Changelog
v0.2.0
- Changed the Blood ENTIRELY - The blood system has been changed to use particles instead of meshes for better optimization.
- Added Bone Breaks - You can now snap the arms, legs and neck of NPCs, paired with a crunchy ass bone break sound.
- Added Legacy Blood Option - Toggle Legacy Blood (idk why you would, but the option is there)
- Tons of optimization - yay (still a bit laggy but it runs well for the most part)
- Quest is entirely untested, there's a high chance it doesn't work.
v0.1.3
- Changed the Default Settings - Since there's more impactful shit now, (I personally recommend you use these)
- Removed Some Unnecessary Settings - Idk bro, they just didn't need to be changed
- Added Blood Splash - Blood now splashes based on direction and velocity
- Added a Helmetcam - The bodycam now has a friend :3
- Removed Footprint Option - It was a broken feature, it'll likely return some day
- Added Nosebleeds - Run into a wall to break your nose, or you could punch an NPC to watch them bleed
- Fixed Opacity - It straight up just didn't work and instead scaled the blood??? how.
v0.1.2
- Changed some metadata bs, yada yada
v0.1.1
- Changed the run down text, cuz it sucked ass.
0.1.0
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