Added automatic whole-level scene saving and loading
Saves spawnables, scene CrateSpawner objects, transforms, scale, rigidbody physics, velocity, angular velocity, and gravity state
Saves constraints, connection points, and target objects
Saves NPC health, death state, and body/limb transform states
Saves destructible object health and damage state
Saves common object states such as active state, enabled components, lights, renderers, colliders, scripts, and flashlight-style toggles
Added optional player location saving and restoring
Added queued loading with slow spawnable retry
Added temporary rigidbody freezing during load to reduce physics collapse
Added automatic save on level switch and normal game quit
Added last-level memory and startup redirection for non-blacklisted levels
Added BoneMenu controls for manual save/load, save browsing, save details, save deletion, save repair, blacklist management, Save Player Location, Mod Version, and Refresh Menu
Added JSON save files in SceneSave/SaveFiles
Added default blacklist for campaign levels, main menu, and loading scenes
Added filtering for player rig, UI/menu objects, spent casings, loose empty magazines, and selected static content boards