Saves your whole BONELAB scene. Spawned stuff, physics, constraints, NPCs, objects, where you're standing - all of it comes back.
SCENESAVE MOD
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What It Does
- Auto-saves the level you're on.
- Auto-loads when you come back to a saved level.
What Gets Saved
- Spawnables, crate spawners, positions, scale, rigidbody physics, velocity, angular velocity, gravity state
- Constraints, connection points, target objects
- NPC health, death state, body/limb positions
- Destructible object health and damage
- Active state, enabled components, lights, renderers, colliders, scripts, flashlight toggles
- Player location (optional, you can turn it off)
How Loading Works
- Queued loading - slow spawnables get retried
- Rigidbodies freeze temporarily while loading so things don't collapse into a mess
Save Files
JSON files go in BONELAB/SceneSave/SaveFiles
BoneMenu Controls
You can do all this from BoneMenu:
- Manual save/load
- Browse saves
- View save details
- Delete one save or clear them all
- Repair filenames
- Add/remove levels from blacklist
- Clear blacklist
- Toggle "Save Player Location"
- Check mod version
- Refresh menu
Save & Quit Button
There's a Save & Quit button. Use it.!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Don't force-close the game, don't kill it from Steam, don't end the process. That'll probably break the save for the level you're on.
A Few Things
- Blacklisted levels get ignored entirely. No save, no load.
- The mod filters out: player rig, UI/menu stuff, spent casings, loose empty mags, certain static boards.
- If you want to share a save file, the other person needs the exact same level and the same spawnable mods installed.
Dependencies