actually ships (probed at runtime), so it never freezes your game on stripped IL2CPP methods.
  • Zoom — mouse wheel adjusts the distance between your configured min/max.
  • Co-op safe — acts only on your Mirror local player; what other players see is untouched. Client-side cosmetic only.
  • Status indicator — small bottom-left label shows the mode and zoom distance (can be hidden).

Controls

Action Key
Toggle third person F4
Zoom in / out Mouse wheel
Dump player hierarchy to log (troubleshooting) F8

All keys rebindable in BepInEx/config/dev.sopur.bigwalk.thirdperson.cfg.

Installation

With a mod manager (r2modman, Gale), install and let it pull BepInEx in.

Manually: install BepInEx 6 IL2CPP (win-x64) — Big Walk is an IL2CPP game, BepInEx 5 will not work — run the game once so it unpacks, then extract this package so BigWalkThirdPerson.dll lands in BepInEx/plugins/.

On Steam Deck / Linux add to Launch Options: WINEDLLOVERRIDES="winhttp=n,b" %command%

Configuration

BepInEx/config/dev.sopur.bigwalk.thirdperson.cfg:

  • StartEnabled (true) — enter third person automatically on world load.
  • Distance / MinDistance / MaxDistance — boom length and wheel range.
  • Height / Shoulder — pivot height and over-shoulder offset.
  • Collision / CollisionRadius — wall avoidance.
  • Stabilize (true), StabilizeAmount (0.85), StabilizeSmoothTime (0.12s) — head-bob removal. Lower Amount if the camera feels too detached.
  • LevelHorizon (false) — force the camera level (removes roll).
  • ShowBody (true) — draw your full remote body; HideHead hides the head if it ever blocks your view.
  • Mode — Direct (default, recommended) or Guide (experimental).
  • ShowStatus — the little status label.
  • ToggleKey, DumpKey — keybinds (any KeyCode name).

Notes

  • Cutscenes and scripted camera moments take priority in Guide mode; in Direct mode the mod re-applies the boom every frame, so if a cinematic looks wrong just tap F4.
  • If a game update renames game classes, the mod fails soft: it logs a warning and stays in first person instead of crashing.

Uninstall

Delete BigWalkThirdPerson.dll from BepInEx/plugins. The mod never writes to your save.

Support

Found a problem? Press F8 in game and attach BepInEx/LogOutput.log.

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