This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
Scene Save
Automatically save and restore whole BONELAB scenes, including spawnables, physics, constraints, NPC states, and player location.v1.0.0
- Initial release
- Added automatic whole-level scene saving and loading
- Saves spawnables, scene CrateSpawner objects, transforms, scale, rigidbody physics, velocity, angular velocity, and gravity state
- Saves constraints, connection points, and target objects
- Saves NPC health, death state, and body/limb transform states
- Saves destructible object health and damage state
- Saves common object states such as active state, enabled components, lights, renderers, colliders, scripts, and flashlight-style toggles
- Added optional player location saving and restoring
- Added queued loading with slow spawnable retry
- Added temporary rigidbody freezing during load to reduce physics collapse
- Added automatic save on level switch and normal game quit
- Added last-level memory and startup redirection for non-blacklisted levels
- Added BoneMenu controls for manual save/load, save browsing, save details, save deletion, save repair, blacklist management, Save Player Location, Mod Version, and Refresh Menu
- Added JSON save files in
SceneSave/SaveFiles - Added default blacklist for campaign levels, main menu, and loading scenes
- Added filtering for player rig, UI/menu objects, spent casings, loose empty magazines, and selected static content boards
