BONELAB
This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
Install with App

Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
383
Likes
1
Size
139KB
Dependants

Categories

Tags

Deprecated

Saves your whole BONELAB scene. Spawned stuff, physics, constraints, NPCs, objects, where you're standing - all of it comes back.

SCENESAVE MOD

JOIN MY DISCORD SERVER

https://discord.gg/Qf3r2zKwx

What It Does

  • Auto-saves the level you're on.
  • Auto-loads when you come back to a saved level.

What Gets Saved

  • Spawnables, crate spawners, positions, scale, rigidbody physics, velocity, angular velocity, gravity state
  • Constraints, connection points, target objects
  • NPC health, death state, body/limb positions
  • Destructible object health and damage
  • Active state, enabled components, lights, renderers, colliders, scripts, flashlight toggles
  • Player location (optional, you can turn it off)

How Loading Works

  • Queued loading - slow spawnables get retried
  • Rigidbodies freeze temporarily while loading so things don't collapse into a mess

Save Files

JSON files go in BONELAB/SceneSave/SaveFiles

BoneMenu Controls

You can do all this from BoneMenu:

  • Manual save/load
  • Browse saves
  • View save details
  • Delete one save or clear them all
  • Repair filenames
  • Add/remove levels from blacklist
  • Clear blacklist
  • Toggle "Save Player Location"
  • Check mod version
  • Refresh menu

Save & Quit Button

There's a Save & Quit button. Use it.!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

Don't force-close the game, don't kill it from Steam, don't end the process. That'll probably break the save for the level you're on.

A Few Things

  • Blacklisted levels get ignored entirely. No save, no load.
  • The mod filters out: player rig, UI/menu stuff, spent casings, loose empty mags, certain static boards.
  • If you want to share a save file, the other person needs the exact same level and the same spawnable mods installed.

Dependencies

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.